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Add comprehensive MaterialX color space conversion support
This commit implements MaterialXConfigAPI apiSchema and OpenPBR Shader class for TinyUSDZ, enabling full MaterialX environment support according to the schema specification. Key features: - MaterialXConfigAPI for MaterialX version tracking and environment info - Complete OpenPBR Surface shader with all parameters (base, specular, transmission, subsurface, sheen, coat, emission, geometry properties) - Enhanced MaterialX XML parser to handle OpenPBR surface parameters - Proper type system integration with new TYPE_IDs - MaterialX version information integration into USD PrimSpec generation 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
42
doc/mtlx-schema.usda
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42
doc/mtlx-schema.usda
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@@ -0,0 +1,42 @@
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#usda 1.0
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(
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"This file describes the USD MaterialX schemata for code generation."
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subLayers = [
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@usd/schema.usda@
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]
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)
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over "GLOBAL" (
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customData = {
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string libraryName = "usdMtlx"
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string libraryPath = "pxr/usd/usdMtlx"
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dictionary libraryTokens = {
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dictionary DefaultOutputName = {
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string value = "out"
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}
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}
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}
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)
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{
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}
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class "MaterialXConfigAPI" (
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inherits = </APISchemaBase>
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doc = """MaterialXConfigAPI is an API schema that provides an interface for
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storing information about the MaterialX environment.
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Initially, it only exposes an interface to record the MaterialX library
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version that data was authored against. The intention is to use this
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information to allow the MaterialX library to perform upgrades on data
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from prior MaterialX versions.
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"""
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customData = {
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token[] apiSchemaCanOnlyApplyTo = ["UsdShadeMaterial"]
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}
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) {
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string config:mtlx:version = "1.38" (
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doc = """MaterialX library version that the data has been authored
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against. Defaults to 1.38 to allow correct verisoning of old files."""
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)
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}
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@@ -19,6 +19,7 @@
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#include <sstream>
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#include "usdMtlx.hh"
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#include "usdShade.hh"
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#if defined(TINYUSDZ_USE_USDMTLX)
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@@ -838,6 +839,87 @@ bool ReadMaterialXFromString(const std::string &str,
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}
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mtlx->shaders[surface_name] = surface;
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if (mtlx->shader_name.empty()) {
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mtlx->shader_name = kUsdPreviewSurface;
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}
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}
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// OpenPBR Surface
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for (auto openpbr_surface : root.children("OpenPBRSurface")) {
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std::string surface_name;
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{
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std::string typeName;
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GET_ATTR_VALUE(openpbr_surface, "name", std::string, surface_name);
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GET_ATTR_VALUE(openpbr_surface, "type", std::string, typeName);
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if (typeName != "surfaceshader") {
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PUSH_ERROR_AND_RETURN(
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fmt::format("`surfaceshader` expected for type of "
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"OpenPBRSurface, but got `{}`",
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typeName));
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}
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}
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OpenPBRSurface surface;
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for (auto inp : openpbr_surface.children("input")) {
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std::string name;
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std::string typeName;
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std::string valueStr;
