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https://github.com/lighttransport/tinyusdz.git
synced 2026-01-18 01:11:17 +01:00
Add MaterialX NodeGraph to JSON converter for node-based shading reconstruction
Implements MaterialX node graph serialization to JSON format for easy
reconstruction of node-based shaders in JavaScript/WebAssembly (Three.js, etc.)
New Features:
- nodeGraphJson member added to OpenPBRSurfaceShader class in render-data.hh
- Stores complete MaterialX node graph as JSON string
- Schema follows MaterialX XML structure for compatibility
- Empty string when no node graph exists (direct parameter values only)
New Files:
- src/tydra/materialx-to-json.hh - Header with converter API
- src/tydra/materialx-to-json.cc - Implementation
JSON Schema Design:
{
"version": "1.38", // MaterialX version
"nodegraph": {
"name": "NG_shader1",
"nodes": [ // Array of nodes (image, multiply, mix, etc.)
{
"name": "image1",
"category": "image",
"type": "color3",
"inputs": [...],
"outputs": [...]
}
],
"outputs": [...] // NodeGraph outputs
},
"connections": [ // Shader input connections
{
"input": "base_color",
"nodegraph": "NG_shader1",
"output": "base_color_output"
}
]
}
Converter Functions:
- ConvertNodeGraphToJson() - Convert USD NodeGraph Prim to JSON
- ConvertShaderWithNodeGraphToJson() - Convert shader + nodegraphs
- ConvertMtlxNodeGraphToJson() - Convert MaterialX DOM NodeGraph
- Helper functions for JSON escaping and type conversion
Integration:
- ConvertOpenPBRSurfaceShader() now populates nodeGraphJson field
- Automatically detects and converts MaterialX node graph connections
- Works with both OpenPBRSurface and MtlxOpenPBRSurface
- Non-blocking: empty nodeGraphJson if no node graphs found
Benefits:
- Enables node-based shader reconstruction in Three.js
- Preserves complex MaterialX shading networks
- Easy to parse in JavaScript (native JSON support)
- Compatible with MaterialX XML schema
- No runtime overhead (conversion happens during USD load)
Use Cases:
- Three.js MaterialX node-based material system
- WASM shader graph visualization
- Material editor UIs
- Blender v4.5+ MaterialX export compatibility
CMake Integration:
- Added materialx-to-json.{cc,hh} to CMakeLists.txt build list
Implementation Details:
- Handles input connections (nodename + output references)
- Supports direct input values (float, color3, string, etc.)
- Proper JSON escaping for special characters
- Type-safe value conversion from USD attributes
- Works with MaterialXConfigAPI materials
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -499,6 +499,8 @@ if (TINYUSDZ_WITH_TYDRA)
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${PROJECT_SOURCE_DIR}/src/tydra/render-data-pprint.hh
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${PROJECT_SOURCE_DIR}/src/tydra/material-serializer.cc
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${PROJECT_SOURCE_DIR}/src/tydra/material-serializer.hh
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${PROJECT_SOURCE_DIR}/src/tydra/materialx-to-json.cc
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${PROJECT_SOURCE_DIR}/src/tydra/materialx-to-json.hh
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${PROJECT_SOURCE_DIR}/src/tydra/render-scene-dump.cc
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${PROJECT_SOURCE_DIR}/src/tydra/render-scene-dump.hh
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${PROJECT_SOURCE_DIR}/src/tydra/bone-util.cc
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502
src/tydra/materialx-to-json.cc
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502
src/tydra/materialx-to-json.cc
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@@ -0,0 +1,502 @@
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// SPDX-License-Identifier: Apache 2.0
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// Copyright 2025 - Present, Light Transport Entertainment Inc.
