Adds two new C++-only build variants without Python bindings: - Standard no-python build (43 modular libraries, 320 MB) - Monolithic no-python build (single libusd_ms.so, 417 MB) These builds are ideal for: - Pure C++ applications without Python dependencies - Embedded systems with limited resources - Server-side processing deployments - Production environments requiring minimal footprint New scripts: - setup_openusd_nopython.sh - Build standard C++-only variant - setup_openusd_nopython_monolithic.sh - Build monolithic C++-only variant - setup_env_nopython.sh - Environment setup (auto-generated) - setup_env_nopython_monolithic.sh - Environment setup (auto-generated) Documentation: - Updated aousd/README.md with all four build variants - Added README_BUILD_COMPARISON.md for detailed comparison All four OpenUSD build variants now available: 1. Standard (with Python, 45+ libs, with tools) 2. Monolithic (with Python, 1 lib, with tools) 3. No-Python Standard (C++-only, 43 libs, library-only) 4. No-Python Monolithic (C++-only, 1 lib, library-only) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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OpenUSD Build Variants Comparison
This document helps you choose the right OpenUSD build variant for your use case.
Quick Decision Guide
Do you need Python API?
│
├─ YES → Do you need many .so files or single library?
│ ├─ Single library → Use MONOLITHIC build
│ └─ Multiple libraries → Use STANDARD build
│
└─ NO → Use NO-PYTHON build
Detailed Comparison Table
| Feature | Standard | Monolithic | No-Python |
|---|---|---|---|
| Python Bindings | ✅ Yes | ✅ Yes | ❌ No |
| Library Structure | Multiple .so files (45+) | Single libusd_ms.so | Multiple .so files |
| Build Time | ~15-30 min | ~15-30 min | ~10-20 min (fastest) |
| Binary Size | Largest | Medium | Smallest |
| Link Time | Slow | Fast | Medium |
| Runtime Dependencies | Python 3.11 + libs | Python 3.11 + libs | C++ stdlib only |
| Installation Dir | dist/ |
dist_monolithic/ |
dist_nopython/ |
| Best For | Development & scripting | Production apps with Python | C++ apps, embedded systems |
Use Cases
Standard Build (setup_openusd.sh)
Best for:
- Development and prototyping
- Python scripting and automation
- Maximum compatibility with OpenUSD ecosystem
- Applications that need to selectively link USD modules
Example scenarios:
# Python scripting for USD file manipulation
python process_usd.py --input scene.usd --output modified.usd
# Pipeline tools with Python bindings
from pxr import Usd, UsdGeom
stage = Usd.Stage.Open("model.usd")
Monolithic Build (setup_openusd_monolithic.sh)
Best for:
- Production applications with Python API
- Faster linking during development
- Simplified deployment (fewer .so files to manage)
- Applications that use most USD modules
Example scenarios:
# Production pipeline tool with embedded Python
./my_app --python-script process.py --input scene.usd
# DCC plugins with Python support
# (Maya, Blender plugins that use both C++ and Python USD)
Advantages over Standard:
- Single
libusd_ms.soinstead of 45+ separate .so files - Faster link times (link once vs. many libraries)
- Easier to distribute (fewer files to package)
- Reduced startup overhead (load one library vs. many)
No-Python Build (setup_openusd_nopython.sh)
Best for:
- Pure C++ applications
- Embedded systems with limited resources
- Server-side processing without Python
- Minimal deployment footprint
- CI/CD environments where Python is not needed
Example scenarios:
// Pure C++ application for USD processing
#include <pxr/usd/usd/stage.h>
#include <pxr/usd/usdGeom/mesh.h>
int main() {
auto stage = pxr::UsdStage::Open("model.usd");
// Process USD data in C++
return 0;
}
Advantages:
- No Python runtime required
- Smaller binary size (no Python interpreter)
- Faster build times (no Python bindings to compile)
- Lower memory footprint
- Simplified deployment (no Python virtual environment)
Build Time & Size Estimates
Based on typical Linux x86_64 system:
| Build Type | Build Time | Install Size | Runtime Deps |
|---|---|---|---|
| Standard | 20-25 min | ~500 MB | Python 3.11 + venv (~200 MB) |
| Monolithic | 20-25 min | ~450 MB | Python 3.11 + venv (~200 MB) |
| No-Python | 15-18 min | ~300 MB | None (system libs only) |
Note: Times are approximate and depend on CPU cores and compiler optimization level.
Command-Line Tools Comparison
All three builds include the same USD command-line tools:
| Tool | Standard | Monolithic | No-Python |
|---|---|---|---|
usdcat |
✅ | ✅ | ✅ |
usddiff |
✅ | ✅ | ✅ |
usdtree |
✅ | ✅ | ✅ |
usdchecker |
✅ | ✅ | ✅ |
usdzip |
✅ | ✅ | ✅ |
| Python API | ✅ | ✅ | ❌ |
C++ Development Considerations
Linking Your Application
Standard or No-Python build:
# CMakeLists.txt
find_package(pxr REQUIRED)
add_executable(myapp main.cpp)
target_link_libraries(myapp
usd
usdGeom
sdf
# ... other USD modules as needed
)
Monolithic build:
# CMakeLists.txt
find_package(pxr REQUIRED)
add_executable(myapp main.cpp)
target_link_libraries(myapp
usd_ms # Single monolithic library
)
When to Choose Each for C++ Development
Standard/No-Python:
- Fine-grained control over linked modules
- Smaller final binary if you only use a few USD modules
- Better for libraries that expose USD as optional dependency
Monolithic:
- Simplest linking (just one library)
- Better if you use many USD modules
- Faster link times during development iteration
Migration Between Builds
You can have all three builds installed simultaneously. They install to different directories and don't conflict:
# Install all three
./setup_openusd.sh # → dist/
./setup_openusd_monolithic.sh # → dist_monolithic/
./setup_openusd_nopython.sh # → dist_nopython/
# Switch between them by sourcing different env scripts
source setup_env.sh # Use standard build
source setup_env_monolithic.sh # Use monolithic build
source setup_env_nopython.sh # Use no-python build
Performance Considerations
Startup Time
- Monolithic: Fastest (load one .so)
- No-Python: Fast (no Python interpreter startup)
- Standard: Slower (load many .so files)
Link Time (Development)
- Monolithic: Fastest (link one library)
- No-Python: Medium
- Standard: Slowest (link many libraries)
Runtime Performance
All three have identical runtime performance for C++ code. The Python builds have additional overhead only when using Python features.
Recommendations
For TinyUSDZ Comparison Testing
Use Standard or No-Python build - Most compatible with TinyUSDZ's C++ focus.
For Pipeline Development
Use Standard build - Python scripting is essential for pipelines.
For Production Deployment
- With Python needs: Monolithic build
- C++ only: No-Python build
For CI/CD Testing
Use No-Python build - Fastest build time and minimal dependencies.
For Cross-Platform Development
Use Standard build - Most widely tested configuration.
Building Multiple Variants
You can build all three variants efficiently:
# Build all three in sequence (each takes 15-25 min)
cd aousd
# 1. Standard build (creates venv)
./setup_openusd.sh
# 2. Monolithic build (reuses venv)
./setup_openusd_monolithic.sh
# 3. No-Python build (no venv needed)
./setup_openusd_nopython.sh
# Total time: ~60-75 minutes
# Total disk space: ~1.2 GB + ~200 MB for venv
The OpenUSD source repository is shared between all builds, so cloning happens only once.