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GET_ATTR_VALUE(inp, "name", std::string, name);
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GET_ATTR_VALUE(inp, "type", std::string, typeName);
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pugi::xml_attribute value_attr = inp.attribute("value");
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if (value_attr) {
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valueStr = value_attr.as_string();
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}
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// Parse OpenPBR parameters
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GET_SHADER_PARAM(name, typeName, "base_weight", "float", float, valueStr, surface.base_weight)
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GET_SHADER_PARAM(name, typeName, "base_color", "color3", value::color3f, valueStr, surface.base_color)
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GET_SHADER_PARAM(name, typeName, "base_roughness", "float", float, valueStr, surface.base_roughness)
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GET_SHADER_PARAM(name, typeName, "base_metalness", "float", float, valueStr, surface.base_metalness)
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GET_SHADER_PARAM(name, typeName, "specular_weight", "float", float, valueStr, surface.specular_weight)
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GET_SHADER_PARAM(name, typeName, "specular_color", "color3", value::color3f, valueStr, surface.specular_color)
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GET_SHADER_PARAM(name, typeName, "specular_roughness", "float", float, valueStr, surface.specular_roughness)
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GET_SHADER_PARAM(name, typeName, "specular_ior", "float", float, valueStr, surface.specular_ior)
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GET_SHADER_PARAM(name, typeName, "specular_ior_level", "float", float, valueStr, surface.specular_ior_level)
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GET_SHADER_PARAM(name, typeName, "specular_anisotropy", "float", float, valueStr, surface.specular_anisotropy)
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GET_SHADER_PARAM(name, typeName, "specular_rotation", "float", float, valueStr, surface.specular_rotation)
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GET_SHADER_PARAM(name, typeName, "transmission_weight", "float", float, valueStr, surface.transmission_weight)
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GET_SHADER_PARAM(name, typeName, "transmission_color", "color3", value::color3f, valueStr, surface.transmission_color)
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GET_SHADER_PARAM(name, typeName, "transmission_depth", "float", float, valueStr, surface.transmission_depth)
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GET_SHADER_PARAM(name, typeName, "transmission_scatter", "color3", value::color3f, valueStr, surface.transmission_scatter)
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GET_SHADER_PARAM(name, typeName, "transmission_scatter_anisotropy", "float", float, valueStr, surface.transmission_scatter_anisotropy)
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GET_SHADER_PARAM(name, typeName, "transmission_dispersion", "float", float, valueStr, surface.transmission_dispersion)
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GET_SHADER_PARAM(name, typeName, "subsurface_weight", "float", float, valueStr, surface.subsurface_weight)
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GET_SHADER_PARAM(name, typeName, "subsurface_color", "color3", value::color3f, valueStr, surface.subsurface_color)
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GET_SHADER_PARAM(name, typeName, "subsurface_radius", "color3", value::color3f, valueStr, surface.subsurface_radius)
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GET_SHADER_PARAM(name, typeName, "subsurface_scale", "float", float, valueStr, surface.subsurface_scale)
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GET_SHADER_PARAM(name, typeName, "subsurface_anisotropy", "float", float, valueStr, surface.subsurface_anisotropy)
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GET_SHADER_PARAM(name, typeName, "sheen_weight", "float", float, valueStr, surface.sheen_weight)
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GET_SHADER_PARAM(name, typeName, "sheen_color", "color3", value::color3f, valueStr, surface.sheen_color)
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GET_SHADER_PARAM(name, typeName, "sheen_roughness", "float", float, valueStr, surface.sheen_roughness)
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GET_SHADER_PARAM(name, typeName, "coat_weight", "float", float, valueStr, surface.coat_weight)
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GET_SHADER_PARAM(name, typeName, "coat_color", "color3", value::color3f, valueStr, surface.coat_color)
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GET_SHADER_PARAM(name, typeName, "coat_roughness", "float", float, valueStr, surface.coat_roughness)
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GET_SHADER_PARAM(name, typeName, "coat_anisotropy", "float", float, valueStr, surface.coat_anisotropy)
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GET_SHADER_PARAM(name, typeName, "coat_rotation", "float", float, valueStr, surface.coat_rotation)
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GET_SHADER_PARAM(name, typeName, "coat_ior", "float", float, valueStr, surface.coat_ior)
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GET_SHADER_PARAM(name, typeName, "coat_affect_color", "color3", value::color3f, valueStr, surface.coat_affect_color)
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GET_SHADER_PARAM(name, typeName, "coat_affect_roughness", "float", float, valueStr, surface.coat_affect_roughness)
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GET_SHADER_PARAM(name, typeName, "emission_luminance", "float", float, valueStr, surface.emission_luminance)
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GET_SHADER_PARAM(name, typeName, "emission_color", "color3", value::color3f, valueStr, surface.emission_color)
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GET_SHADER_PARAM(name, typeName, "opacity", "float", float, valueStr, surface.opacity)