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//
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// MaterialX NodeGraph to JSON Converter Implementation
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//
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#include "materialx-to-json.hh"
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#include <sstream>
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#include <algorithm>
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#include <cctype>
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#include "prim-types.hh"
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#include "stage.hh"
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#include "value-types.hh"
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#include "value-pprint.hh"
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#include "usdMtlx.hh"
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#include "mtlx-dom.hh"
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#include "str-util.hh"
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namespace tinyusdz {
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namespace tydra {
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// Helper: Escape JSON string
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std::string EscapeJsonString(const std::string &input) {
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std::string output;
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output.reserve(input.size() * 2); // Reserve space for worst case
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for (char c : input) {
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switch (c) {
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case '\"': output += "\\\""; break;
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case '\\': output += "\\\\"; break;
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case '\b': output += "\\b"; break;
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case '\f': output += "\\f"; break;
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case '\n': output += "\\n"; break;
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case '\r': output += "\\r"; break;
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case '\t': output += "\\t"; break;
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default:
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if (c < 0x20) {
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// Control characters - use \uXXXX notation
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char buf[7];
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snprintf(buf, sizeof(buf), "\\u%04x", static_cast<unsigned char>(c));
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output += buf;
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} else {
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output += c;
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}
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break;
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}
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}
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return output;
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}
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// Helper: Convert float vector to JSON array
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std::string FloatVectorToJsonArray(const std::vector<float> &vec) {
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std::stringstream ss;
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ss << "[";
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for (size_t i = 0; i < vec.size(); i++) {
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if (i > 0) ss << ", ";
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ss << vec[i];
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}
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ss << "]";
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return ss.str();
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}
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// Helper: Convert int vector to JSON array
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std::string IntVectorToJsonArray(const std::vector<int> &vec) {
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std::stringstream ss;
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ss << "[";
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for (size_t i = 0; i < vec.size(); i++) {
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if (i > 0) ss << ", ";
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ss << vec[i];
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}
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ss << "]";
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return ss.str();
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}
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// Helper: Convert string vector to JSON array
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std::string StringVectorToJsonArray(const std::vector<std::string> &vec) {
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std::stringstream ss;
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ss << "[";
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for (size_t i = 0; i < vec.size(); i++) {
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if (i > 0) ss << ", ";
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ss << "\"" << EscapeJsonString(vec[i]) << "\"";
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}
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ss << "]";
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return ss.str();
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}
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// Helper: Convert MaterialX value to JSON value string
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static std::string MtlxValueToJsonValue(const mtlx::MtlxValue &value) {
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switch (value.type) {
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case mtlx::MtlxValue::TYPE_BOOL:
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return value.bool_val ? "true" : "false";
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case mtlx::MtlxValue::TYPE_INT: {
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std::stringstream ss;
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ss << value.int_val;
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return ss.str();
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}
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case mtlx::MtlxValue::TYPE_FLOAT: {
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std::stringstream ss;
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ss << value.float_val;
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return ss.str();
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}
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case mtlx::MtlxValue::TYPE_STRING:
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return "\"" + EscapeJsonString(value.string_val) + "\"";
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case mtlx::MtlxValue::TYPE_FLOAT_VECTOR:
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return FloatVectorToJsonArray(value.float_vec);
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case mtlx::MtlxValue::TYPE_INT_VECTOR:
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return IntVectorToJsonArray(value.int_vec);
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case mtlx::MtlxValue::TYPE_STRING_VECTOR:
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return StringVectorToJsonArray(value.string_vec);
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case mtlx::MtlxValue::TYPE_NONE:
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default:
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return "null";
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}
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}
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// Helper: Convert USD Attribute value to JSON value string
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static std::string AttributeValueToJsonValue(const value::Value &attr_value) {
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std::stringstream ss;
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if (attr_value.is<bool>()) {
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ss << (attr_value.as<bool>() ? "true" : "false");
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} else if (attr_value.is<int>()) {
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ss << attr_value.as<int>();
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} else if (attr_value.is<float>()) {
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ss << attr_value.as<float>();
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} else if (attr_value.is<double>()) {
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ss << attr_value.as<double>();
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} else if (attr_value.is<std::string>()) {
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ss << "\"" << EscapeJsonString(attr_value.as<std::string>()) << "\"";
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} else if (attr_value.is<value::token>()) {
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ss << "\"" << EscapeJsonString(attr_value.as<value::token>().str()) << "\"";
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} else if (attr_value.is<value::float2>()) {
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auto v = attr_value.as<value::float2>();
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ss << "[" << v[0] << ", " << v[1] << "]";
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} else if (attr_value.is<value::float3>()) {
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auto v = attr_value.as<value::float3>();
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ss << "[" << v[0] << ", " << v[1] << ", " << v[2] << "]";
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} else if (attr_value.is<value::float4>()) {
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auto v = attr_value.as<value::float4>();
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ss << "[" << v[0] << ", " << v[1] << ", " << v[2] << ", " << v[3] << "]";
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} else if (attr_value.is<value::color3f>()) {
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auto v = attr_value.as<value::color3f>();
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ss << "[" << v.r << ", " << v.g << ", " << v.b << "]";
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} else if (attr_value.is<value::color4f>()) {
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auto v = attr_value.as<value::color4f>();
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ss << "[" << v.r << ", " << v.g << ", " << v.b << ", " << v.a << "]";
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} else {
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// Fallback: Try to convert to string
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ss << "\"" << EscapeJsonString(value::pprint_value(attr_value)) << "\"";
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}
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return ss.str();
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}
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// Convert MaterialX DOM NodeGraph to JSON
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bool ConvertMtlxNodeGraphToJson(
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const mtlx::MtlxNodeGraph &nodegraph,
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std::string *json_str,
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std::string *err) {
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if (!json_str) {
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if (err) *err = "json_str is nullptr";
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return false;
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}
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std::stringstream ss;
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ss << "{\n";
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ss << " \"version\": \"1.38\",\n"; // MaterialX version
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ss << " \"nodegraph\": {\n";
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ss << " \"name\": \"" << EscapeJsonString(nodegraph.GetName()) << "\",\n";
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// Serialize nodes
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ss << " \"nodes\": [\n";
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const auto &nodes = nodegraph.GetNodes();
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for (size_t i = 0; i < nodes.size(); i++) {
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const auto &node = nodes[i];
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if (i > 0) ss << ",\n";
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(node->GetName()) << "\",\n";
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ss << " \"category\": \"" << EscapeJsonString(node->GetCategory()) << "\",\n";
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ss << " \"type\": \"" << EscapeJsonString(node->GetType()) << "\",\n";
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if (!node->GetNodeDef().empty()) {
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ss << " \"nodedef\": \"" << EscapeJsonString(node->GetNodeDef()) << "\",\n";
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}
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// Serialize node inputs
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const auto &inputs = node->GetInputs();
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ss << " \"inputs\": [\n";
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for (size_t j = 0; j < inputs.size(); j++) {
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const auto &input = inputs[j];
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if (j > 0) ss << ",\n";
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(input->GetName()) << "\",\n";
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ss << " \"type\": \"" << EscapeJsonString(input->GetType()) << "\"";
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// Value or connection
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if (!input->GetNodeName().empty()) {
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ss << ",\n";
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ss << " \"nodename\": \"" << EscapeJsonString(input->GetNodeName()) << "\"";
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if (!input->GetOutput().empty()) {
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ss << ",\n";
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ss << " \"output\": \"" << EscapeJsonString(input->GetOutput()) << "\"";
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}
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} else if (input->GetValue().type != mtlx::MtlxValue::TYPE_NONE) {
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ss << ",\n";
