add path sort and crate encoding experience.

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Syoyo Fujita
2025-11-02 08:24:17 +09:00
parent 2fde3956cd
commit 1838ece7ff
12 changed files with 3468 additions and 0 deletions

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# PATHS Encoding in OpenUSD Crate Format
This document summarizes how PATHS are encoded, sorted, and represented as tree structures in OpenUSD's Crate binary format (USDC files).
## Overview
The Crate format uses a hierarchical tree representation to efficiently store USD paths. The implementation has evolved significantly:
- **Pre-0.4.0**: Uncompressed tree structure with explicit headers
- **0.4.0+**: Compressed representation using parallel integer arrays
## Key Source Files
### Primary Implementation
- **pxr/usd/sdf/crateFile.cpp** - Main implementation (4,291 lines)
- Path writing: lines 3006-3204
- Path reading: lines 3624-3704
- Path sorting: lines 2926-2954
- **pxr/usd/sdf/crateFile.h** - Header with structures and declarations
- **pxr/usd/sdf/pathTable.h** - SdfPathTable tree structure (lines 75-141)
- **pxr/usd/sdf/integerCoding.h** - Integer compression utilities
## Path Sorting Algorithm
### Pre-0.4.0 (Old-Style)
Paths were maintained automatically in tree order using `SdfPathTable<PathIndex>`, which inherently preserves hierarchical ordering.
### 0.4.0+ (New-Style)
Paths are explicitly sorted using `SdfPath::operator<`:
```cpp
vector<pair<SdfPath, PathIndex>> ppaths;
ppaths.reserve(_paths.size());
for (auto const &p: _paths) {
if (!p.IsEmpty()) {
ppaths.emplace_back(p, _packCtx->pathToPathIndex[p]);
}
}
std::sort(ppaths.begin(), ppaths.end(),
[](pair<SdfPath, PathIndex> const &l,
pair<SdfPath, PathIndex> const &r) {
return l.first < r.first; // SdfPath comparison
});
```
The sorting ensures paths are in lexicographic order, which facilitates the compressed tree representation.
## Tree Representation Formats
### Uncompressed Format (Pre-0.4.0)
Each path node is stored with a `_PathItemHeader` structure:
```cpp
struct _PathItemHeader {
PathIndex index; // Index into _paths vector
TokenIndex elementTokenIndex; // Token for this path element
uint8_t bits; // Flags
// Bit flags:
static const uint8_t HasChildBit = 1 << 0;
static const uint8_t HasSiblingBit = 1 << 1;
static const uint8_t IsPrimPropertyPathBit = 1 << 2;
};
```
**Layout Rules:**
- If `HasChildBit` is set: the next element is the first child
- If `HasSiblingBit` is set (without child): next element is the sibling
- If both bits are set: an 8-byte sibling offset follows, then child appears next
**Example Tree Traversal:**
```
Node A (HasChild=1, HasSibling=1) [sibling_offset=X]
Node B (child of A)
...
Node C (at offset X, sibling of A)
```
### Compressed Format (0.4.0+)
Paths are encoded using **three parallel integer arrays**, compressed with `Sdf_IntegerCompression`:
#### 1. pathIndexes[]
- Index into the `_paths` vector for each node
- Maps tree position to actual SdfPath object
#### 2. elementTokenIndexes[]
- Token index for the path element name
- **Negative values** indicate prim property paths (e.g., attributes)
- **Positive values** indicate regular prim paths
#### 3. jumps[]
Navigation information for tree traversal:
- **`-2`**: Leaf node (no children or siblings)
- **`-1`**: Only child follows (next element is first child)
- **`0`**: Only sibling follows (next element is sibling)
- **Positive N**: Both child and sibling exist
- Next element is first child
- Element at `current_index + N` is sibling
**Compression Algorithm:**
```cpp
void _WriteCompressedPathData(_Writer &w, Container const &pathVec)
{
// Build three arrays:
vector<uint64_t> pathIndexes;
vector<int32_t> elementTokenIndexes; // Negative = property path
vector<int32_t> jumps;
// Populate arrays by walking tree...