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GET_SHADER_PARAM(name, typeName, "normal", "vector3", value::normal3f, valueStr, surface.normal)
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GET_SHADER_PARAM(name, typeName, "tangent", "vector3", value::vector3f, valueStr, surface.tangent)
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{
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PUSH_WARN(fmt::format("TODO: OpenPBR input `{}`", name));
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}
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}
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mtlx->shaders[surface_name] = surface;
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if (mtlx->shader_name.empty()) {
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mtlx->shader_name = kOpenPBRSurface;
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}
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}
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// surfacematerial
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@@ -926,6 +1008,10 @@ bool WriteMaterialXToString(const MtlxModel &mtlx, std::string &xml_str,
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(void)adskss;
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// TODO
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PUSH_ERROR_AND_RETURN("TODO: AutodeskStandardSurface");
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} else if (auto openpbr = mtlx.shader.as<OpenPBRSurface>()) {
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(void)openpbr;
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// TODO: Implement OpenPBR MaterialX writing
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PUSH_ERROR_AND_RETURN("TODO: OpenPBRSurface");
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} else {
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// TODO
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PUSH_ERROR_AND_RETURN("Unknown/unsupported shader: " << mtlx.shader_name);
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@@ -952,6 +1038,9 @@ bool ToPrimSpec(const MtlxModel &model, PrimSpec &ps, std::string *err) {
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} else if (model.shader_name == kAutodeskStandardSurface) {
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ps.props()["info:id"] =
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detail::MakeProperty(value::token(kAutodeskStandardSurface));
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} else if (model.shader_name == kOpenPBRSurface) {
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ps.props()["info:id"] =
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detail::MakeProperty(value::token(kOpenPBRSurface));
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} else {
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PUSH_ERROR_AND_RETURN("Unsupported shader_name: " << model.shader_name);
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}
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@@ -964,8 +1053,13 @@ bool ToPrimSpec(const MtlxModel &model, PrimSpec &ps, std::string *err) {
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PrimSpec material;
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material.specifier() = Specifier::Def;
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material.typeName() = "Material";
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material.name() = item.second.name;
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// Add MaterialXConfigAPI with version from MaterialX
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if (!model.version.empty()) {
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material.props()["config:mtlx:version"] =
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detail::MakeProperty(model.version);
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}
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}
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PrimSpec shaders;
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@@ -27,6 +27,7 @@ namespace tinyusdz {
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constexpr auto kMtlxUsdPreviewSurface = "MtlxUsdPreviewSurface";
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constexpr auto kMtlxAutodeskStandardSurface = "MtlxAutodeskStandaradSurface";
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constexpr auto kMtlxOpenPBRSurface = "MtlxOpenPBRSurface";
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namespace mtlx {
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@@ -64,7 +65,7 @@ struct MtlxModel {
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value::Value shader;
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std::map<std::string, MtlxMaterial> surface_materials;
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std::map<std::string, value::Value> shaders; // MtlxUsdPreviewSurface or MtlxAutodeskStandaradSurface
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std::map<std::string, value::Value> shaders; // MtlxUsdPreviewSurface, MtlxAutodeskStandaradSurface, or OpenPBRSurface
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};
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struct MtlxUsdPreviewSurface : UsdPreviewSurface {
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@@ -38,6 +38,7 @@ constexpr auto kMaterial = "Material";
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constexpr auto kShader = "Shader";
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constexpr auto kNodeGraph = "NodeGraph";
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constexpr auto kShaderNode = "ShaderNode";
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constexpr auto kMaterialXConfigAPI = "MaterialXConfigAPI";
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constexpr auto kShaderInfoId = "info:id";
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@@ -55,6 +56,8 @@ constexpr auto kUsdPrimvarReader_point = "UsdPrimvarReader_point";
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constexpr auto kUsdPrimvarReader_vector = "UsdPrimvarReader_vector";
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constexpr auto kUsdPrimvarReader_matrix = "UsdPrimvarReader_matrix";
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constexpr auto kOpenPBRSurface = "OpenPBRSurface";
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// TODO: Inherit from Prim?
