- mtlx-normalmap-plane.usda: Changed faceVertexIndices from [0,1,2,3] to [0,3,2,1]
- mtlx-normalmap-multi.usda: Fixed plane meshes winding order (cubes were already correct)
The CCW winding [0,3,2,1] produces face normals pointing UP (+Y) matching
the declared vertex normals, ensuring correct front-face rendering.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>