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ss << " \"value\": " << MtlxValueToJsonValue(input->GetValue());
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}
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if (!input->GetChannels().empty()) {
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ss << ",\n";
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ss << " \"channels\": \"" << EscapeJsonString(input->GetChannels()) << "\"";
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}
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if (!input->GetInterfaceName().empty()) {
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ss << ",\n";
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ss << " \"interfacename\": \"" << EscapeJsonString(input->GetInterfaceName()) << "\"";
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}
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ss << "\n }";
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}
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ss << "\n ],\n";
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// Serialize node outputs
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const auto &outputs = node->GetOutputs();
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ss << " \"outputs\": [\n";
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for (size_t j = 0; j < outputs.size(); j++) {
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const auto &output = outputs[j];
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if (j > 0) ss << ",\n";
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(output->GetName()) << "\",\n";
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ss << " \"type\": \"" << EscapeJsonString(output->GetType()) << "\"\n";
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ss << " }";
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}
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ss << "\n ]\n";
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ss << " }";
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}
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ss << "\n ],\n";
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// Serialize nodegraph outputs
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ss << " \"outputs\": [\n";
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const auto &ng_outputs = nodegraph.GetOutputs();
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for (size_t i = 0; i < ng_outputs.size(); i++) {
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const auto &output = ng_outputs[i];
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if (i > 0) ss << ",\n";
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(output->GetName()) << "\",\n";
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ss << " \"type\": \"" << EscapeJsonString(output->GetType()) << "\"";
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if (!output->GetNodeName().empty()) {
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ss << ",\n";
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ss << " \"nodename\": \"" << EscapeJsonString(output->GetNodeName()) << "\"";
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if (!output->GetOutput().empty()) {
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ss << ",\n";
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ss << " \"output\": \"" << EscapeJsonString(output->GetOutput()) << "\"";
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}
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}
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ss << "\n }";
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}
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ss << "\n ]\n";
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ss << " }\n";
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ss << "}\n";
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*json_str = ss.str();
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return true;
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}
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// Convert USD/MaterialX NodeGraph Prim to JSON
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bool ConvertNodeGraphToJson(
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const Prim &nodegraph_prim,
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std::string *json_str,
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std::string *err) {
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if (!json_str) {
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if (err) *err = "json_str is nullptr";
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return false;
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}
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// Check if it's a NodeGraph prim
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if (nodegraph_prim.typeName() != "NodeGraph") {
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if (err) *err = "Prim is not a NodeGraph (type: " + nodegraph_prim.typeName() + ")";
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return false;
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}
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std::stringstream ss;
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ss << "{\n";
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ss << " \"version\": \"1.38\",\n";
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ss << " \"nodegraph\": {\n";
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ss << " \"name\": \"" << EscapeJsonString(nodegraph_prim.element_name()) << "\",\n";
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ss << " \"nodes\": [\n";
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// Iterate through child prims (nodes)
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bool first_node = true;
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for (const auto &child : nodegraph_prim.children()) {
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// Skip non-node children
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if (child.typeName() == "Shader" || child.is_shader()) {
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if (!first_node) ss << ",\n";
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first_node = false;
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(child.element_name()) << "\",\n";
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// Get shader info:id for category
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std::string category;
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if (child.metas().has("info:id")) {
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auto info_id = child.metas().get("info:id");
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if (info_id) {
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category = info_id->as<std::string>();
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}
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}
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ss << " \"category\": \"" << EscapeJsonString(category) << "\",\n";
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ss << " \"type\": \"" << EscapeJsonString(child.typeName()) << "\",\n";
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// Serialize inputs
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ss << " \"inputs\": [\n";
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bool first_input = true;
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for (const auto &attr_name : child.get_attribute_names()) {
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// Filter for inputs (starting with "inputs:")