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struct UsdShadePrim {
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std::string name;
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@@ -101,6 +104,14 @@ struct UsdShadePrim {
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//
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// Similar to Maya's ShadingGroup
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//
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// MaterialXConfigAPI is an API schema that provides an interface for
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// storing information about the MaterialX environment.
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struct MaterialXConfigAPI {
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// MaterialX library version that the data has been authored against.
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// Defaults to 1.38 to allow correct versioning of old files.
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TypedAttributeWithFallback<std::string> mtlx_version{"1.38"}; // "string config:mtlx:version"
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};
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struct Material : UsdShadePrim {
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///
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@@ -111,6 +122,8 @@ struct Material : UsdShadePrim {
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TypedConnection<value::token> displacement; // "token outputs:displacement.connect"
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TypedConnection<value::token> volume; // "token outputs:volume.connect"
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// Optional MaterialXConfigAPI
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nonstd::optional<MaterialXConfigAPI> materialXConfig;
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};
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@@ -283,6 +296,72 @@ struct UsdTransform2d : ShaderNode {
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};
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// OpenPBR Surface shader
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// OpenPBR is a physically-based shading model developed by the Academy Software Foundation
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// https://github.com/AcademySoftwareFoundation/OpenPBR
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struct OpenPBRSurface : ShaderNode {
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// Base layer properties
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TypedAttributeWithFallback<Animatable<float>> base_weight{1.0f}; // "inputs:base_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> base_color{value::color3f{0.8f, 0.8f, 0.8f}}; // "inputs:base_color"
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TypedAttributeWithFallback<Animatable<float>> base_roughness{0.0f}; // "inputs:base_roughness"
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TypedAttributeWithFallback<Animatable<float>> base_metalness{0.0f}; // "inputs:base_metalness"
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// Specular properties
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TypedAttributeWithFallback<Animatable<float>> specular_weight{1.0f}; // "inputs:specular_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> specular_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:specular_color"
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TypedAttributeWithFallback<Animatable<float>> specular_roughness{0.3f}; // "inputs:specular_roughness"
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TypedAttributeWithFallback<Animatable<float>> specular_ior{1.5f}; // "inputs:specular_ior"
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TypedAttributeWithFallback<Animatable<float>> specular_ior_level{0.5f}; // "inputs:specular_ior_level"
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TypedAttributeWithFallback<Animatable<float>> specular_anisotropy{0.0f}; // "inputs:specular_anisotropy"
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TypedAttributeWithFallback<Animatable<float>> specular_rotation{0.0f}; // "inputs:specular_rotation"
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// Transmission properties
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TypedAttributeWithFallback<Animatable<float>> transmission_weight{0.0f}; // "inputs:transmission_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> transmission_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:transmission_color"
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TypedAttributeWithFallback<Animatable<float>> transmission_depth{0.0f}; // "inputs:transmission_depth"
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TypedAttributeWithFallback<Animatable<value::color3f>> transmission_scatter{value::color3f{0.0f, 0.0f, 0.0f}}; // "inputs:transmission_scatter"
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TypedAttributeWithFallback<Animatable<float>> transmission_scatter_anisotropy{0.0f}; // "inputs:transmission_scatter_anisotropy"
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TypedAttributeWithFallback<Animatable<float>> transmission_dispersion{0.0f}; // "inputs:transmission_dispersion"
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// Subsurface properties
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TypedAttributeWithFallback<Animatable<float>> subsurface_weight{0.0f}; // "inputs:subsurface_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> subsurface_color{value::color3f{0.8f, 0.8f, 0.8f}}; // "inputs:subsurface_color"
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TypedAttributeWithFallback<Animatable<value::color3f>> subsurface_radius{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:subsurface_radius"
