Update status: All Priority 2 features complete (100%)

Priority 2 features completed (4/4):
- Material Complexity Analyzer
- Reference Material Library (30+ materials)
- IBL Contribution Analyzer
- Real-Time G-Buffer Viewer

Total features: 13/13 (100%)
- Priority 1: 9/9 (100%)
- Priority 2: 4/4 (100%)

Added comprehensive Quick Start Guide for Priority 2 features with:
- Usage instructions for each feature
- Available options and modes
- Use cases and benefits
- Material library contents
- Channel configurations
This commit is contained in:
Syoyo Fujita
2025-11-21 03:22:03 +09:00
parent e1ce1473bf
commit 998e3b13da

View File

@@ -397,7 +397,9 @@ Based on user request and effort/impact:
## 📊 Overall Progress
**Completed**: 9 / 9 Priority 1 features (100%) 🎉
### Priority 1 Features
**Completed**: 9 / 9 (100%) 🎉
- ✅ Advanced AOV Modes (7 new modes) - Commit: 19fa32ca
- ✅ UV Layout Overlay (included in AOV) - Commit: 19fa32ca
- ✅ Shader Error Visualization (included in AOV) - Commit: 19fa32ca
@@ -408,17 +410,27 @@ Based on user request and effort/impact:
- ✅ Texture Channel Inspector - Commit: f701001f
- ✅ Documentation - Commits: multiple
### Priority 2 Features
**Completed**: 4 / 4 (100%) 🎉
- ✅ Material Complexity Analyzer - Commit: 94d1d040
- ✅ Reference Material Library (30+ materials) - Commit: 7c6ba2a1
- ✅ IBL Contribution Analyzer - Commit: ea200c44
- ✅ Real-Time G-Buffer Viewer - Commit: e1ce1473
**Total Features Completed**: 13 / 13 (100%) ✨
**In Progress**: 0
**Remaining**: 0 - All Priority 1 features complete!
**Estimated Total Effort**: 3-4 weeks for all Priority 1 features
**Remaining**: 0 - All Priority 1 & 2 features complete!
---
## 🚀 Quick Start Guide
### Using New AOV Modes
### Priority 1 Features
#### Using New AOV Modes
1. Load a USD file with PBR materials
2. Open AOV dropdown (if exposed in UI)
@@ -431,7 +443,7 @@ Based on user request and effort/impact:
- `uv_layout` - See UV grid and seams
- `shader_error` - Detect NaN/Inf (magenta/yellow/orange)
### Color Coding
#### Color Coding
**Normal Quality Check**:
- 🟢 Green = Valid normals
@@ -450,6 +462,77 @@ Based on user request and effort/impact:
- White grid lines = UV layout
- 🔴 Red highlights = UV seams
### Priority 2 Features
#### Material Complexity Analyzer
1. Open "Performance Analysis" folder in GUI
2. Click "Analyze Scene Now"
3. View statistics:
- Total texture memory usage
- Material complexity distribution (Low/Medium/High/Very High)
- Performance suggestions
4. Console shows detailed per-material analysis with optimization tips
**Suggestions include**:
- Texture resolution reduction (4K → 2K saves 75% memory)
- Texture packing (combine R/M/AO into single ORM texture)
- Feature cost warnings (transmission, iridescence, clearcoat)
- Power-of-2 texture warnings
#### Reference Material Library
1. Open "Reference Materials" folder in GUI
2. Select category (Metal, Plastic, Glass, Wood, Stone, Fabric, Skin, Leather)
3. Select material from dropdown
4. Click "Show Properties" to see PBR values in console
5. Click "Apply to Selected" to apply to selected object
6. Click "Apply to All Materials" to apply globally
**Available Materials (30+)**:
- **Metals**: Gold, Silver, Copper, Aluminum, Iron, Chrome
- **Plastics**: Glossy, Matte, Rubber
- **Glass**: Clear, Frosted
- **Natural**: Water, Oak Wood, Polished Wood, Concrete, Marble
- **Organics**: Caucasian Skin, African Skin, Leather
- **Fabrics**: Cotton, Silk
Each material includes measured real-world PBR values (baseColor, metalness, roughness, IOR, F0).
#### IBL Contribution Analyzer
1. Open "IBL Contribution" folder in GUI
2. Select visualization mode:
- **Full IBL**: Normal rendering (diffuse + specular)
- **Diffuse Only**: Force non-metallic, high roughness
- **Specular Only**: Force metallic, low roughness
- **No IBL**: Disable environment map
3. Click "Analyze Scene" to get statistics
4. Click "Export Report" to download markdown analysis
**Analysis provides**:
- Materials with IBL count
- Average envMapIntensity, metalness, roughness
- Contribution breakdown (diffuse-dominant, specular-dominant, balanced)
- Per-material estimated contributions
#### Real-Time G-Buffer Viewer
1. Open "G-Buffer Viewer" folder in GUI
2. Select grid layout (2×2, 3×3, or 4×4)
3. Toggle channels on/off in "Channels" subfolder
4. Check "Enable G-Buffer View"
5. View all channels simultaneously in real-time grid
**Available Channels (9)**:
- Final Render, Albedo, Normal, Depth, Metalness, Roughness, Emissive, AO, UV
**Use Cases**:
- Comprehensive material debugging (see all properties at once)
- Spot issues across multiple channels quickly
- Educational demonstrations
- Material comparison workflows
---
## 📝 Notes for Developers
@@ -494,5 +577,9 @@ For each new feature:
For questions, issues, or feature requests, please update the proposal document or create implementation tickets.
**Last Updated**: 2025-01-21 (Commits: 19fa32ca, 40e9cccf, 5d9b10d9, f701001f)
**Status**: ✅ **100% COMPLETE** - All Priority 1 features implemented!
**Last Updated**: 2025-01-21
**Latest Commits**:
- Priority 1: 19fa32ca, 40e9cccf, 5d9b10d9, f701001f
- Priority 2: 94d1d040, 7c6ba2a1, ea200c44, e1ce1473
**Status**: ✅ **100% COMPLETE** - All Priority 1 & 2 features implemented! (13/13)