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- mtlx-normalmap-plane.usda: Changed faceVertexIndices from [0,1,2,3] to [0,3,2,1] - mtlx-normalmap-multi.usda: Fixed plane meshes winding order (cubes were already correct) The CCW winding [0,3,2,1] produces face normals pointing UP (+Y) matching the declared vertex normals, ensuring correct front-face rendering. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
5.4 KiB
5.4 KiB