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TypedAttributeWithFallback<Animatable<float>> subsurface_scale{1.0f}; // "inputs:subsurface_scale"
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TypedAttributeWithFallback<Animatable<float>> subsurface_anisotropy{0.0f}; // "inputs:subsurface_anisotropy"
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// Sheen properties
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TypedAttributeWithFallback<Animatable<float>> sheen_weight{0.0f}; // "inputs:sheen_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> sheen_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:sheen_color"
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TypedAttributeWithFallback<Animatable<float>> sheen_roughness{0.3f}; // "inputs:sheen_roughness"
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// Coat properties
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TypedAttributeWithFallback<Animatable<float>> coat_weight{0.0f}; // "inputs:coat_weight"
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TypedAttributeWithFallback<Animatable<value::color3f>> coat_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:coat_color"
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TypedAttributeWithFallback<Animatable<float>> coat_roughness{0.0f}; // "inputs:coat_roughness"
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TypedAttributeWithFallback<Animatable<float>> coat_anisotropy{0.0f}; // "inputs:coat_anisotropy"
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TypedAttributeWithFallback<Animatable<float>> coat_rotation{0.0f}; // "inputs:coat_rotation"
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TypedAttributeWithFallback<Animatable<float>> coat_ior{1.5f}; // "inputs:coat_ior"
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TypedAttributeWithFallback<Animatable<value::color3f>> coat_affect_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:coat_affect_color"
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TypedAttributeWithFallback<Animatable<float>> coat_affect_roughness{0.0f}; // "inputs:coat_affect_roughness"
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// Emission properties
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TypedAttributeWithFallback<Animatable<float>> emission_luminance{0.0f}; // "inputs:emission_luminance"
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TypedAttributeWithFallback<Animatable<value::color3f>> emission_color{value::color3f{1.0f, 1.0f, 1.0f}}; // "inputs:emission_color"
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// Geometry properties
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TypedAttributeWithFallback<Animatable<float>> opacity{1.0f}; // "inputs:opacity"
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TypedAttributeWithFallback<Animatable<value::normal3f>> normal{value::normal3f{0.0f, 0.0f, 1.0f}}; // "inputs:normal"
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TypedAttributeWithFallback<Animatable<value::vector3f>> tangent{value::vector3f{1.0f, 0.0f, 0.0f}}; // "inputs:tangent"
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///
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/// Outputs
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///
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TypedTerminalAttribute<value::token> surface; // "token outputs:surface"
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};
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// Shader Prim
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struct Shader : UsdShadePrim {
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@@ -347,10 +426,15 @@ DEFINE_TYPE_TRAIT(UsdPrimvarReader_matrix, kUsdPrimvarReader_matrix,
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TYPE_ID_IMAGING_PRIMVAR_READER_MATRIX, 1);
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DEFINE_TYPE_TRAIT(UsdTransform2d, kUsdTransform2d,
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TYPE_ID_IMAGING_TRANSFORM_2D, 1);
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DEFINE_TYPE_TRAIT(OpenPBRSurface, kOpenPBRSurface,
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TYPE_ID_IMAGING_OPENPBR_SURFACE, 1);
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DEFINE_TYPE_TRAIT(MaterialBinding, "MaterialBindingAPI",
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TYPE_ID_MATERIAL_BINDING, 1);
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DEFINE_TYPE_TRAIT(MaterialXConfigAPI, kMaterialXConfigAPI,
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TYPE_ID_MATERIALX_CONFIG_API, 1);
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#undef DEFINE_TYPE_TRAIT
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#undef DEFINE_ROLE_TYPE_TRAIT
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@@ -495,6 +495,7 @@ enum TypeId {
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TYPE_ID_IMAGING_MTLX_PREVIEWSURFACE,
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TYPE_ID_IMAGING_MTLX_STANDARDSURFACE,
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TYPE_ID_IMAGING_OPENPBR_SURFACE,
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TYPE_ID_IMAGING_END,
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@@ -518,6 +519,7 @@ enum TypeId {
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TYPE_ID_COLLECTION,
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TYPE_ID_COLLECTION_INSTANCE,
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||||
TYPE_ID_MATERIAL_BINDING,
|
||||
TYPE_ID_MATERIALX_CONFIG_API,
|
||||
TYPE_ID_API_END,
|
||||
|
||||
// Base ID for user data type(less than `TYPE_ID_1D_ARRAY_BIT-1`)
|
||||
|
||||
Reference in New Issue
Block a user