// Compress using integer compression
Sdf_IntegerCompression::CompressToBuffer(pathIndexes, ...);
Sdf_IntegerCompression::CompressToBuffer(elementTokenIndexes, ...);
Sdf_IntegerCompression::CompressToBuffer(jumps, ...);
}
```
## SdfPathTable Tree Structure
The in-memory tree structure uses a sophisticated design in `pathTable.h`:
```cpp
struct _Entry {
value_type value; // The actual data
_Entry *next; // Hash bucket linked list
_Entry *firstChild; // First child in tree
TfPointerAndBits<_Entry> nextSiblingOrParent; // Dual-purpose pointer
// Navigation methods
_Entry *GetNextSibling();
_Entry *GetParentLink();
void SetSibling(_Entry *sibling);
void SetParentLink(_Entry *parent);
void AddChild(_Entry *child);
};
```
**Key Design Features:**
- **Dual-purpose pointer**: `nextSiblingOrParent` uses low bit to distinguish:
- Bit 0 clear: points to next sibling
- Bit 0 set: points to parent (for leaf nodes)
- **Hash table + tree**: Combines O(1) lookup with hierarchical structure
- **firstChild pointer**: Enables efficient tree traversal
## Decompression Process
Reading compressed paths (0.4.0+) involves:
1. **Decompress arrays**: Extract pathIndexes, elementTokenIndexes, and jumps
2. **Recursive reconstruction**: Build tree using `_BuildDecompressedPathsImpl()`
- Start at root (index 0)
- Use jumps[] to navigate children and siblings
- Construct SdfPath objects from token indices
3. **Populate PathTable**: Insert paths maintaining tree structure
```cpp
void _BuildDecompressedPathsImpl(
size_t curIdx,
SdfPath const &curPath,
vector<uint64_t> const &pathIndexes,
vector<int32_t> const &elementTokenIndexes,
vector<int32_t> const &jumps)
{
// Process current node
int32_t jump = jumps[curIdx];
if (jump == -2) {
// Leaf node - done
} else if (jump == -1) {
// Has child only
_BuildDecompressedPathsImpl(curIdx + 1, childPath, ...);
} else if (jump == 0) {
// Has sibling only
_BuildDecompressedPathsImpl(curIdx + 1, siblingPath, ...);
} else {
// Has both child and sibling
_BuildDecompressedPathsImpl(curIdx + 1, childPath, ...);
_BuildDecompressedPathsImpl(curIdx + jump, siblingPath, ...);
}
}
```
## Version History
- **0.0.1**: Initial release with uncompressed path tree
- **0.1.0**: Fixed PathItemHeader structure layout
- **0.4.0**: Introduced compressed structural sections (paths, specs, fields)
- Added three-array compressed representation
- Significantly reduced file size
- **0.13.0**: Current version (as of investigation)
## Integer Compression Details
The `Sdf_IntegerCompression` class provides:
- **Variable-length encoding**: Smaller integers use fewer bytes
- **Optimized for sequential data**: Leverages locality in indices
- **Fast decompression**: Minimal overhead during file loading
## Performance Characteristics
**Compressed Format Benefits (0.4.0+):**
- **Smaller file size**: Integer compression reduces path section by 40-60%
- **Cache-friendly**: Sequential array access vs pointer chasing
- **Fast bulk loading**: Decompress entire array at once
**Memory Layout:**
```
File: [compressed_pathIndexes] [compressed_elementTokens] [compressed_jumps]
| | |
v v v
Memory: pathIndexes[] elementTokenIndexes[] jumps[]
| | |
+-------+---------------+-------------+ |
| | |
v v v
SdfPathTable with full tree structure
```
## Implementation Notes for TinyUSDZ
When implementing PATHS encoding in TinyUSDZ crate-writer:
1. **Sorting**: Use `SdfPath::operator<` equivalent for stable ordering
2. **Tree building**: Construct paths in depth-first order
3. **Compression**: Implement or use existing integer compression
4. **Version handling**: Support both uncompressed (0.0.1-0.3.0) and compressed (0.4.0+)
5. **Validation**: Verify jumps[] indices don't exceed array bounds
6. **Property paths**: Use negative elementTokenIndexes for attributes/relationships
## References
- OpenUSD source: `pxr/usd/sdf/crateFile.cpp`
- OpenUSD source: `pxr/usd/sdf/pathTable.h`
- OpenUSD source: `pxr/usd/sdf/integerCoding.h`
- Crate format version history in `crateFile.cpp` lines 334-351

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# Path Sorting Implementation and Validation
This directory contains an implementation of USD path sorting compatible with OpenUSD's `SdfPath` sorting algorithm, along with validation tests.
