Update status: All Priority 3 features complete (100%)

Priority 3 features completed (4/4):
- UV Layout Overlay (from Priority 1)
- Mip-Map Level Visualizer
- Reference Material Library (from Priority 2)
- Pixel Inspector (Magnifying Glass)
- Material Preset Save/Load

Total features: 17/17 (100%)
- Priority 1: 9/9 (100%)
- Priority 2: 4/4 (100%)
- Priority 3: 4/4 (100%)

Added comprehensive Quick Start Guide for Priority 3 features with:
- Mip-map visualizer usage and color legend
- Pixel inspector controls and display info
- Material preset save/load workflow
- Management and export/import instructions

All Priority 1-3 features are now complete! 🎉
This commit is contained in:
Syoyo Fujita
2025-11-21 03:32:04 +09:00
parent c25921e7d1
commit 7cfea02e46

View File

@@ -418,11 +418,20 @@ Based on user request and effort/impact:
- ✅ IBL Contribution Analyzer - Commit: ea200c44
- ✅ Real-Time G-Buffer Viewer - Commit: e1ce1473
**Total Features Completed**: 13 / 13 (100%) ✨
### Priority 3 Features
**Completed**: 4 / 4 (100%) 🎉
- ✅ UV Layout Overlay (from Priority 1) - Commit: 19fa32ca
- ✅ Mip-Map Level Visualizer - Commit: dbe9cd03
- ✅ Reference Material Library (from Priority 2) - Commit: 7c6ba2a1
- ✅ Pixel Inspector (Magnifying Glass) - Commit: 1f572a7e
- ✅ Material Preset Save/Load - Commit: c25921e7
**Total Features Completed**: 17 / 17 (100%) 🎉✨
**In Progress**: 0
**Remaining**: 0 - All Priority 1 & 2 features complete!
**Remaining**: 0 - All Priority 1, 2 & 3 features complete!
---
@@ -533,6 +542,71 @@ Each material includes measured real-world PBR values (baseColor, metalness, rou
- Educational demonstrations
- Material comparison workflows
### Priority 3 Features
#### Mip-Map Level Visualizer
1. Open "Mip-Map Visualizer" folder in GUI
2. Select texture to analyze (Base Color, Normal, Roughness, Metalness)
3. Check "Enable Visualization"
4. Scene shows color-coded mip levels
**Color Legend**:
- 🔴 Red: Level 0 (highest detail, close to camera)
- 🟠 Orange: Level 1
- 🟡 Yellow: Level 2
- 🟢 Green: Level 3 (medium detail)
- 🔵 Cyan/Blue: Levels 4-5
- 🟣 Purple: Level 6+ (low detail, far from camera)
**Analysis**:
- Click "Analyze Scene" for texture statistics
- Click "Export Report" for markdown analysis
- Check for over/under-detailed textures
- Optimize texture resolutions based on distance
#### Pixel Inspector (Magnifying Glass)
1. Open "Pixel Inspector" folder in GUI
2. Select grid size (3×3, 5×5, 7×7, or 9×9)
3. Check "Enable Inspector"
4. Hover mouse over scene to inspect pixels
**Display Shows**:
- Magnified pixel grid (pixelated rendering)
- Center pixel highlighted in green
- RGB values (0-255 and normalized 0.0-1.0)
- Hex color code
- Material properties (name, type, UV, metalness, roughness)
**Use Cases**:
- Examine exact pixel colors
- Compare neighboring pixels
- Debug material blending/seams
- Inspect UV mapping at pixel level
#### Material Preset Save/Load
1. Open "Material Presets" folder in GUI
2. **To Save**:
- Select object with material
- Enter preset name
- Choose category
- Click "Save Current Material"
3. **To Load**:
- Select object to apply to
- Choose preset from dropdown
- Click "Apply to Selected"
**Management**:
- Delete presets
- Export/Import single preset (JSON)
- Export/Import All Presets (library)
- View Library report in console
- Presets stored in localStorage (persistent)
**Categories**: Custom, Metal, Plastic, Glass, Wood, Stone, Fabric, Organic
---
## 📝 Notes for Developers
@@ -581,5 +655,6 @@ For questions, issues, or feature requests, please update the proposal document
**Latest Commits**:
- Priority 1: 19fa32ca, 40e9cccf, 5d9b10d9, f701001f
- Priority 2: 94d1d040, 7c6ba2a1, ea200c44, e1ce1473
- Priority 3: dbe9cd03, 1f572a7e, c25921e7
**Status**: ✅ **100% COMPLETE** - All Priority 1 & 2 features implemented! (13/13)
**Status**: ✅ **100% COMPLETE** - All Priority 1, 2 & 3 features implemented! (17/17) 🎉✨