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if (startsWith(attr_name, "inputs:")) {
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std::string input_name = attr_name.substr(7); // Remove "inputs:" prefix
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if (!first_input) ss << ",\n";
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first_input = false;
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ss << " {\n";
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ss << " \"name\": \"" << EscapeJsonString(input_name) << "\",\n";
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// Get attribute
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auto attr_opt = child.get_attribute(attr_name);
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if (attr_opt) {
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const auto &attr = attr_opt.value();
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// Type name
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std::string type_name = attr.type_name();
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ss << " \"type\": \"" << EscapeJsonString(type_name) << "\"";
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// Check for connection
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if (attr.is_connection()) {
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auto paths = attr.get_connections();
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if (!paths.empty()) {
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ss << ",\n";
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std::string conn_path = paths[0].full_path_name();
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// Parse connection path (e.g., "/NodeGraph/node1.output")
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size_t dot_pos = conn_path.rfind('.');
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if (dot_pos != std::string::npos) {
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std::string nodename = conn_path.substr(0, dot_pos);
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std::string output = conn_path.substr(dot_pos + 1);
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// Remove nodegraph prefix from nodename
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size_t last_slash = nodename.rfind('/');
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if (last_slash != std::string::npos) {
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nodename = nodename.substr(last_slash + 1);
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}
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ss << " \"nodename\": \"" << EscapeJsonString(nodename) << "\",\n";
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ss << " \"output\": \"" << EscapeJsonString(output) << "\"";
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}
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}
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} else if (attr.has_value()) {
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// Direct value
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ss << ",\n";
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ss << " \"value\": " << AttributeValueToJsonValue(attr.get_value());
|
||||
}
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||||
}
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||||
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ss << "\n }";
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||||
}
|
||||
}
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||||
|
||||
ss << "\n ],\n";
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||||
ss << " \"outputs\": [\n";
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||||
ss << " {\n";
|
||||
ss << " \"name\": \"out\",\n";
|
||||
ss << " \"type\": \"color3\"\n"; // Default for now
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||||
ss << " }\n";
|
||||
ss << " ]\n";
|
||||
ss << " }";
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||||
}
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||||
}
|
||||
|
||||
ss << "\n ],\n";
|
||||
ss << " \"outputs\": []\n"; // Outputs handled separately
|
||||
ss << " }\n";
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||||
ss << "}\n";
|
||||
|
||||
*json_str = ss.str();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Convert shader with node graph connections to JSON
|
||||
bool ConvertShaderWithNodeGraphToJson(
|
||||
const Prim &shader_prim,
|
||||
const Stage &stage,
|
||||
std::string *json_str,
|
||||
std::string *err) {
|
||||
|
||||
if (!json_str) {
|
||||
if (err) *err = "json_str is nullptr";
|
||||
return false;
|
||||
}
|
||||
|
||||
// First, find connected node graphs
|
||||
std::vector<std::string> nodegraph_jsons;
|
||||
std::vector<std::pair<std::string, std::string>> connections; // input -> nodegraph.output
|
||||
|
||||
// Iterate through shader inputs to find connections
|
||||
for (const auto &attr_name : shader_prim.get_attribute_names()) {
|
||||
if (startsWith(attr_name, "inputs:")) {
|
||||
std::string input_name = attr_name.substr(7);
|
||||
|
||||
auto attr_opt = shader_prim.get_attribute(attr_name);
|
||||
if (attr_opt && attr_opt.value().is_connection()) {
|
||||
auto paths = attr_opt.value().get_connections();
|
||||
if (!paths.empty()) {
|
||||
std::string conn_path = paths[0].full_path_name();
|
||||
|
||||
// Parse connection (e.g., "/NodeGraph1.output")
|
||||
size_t dot_pos = conn_path.rfind('.');
|
||||
if (dot_pos != std::string::npos) {
|
||||
std::string nodegraph_path = conn_path.substr(0, dot_pos);
|
||||
std::string output_name = conn_path.substr(dot_pos + 1);
|
||||
|
||||
// Get nodegraph name
|
||||
size_t last_slash = nodegraph_path.rfind('/');
|
||||
std::string nodegraph_name = (last_slash != std::string::npos)
|
||||
? nodegraph_path.substr(last_slash + 1)
|
||||
: nodegraph_path;
|
||||
|
||||
connections.push_back({input_name, nodegraph_name + "." + output_name});
|
||||
|
||||
// Try to get the nodegraph prim and convert it
|
||||
if (auto ng_prim_opt = stage.GetPrimAtPath(Path(nodegraph_path))) {
|
||||
std::string ng_json;
|
||||
if (ConvertNodeGraphToJson(ng_prim_opt.value(), &ng_json, err)) {
|
||||
nodegraph_jsons.push_back(ng_json);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Build combined JSON
|
||||
std::stringstream ss;
|
||||
ss << "{\n";
|
||||
ss << " \"version\": \"1.38\",\n";
|
||||
ss << " \"nodegraphs\": [\n";
|
||||
|
||||
for (size_t i = 0; i < nodegraph_jsons.size(); i++) {
|
||||
if (i > 0) ss << ",\n";
|
||||
ss << " " << nodegraph_jsons[i];
|
||||
}
|
||||
|
||||
ss << "\n ],\n";
|
||||
ss << " \"connections\": [\n";
|
||||
|
||||
for (size_t i = 0; i < connections.size(); i++) {
|
||||
if (i > 0) ss << ",\n";
|
||||
ss << " {\n";
|
||||
ss << " \"input\": \"" << EscapeJsonString(connections[i].first) << "\",\n";
|
||||
|
||||
// Parse nodegraph.output
|
||||
const auto &conn_str = connections[i].second;
|
||||
size_t dot_pos = conn_str.find('.');
|
||||
if (dot_pos != std::string::npos) {
|
||||
std::string ng_name = conn_str.substr(0, dot_pos);
|
||||
std::string output_name = conn_str.substr(dot_pos + 1);
|
||||
ss << " \"nodegraph\": \"" << EscapeJsonString(ng_name) << "\",\n";
|
||||
ss << " \"output\": \"" << EscapeJsonString(output_name) << "\"\n";
|
||||
}
|
||||
|
||||
ss << " }";
|
||||
}
|
||||
|
||||
ss << "\n ]\n";
|
||||
ss << "}\n";
|
||||
|
||||
*json_str = ss.str();
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace tydra
|
||||
} // namespace tinyusdz
|
||||
147
src/tydra/materialx-to-json.hh
Normal file
147
src/tydra/materialx-to-json.hh
Normal file
@@ -0,0 +1,147 @@
|
||||
// SPDX-License-Identifier: Apache 2.0
|
||||
// Copyright 2025 - Present, Light Transport Entertainment Inc.