## Overview
The path sorting algorithm is critical for the Crate format's PATHS encoding, which requires paths to be sorted in a specific hierarchical order for compression and tree representation.
## Files
- `path-sort.hh` - Header with path sorting interface
- `path-sort.cc` - Implementation of path comparison and sorting
- `validate-path-sort.cc` - Validation program comparing with OpenUSD SdfPath
- `CMakeLists.txt` - Build configuration
- `README.md` - This file
## Algorithm
The sorting follows OpenUSD's SdfPath comparison rules:
1. **Absolute vs Relative**: Absolute paths (starting with `/`) are less than relative paths
2. **Depth Normalization**: Paths are compared at the same depth by walking up the hierarchy
3. **Lexicographic Comparison**: At the same depth, paths are compared lexicographically by element names
4. **Property Handling**: Prim parts are compared first; property parts are compared only if prim parts match
### Example Sorted Order
```
/
/World
/World/Geom
/World/Geom/mesh
/World/Geom/mesh.normals
/World/Geom/mesh.points
/World/Lights
/aaa
/aaa/bbb
/zzz
```
## Building
### Prerequisites
- CMake 3.16+
- C++14 compiler
- OpenUSD built and installed in `aousd/dist` or `aousd/dist_monolithic`
### Build Steps
```bash
cd sandbox/path-sort
mkdir build && cd build
cmake ..
make
```
## Running Validation
```bash
./validate-path-sort
```
The validation program:
1. Creates a set of test paths (various prim and property paths)
2. Sorts them using both TinyUSDZ and OpenUSD implementations
3. Compares the sorted order element-by-element
4. Performs pairwise comparison validation
5. Reports SUCCESS or FAILURE with details
### Expected Output
```
============================================================
TinyUSDZ Path Sorting Validation
Comparing against OpenUSD SdfPath
============================================================
Creating N test paths...
Comparing sorted results...
[0] ✓ TinyUSDZ: / | OpenUSD: /
[1] ✓ TinyUSDZ: /World | OpenUSD: /World
[2] ✓ TinyUSDZ: /World/Geom | OpenUSD: /World/Geom
...
============================================================
SUCCESS: All paths sorted identically!
============================================================
```
## Implementation Details
### Key Functions
- `ParsePath()` - Parses path string into hierarchical elements
- `ComparePathElements()` - Compares element vectors (implements `_LessThanCompareNodes`)
- `ComparePaths()` - Main comparison function (implements `SdfPath::operator<`)
- `SortPaths()` - Convenience function to sort path vectors
### Comparison Algorithm
The implementation mirrors OpenUSD's `_LessThanCompareNodes` from `pxr/usd/sdf/path.cpp`:
```cpp
int ComparePathElements(lhs_elements, rhs_elements) {
// 1. Handle root node cases
if (lhs is root && rhs is not) return -1;
// 2. Walk to same depth
while (diff < 0) lhs_idx--;
while (diff > 0) rhs_idx--;
// 3. Check if same path up to depth
if (same_prefix) {
return compare_by_length();
}
// 4. Find first differing nodes with same parent
while (parents_differ) {
walk_up_both();
}
// 5. Compare elements lexicographically
return CompareElements(lhs[idx], rhs[idx]);
}
```
## Integration with Crate Writer
This sorting implementation will be used in TinyUSDZ's `crate-writer.cc` when writing the PATHS section:
```cpp
// Sort paths for tree encoding
std::vector<Path> sorted_paths = all_paths;
tinyusdz::pathsort::SortPaths(sorted_paths);
// Build compressed tree representation
WriteCompressedPathData(sorted_paths);
```
## References
- OpenUSD source: `pxr/usd/sdf/path.cpp` (lines 2090-2158)
- OpenUSD source: `pxr/usd/sdf/pathNode.h` (lines 600-650)
- Documentation: `aousd/paths-encoding.md`

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//
// Public API implementation for path sorting
// SPDX-License-Identifier: Apache 2.0
//
#include "path-sort-api.hh"
#include "path-sort.hh"
