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Update status: All Priority 3 features complete (100%)
Priority 3 features completed (4/4): - UV Layout Overlay (from Priority 1) - Mip-Map Level Visualizer - Reference Material Library (from Priority 2) - Pixel Inspector (Magnifying Glass) - Material Preset Save/Load Total features: 17/17 (100%) - Priority 1: 9/9 (100%) - Priority 2: 4/4 (100%) - Priority 3: 4/4 (100%) Added comprehensive Quick Start Guide for Priority 3 features with: - Mip-map visualizer usage and color legend - Pixel inspector controls and display info - Material preset save/load workflow - Management and export/import instructions All Priority 1-3 features are now complete! 🎉✨
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@@ -418,11 +418,20 @@ Based on user request and effort/impact:
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- ✅ IBL Contribution Analyzer - Commit: ea200c44
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- ✅ Real-Time G-Buffer Viewer - Commit: e1ce1473
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**Total Features Completed**: 13 / 13 (100%) ✨
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### Priority 3 Features
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**Completed**: 4 / 4 (100%) 🎉
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- ✅ UV Layout Overlay (from Priority 1) - Commit: 19fa32ca
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- ✅ Mip-Map Level Visualizer - Commit: dbe9cd03
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- ✅ Reference Material Library (from Priority 2) - Commit: 7c6ba2a1
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- ✅ Pixel Inspector (Magnifying Glass) - Commit: 1f572a7e
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- ✅ Material Preset Save/Load - Commit: c25921e7
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**Total Features Completed**: 17 / 17 (100%) 🎉✨
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**In Progress**: 0
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**Remaining**: 0 - All Priority 1 & 2 features complete!
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**Remaining**: 0 - All Priority 1, 2 & 3 features complete!
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---
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@@ -533,6 +542,71 @@ Each material includes measured real-world PBR values (baseColor, metalness, rou
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- Educational demonstrations
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- Material comparison workflows
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### Priority 3 Features
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#### Mip-Map Level Visualizer
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1. Open "Mip-Map Visualizer" folder in GUI
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2. Select texture to analyze (Base Color, Normal, Roughness, Metalness)
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3. Check "Enable Visualization"
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4. Scene shows color-coded mip levels
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**Color Legend**:
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- 🔴 Red: Level 0 (highest detail, close to camera)
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- 🟠 Orange: Level 1
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- 🟡 Yellow: Level 2
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- 🟢 Green: Level 3 (medium detail)
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- 🔵 Cyan/Blue: Levels 4-5
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- 🟣 Purple: Level 6+ (low detail, far from camera)
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**Analysis**:
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- Click "Analyze Scene" for texture statistics
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- Click "Export Report" for markdown analysis
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- Check for over/under-detailed textures
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- Optimize texture resolutions based on distance
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#### Pixel Inspector (Magnifying Glass)
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1. Open "Pixel Inspector" folder in GUI
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2. Select grid size (3×3, 5×5, 7×7, or 9×9)
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3. Check "Enable Inspector"
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4. Hover mouse over scene to inspect pixels
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**Display Shows**:
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- Magnified pixel grid (pixelated rendering)
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- Center pixel highlighted in green
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- RGB values (0-255 and normalized 0.0-1.0)
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- Hex color code
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- Material properties (name, type, UV, metalness, roughness)
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**Use Cases**:
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- Examine exact pixel colors
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- Compare neighboring pixels
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- Debug material blending/seams
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- Inspect UV mapping at pixel level
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#### Material Preset Save/Load
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1. Open "Material Presets" folder in GUI
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2. **To Save**:
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- Select object with material
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- Enter preset name
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- Choose category
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- Click "Save Current Material"
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3. **To Load**:
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- Select object to apply to
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- Choose preset from dropdown
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- Click "Apply to Selected"
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**Management**:
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- Delete presets
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- Export/Import single preset (JSON)
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- Export/Import All Presets (library)
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- View Library report in console
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- Presets stored in localStorage (persistent)
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**Categories**: Custom, Metal, Plastic, Glass, Wood, Stone, Fabric, Organic
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---
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## 📝 Notes for Developers
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@@ -581,5 +655,6 @@ For questions, issues, or feature requests, please update the proposal document
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**Latest Commits**:
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- Priority 1: 19fa32ca, 40e9cccf, 5d9b10d9, f701001f
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- Priority 2: 94d1d040, 7c6ba2a1, ea200c44, e1ce1473
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- Priority 3: dbe9cd03, 1f572a7e, c25921e7
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**Status**: ✅ **100% COMPLETE** - All Priority 1 & 2 features implemented! (13/13)
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**Status**: ✅ **100% COMPLETE** - All Priority 1, 2 & 3 features implemented! (17/17) 🎉✨
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