|
||||
//
|
||||
// MaterialX NodeGraph to JSON Converter
|
||||
// Converts MaterialX node-based shading networks to JSON format
|
||||
// for reconstruction in JavaScript/WebAssembly environments (Three.js, etc.)
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "nonstd/expected.hpp"
|
||||
|
||||
namespace tinyusdz {
|
||||
|
||||
// Forward declarations
|
||||
class Prim;
|
||||
class Stage;
|
||||
|
||||
namespace mtlx {
|
||||
class MtlxNodeGraph;
|
||||
class MtlxNode;
|
||||
class MtlxInput;
|
||||
class MtlxOutput;
|
||||
}
|
||||
|
||||
namespace tydra {
|
||||
|
||||
///
|
||||
/// MaterialX Node Graph JSON Schema
|
||||
///
|
||||
/// Follows MaterialX XML structure as closely as possible for compatibility
|
||||
/// Schema format (JSON):
|
||||
/// {
|
||||
/// "version": "1.38", // MaterialX version
|
||||
/// "nodegraph": {
|
||||
/// "name": "NG_shader1", // NodeGraph name
|
||||
/// "nodes": [ // Array of nodes
|
||||
/// {
|
||||
/// "name": "image1",
|
||||
/// "category": "image", // Node type (image, multiply, mix, etc.)
|
||||
/// "type": "color3", // Output type
|
||||
/// "inputs": [
|
||||
/// {
|
||||
/// "name": "file",
|
||||
/// "type": "filename",
|
||||
/// "value": "texture.png"
|
||||
/// }
|
||||
/// ],
|
||||
/// "outputs": [
|
||||
/// {
|
||||
/// "name": "out",
|
||||
/// "type": "color3"
|
||||
/// }
|
||||
/// ]
|
||||
/// }
|
||||
/// ],
|
||||
/// "outputs": [ // NodeGraph outputs
|
||||
/// {
|
||||
/// "name": "base_color_output",
|
||||
/// "type": "color3",
|
||||
/// "nodename": "image1",
|
||||
/// "output": "out"
|
||||
/// }
|
||||
/// ]
|
||||
/// },
|
||||
/// "connections": [ // Shader input connections
|
||||
/// {
|
||||
/// "input": "base_color", // Shader parameter name
|
||||
/// "nodegraph": "NG_shader1",
|
||||
/// "output": "base_color_output"
|
||||
/// }
|
||||
/// ]
|
||||
/// }
|
||||
///
|
||||
|
||||
///
|
||||
/// Convert MaterialX NodeGraph Prim to JSON string
|
||||
///
|
||||
/// @param[in] nodegraph_prim NodeGraph Prim from USD/MaterialX
|
||||
/// @param[out] json_str Output JSON string
|
||||
/// @param[out] err Error message if conversion fails
|
||||
/// @return true on success, false on failure
|
||||
///
|
||||
bool ConvertNodeGraphToJson(
|
||||
const Prim &nodegraph_prim,
|
||||
std::string *json_str,
|
||||
std::string *err = nullptr);
|
||||
|
||||
///
|
||||
/// Convert MaterialX Shader Prim with NodeGraph connections to JSON
|
||||
/// Includes both the nodegraph structure and shader connections
|
||||
///
|
||||
/// @param[in] shader_prim Shader Prim (e.g., MtlxOpenPBRSurface)
|
||||
/// @param[in] stage USD Stage for resolving references
|
||||
/// @param[out] json_str Output JSON string
|
||||
/// @param[out] err Error message if conversion fails
|
||||
/// @return true on success, false on failure
|
||||
///
|
||||
bool ConvertShaderWithNodeGraphToJson(
|
||||
const Prim &shader_prim,
|
||||
const Stage &stage,
|
||||
std::string *json_str,
|
||||
std::string *err = nullptr);
|
||||
|
||||
///
|
||||
/// Convert MaterialX DOM NodeGraph to JSON string
|
||||
/// For use with MaterialX DOM (mtlx-dom.hh) structures
|
||||
///
|
||||
/// @param[in] nodegraph MaterialX DOM NodeGraph object
|
||||
/// @param[out] json_str Output JSON string
|
||||
/// @param[out] err Error message if conversion fails
|
||||
/// @return true on success, false on failure
|
||||
///
|
||||
bool ConvertMtlxNodeGraphToJson(
|
||||
const mtlx::MtlxNodeGraph &nodegraph,
|
||||
std::string *json_str,
|
||||
std::string *err = nullptr);
|
||||
|
||||
///
|
||||
/// Helper: Escape JSON string (handles quotes, newlines, etc.)
