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https://github.com/lighttransport/tinyusdz.git
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675 B
675 B
For ARKit
File format
Seems USDA(ASCII) is not supported(yet?). USDC only.
Mesh
attribute with texCoord2f[] type: Can be used as explicit texture coordinate
attribute with float2[] type: Specify texture UV attribute from TexCoordReader(UsdPrimvarReader) with inputs:varname attribute.
Material/Shader
It looks USDZ tool(e.g. ARKit) only supports UsdPreviewSurface
https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
Texture
UDIM is supported.
File format
.png, .jpg