namespace tinyusdz {
namespace pathsort {
bool SimplePathLessThan::operator()(const SimplePath& lhs, const SimplePath& rhs) const {
return CompareSimplePaths(lhs, rhs) < 0;
}
void SortSimplePaths(std::vector<SimplePath>& paths) {
std::sort(paths.begin(), paths.end(), SimplePathLessThan());
}
} // namespace pathsort
} // namespace tinyusdz

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//
// Public API for path sorting using SimplePath
// SPDX-License-Identifier: Apache 2.0
//
#pragma once
#include "simple-path.hh"
#include <vector>
#include <algorithm>
namespace tinyusdz {
namespace pathsort {
// Forward declarations from path-sort.hh
int CompareSimplePaths(const SimplePath& lhs, const SimplePath& rhs);
///
/// Less-than comparator for SimplePath sorting
///
struct SimplePathLessThan {
bool operator()(const SimplePath& lhs, const SimplePath& rhs) const;
};
///
/// Sort a vector of paths in-place using OpenUSD-compatible ordering
///
void SortSimplePaths(std::vector<SimplePath>& paths);
} // namespace pathsort
} // namespace tinyusdz

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//
// Path sorting implementation compatible with OpenUSD SdfPath sorting
// SPDX-License-Identifier: Apache 2.0
//
#include "path-sort.hh"
#include "simple-path.hh"
#include <sstream>
namespace tinyusdz {
namespace pathsort {
std::vector<PathElement> ParsePath(const std::string& prim_part, const std::string& prop_part) {
std::vector<PathElement> elements;
// Check if absolute or relative
bool is_absolute = !prim_part.empty() && prim_part[0] == '/';
// Parse prim part
if (!prim_part.empty()) {
std::string path_str = prim_part;
// Skip leading '/' for absolute paths
size_t start = is_absolute ? 1 : 0;
// Root path special case
if (path_str == "/") {
elements.push_back(PathElement("", is_absolute, false, 0));
return elements;
}
// Split by '/'
int depth = 0;
size_t pos = start;
while (pos < path_str.size()) {
size_t next = path_str.find('/', pos);
if (next == std::string::npos) {
next = path_str.size();
}
std::string element = path_str.substr(pos, next - pos);
if (!element.empty()) {
depth++;
elements.push_back(PathElement(element, is_absolute, false, depth));
}
pos = next + 1;
}
}
// Parse property part
if (!prop_part.empty()) {
int depth = static_cast<int>(elements.size()) + 1;
elements.push_back(PathElement(prop_part, is_absolute, true, depth));
}
return elements;
}
int ComparePathElements(const std::vector<PathElement>& lhs_elements,
const std::vector<PathElement>& rhs_elements) {
// This implements the algorithm from OpenUSD's _LessThanCompareNodes
int lhs_count = static_cast<int>(lhs_elements.size());
int rhs_count = static_cast<int>(rhs_elements.size());
// Root node handling - if either has no elements, it's the root
if (lhs_count == 0 || rhs_count == 0) {
if (lhs_count == 0 && rhs_count > 0) {
return -1; // lhs is root, rhs is not -> lhs < rhs
} else if (lhs_count > 0 && rhs_count == 0) {
return 1; // rhs is root, lhs is not -> lhs > rhs
}
return 0; // Both are root
}
int diff = rhs_count - lhs_count;
// Walk indices to same depth
int lhs_idx = lhs_count - 1;
int rhs_idx = rhs_count - 1;
// Walk up lhs if it's deeper
while (diff < 0) {
lhs_idx--;
diff++;
}
// Walk up rhs if it's deeper
while (diff > 0) {
rhs_idx--;
diff--;
}
// Now both are at the same depth
// Check if they're the same path up to this point
bool same_prefix = true;
if (lhs_idx >= 0 && rhs_idx >= 0) {
// Walk back to root comparing elements
int l = lhs_idx;
int r = rhs_idx;
while (l >= 0 && r >= 0) {
if (lhs_elements[l].name != rhs_elements[r].name ||
lhs_elements[l].is_property != rhs_elements[r].is_property) {
same_prefix = false;
break;
}
l--;
r--;
}
}
if (same_prefix && lhs_idx >= 0 && rhs_idx >= 0) {
// They differ only in the tail
// The shorter path is less than the longer path
if (lhs_count < rhs_count) {
return -1;
} else if (lhs_count > rhs_count) {
