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tinyusdz/doc/usdz_note.md
2021-08-01 00:29:04 +09:00

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# For ARKit
## File format
Seems USDA(ASCII) is not supported(yet?).
USDC only.
## Mesh
attribute with `texCoord2f[]` type: Can be used as explicit texture coordinate
attribute with `float2[]` type: Specify texture UV attribute from TexCoordReader(UsdPrimvarReader) with `inputs:varname` attribute.
## Material/Shader
It looks USDZ tool(e.g. ARKit) only supports UsdPreviewSurface
https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
## Texture
UDIM is supported.
### File format
.png, .jpg
## ARKit Schema info
https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/schema_definitions_for_third-party_digital_content_creation_dcc