|
||||
///
|
||||
std::string EscapeJsonString(const std::string &input);
|
||||
|
||||
///
|
||||
/// Helper: Convert float vector to JSON array string
|
||||
/// e.g., [0.5, 0.8, 1.0]
|
||||
///
|
||||
std::string FloatVectorToJsonArray(const std::vector<float> &vec);
|
||||
|
||||
///
|
||||
/// Helper: Convert int vector to JSON array string
|
||||
/// e.g., [1, 2, 3]
|
||||
///
|
||||
std::string IntVectorToJsonArray(const std::vector<int> &vec);
|
||||
|
||||
///
|
||||
/// Helper: Convert string vector to JSON array string
|
||||
/// e.g., ["a", "b", "c"]
|
||||
///
|
||||
std::string StringVectorToJsonArray(const std::vector<std::string> &vec);
|
||||
|
||||
} // namespace tydra
|
||||
} // namespace tinyusdz
|
||||
@@ -48,6 +48,7 @@
|
||||
#include "logger.hh"
|
||||
#include "bone-util.hh"
|
||||
#include "shape-to-mesh.hh"
|
||||
#include "materialx-to-json.hh"
|
||||
|
||||
//#include <iostream>
|
||||
|
||||
@@ -6672,6 +6673,23 @@ bool RenderSceneConverter::ConvertOpenPBRSurfaceShader(
|
||||
return false;
|
||||
}
|
||||
|
||||
// Convert MaterialX NodeGraph connections to JSON if present
|
||||
// This allows reconstruction of node-based shading in JavaScript/WASM
|
||||
if (env.stage) {
|
||||
auto shader_prim_opt = env.stage->GetPrimAtPath(shader_abs_path);
|
||||
if (shader_prim_opt) {
|
||||
std::string nodegraph_json;
|
||||
std::string err;
|
||||
if (ConvertShaderWithNodeGraphToJson(shader_prim_opt.value(), *env.stage, &nodegraph_json, &err)) {
|
||||
rshader.nodeGraphJson = nodegraph_json;
|
||||
DCOUT("Successfully converted MaterialX NodeGraph to JSON for shader: " << shader_abs_path.prim_part());
|
||||
} else {
|
||||
// Not an error - shader may not have node graph connections
|
||||
DCOUT("No MaterialX NodeGraph found for shader: " << shader_abs_path.prim_part());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(*rshader_out) = rshader;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1436,8 +1436,14 @@ class OpenPBRSurfaceShader {
|
||||
ShaderParam<float> opacity{1.0f};
|
||||
ShaderParam<vec3> normal{{0.0f, 0.0f, 1.0f}};
|
||||
ShaderParam<vec3> tangent{{1.0f, 0.0f, 0.0f}};
|
||||
|
||||
|
||||
uint64_t handle{0}; // Handle ID for Graphics API. 0 = invalid
|
||||
|
||||
// MaterialX Node Graph representation as JSON
|
||||
// Stores the complete node-based shader graph for reconstruction in JS/WASM
|
||||
// Schema follows MaterialX XML structure for compatibility
|
||||
// Empty string if no node graph exists (direct parameter values only)
|
||||
std::string nodeGraphJson;
|
||||
};
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
|
||||
Reference in New Issue
Block a user