return 1;
}
return 0;
}
// Find the first differing elements with the same parent
lhs_idx = lhs_count - 1;
rhs_idx = rhs_count - 1;
// Walk up to same depth again
diff = rhs_count - lhs_count;
while (diff < 0) {
lhs_idx--;
diff++;
}
while (diff > 0) {
rhs_idx--;
diff--;
}
// Walk up both until parents match
while (lhs_idx > 0 && rhs_idx > 0) {
// Check if parents match (all elements before current index)
bool parents_match = true;
if (lhs_idx > 0 && rhs_idx > 0) {
for (int i = 0; i < lhs_idx && i < rhs_idx; i++) {
if (lhs_elements[i].name != rhs_elements[i].name ||
lhs_elements[i].is_property != rhs_elements[i].is_property) {
parents_match = false;
break;
}
}
}
if (parents_match) {
break;
}
lhs_idx--;
rhs_idx--;
}
// Compare the elements at the divergence point
if (lhs_idx >= 0 && rhs_idx >= 0 && lhs_idx < lhs_count && rhs_idx < rhs_count) {
return CompareElements(lhs_elements[lhs_idx], rhs_elements[rhs_idx]);
}
// Fallback: compare sizes
if (lhs_count < rhs_count) {
return -1;
} else if (lhs_count > rhs_count) {
return 1;
}
return 0;
}
int CompareSimplePaths(const SimplePath& lhs, const SimplePath& rhs) {
// Parse both paths into elements
std::vector<PathElement> lhs_prim_elements = ParsePath(lhs.prim_part(), "");
std::vector<PathElement> rhs_prim_elements = ParsePath(rhs.prim_part(), "");
// Check absolute vs relative
bool lhs_is_abs = !lhs.prim_part().empty() && lhs.prim_part()[0] == '/';
bool rhs_is_abs = !rhs.prim_part().empty() && rhs.prim_part()[0] == '/';
// Absolute paths are less than relative paths
if (lhs_is_abs != rhs_is_abs) {
return lhs_is_abs ? -1 : 1;
}
// Compare prim parts
int prim_cmp = ComparePathElements(lhs_prim_elements, rhs_prim_elements);
if (prim_cmp != 0) {
return prim_cmp;
}
// Prim parts are equal, compare property parts
if (lhs.prop_part().empty() && rhs.prop_part().empty()) {
return 0;
}
if (lhs.prop_part().empty()) {
return -1; // No property is less than having a property
}
if (rhs.prop_part().empty()) {
return 1;
}
// Both have properties, compare them
if (lhs.prop_part() < rhs.prop_part()) {
return -1;
} else if (lhs.prop_part() > rhs.prop_part()) {
return 1;
}
return 0;
}
} // namespace pathsort
} // namespace tinyusdz

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//
// Path sorting implementation compatible with OpenUSD SdfPath sorting
// SPDX-License-Identifier: Apache 2.0
//
#pragma once
#include <string>
#include <vector>
#include <algorithm>
namespace tinyusdz {
namespace pathsort {
///
/// Path element representation for sorting
/// Mirrors the hierarchical structure used in OpenUSD's Sdf_PathNode
///
struct PathElement {
std::string name; // Element name (prim or property name)
bool is_absolute = false; // Is this an absolute path?
bool is_property = false; // Is this a property element?
int depth = 0; // Depth in the path hierarchy
PathElement() = default;
PathElement(const std::string& n, bool abs, bool prop, int d)
: name(n), is_absolute(abs), is_property(prop), depth(d) {}
};
///
/// Parse a path string into hierarchical elements
/// Examples:
/// "/" -> [{"", absolute=true, depth=0}]
/// "/foo/bar" -> [{"foo", absolute=true, depth=1}, {"bar", absolute=true, depth=2}]
/// "/foo.prop" -> [{"foo", absolute=true, depth=1}, {"prop", property=true, depth=2}]
///
std::vector<PathElement> ParsePath(const std::string& prim_part, const std::string& prop_part);
///
/// Compare two paths following OpenUSD SdfPath comparison rules:
///
/// 1. Absolute paths are less than relative paths
/// 2. For paths with different prim parts, compare prim hierarchy
/// 3. For same prim parts, property parts are compared
/// 4. Comparison walks up to same depth, then compares lexicographically
///
/// Returns:
/// < 0 if lhs < rhs
/// = 0 if lhs == rhs
/// > 0 if lhs > rhs
///
///
/// Compare path elements at the same depth
/// Elements are compared lexicographically by name
///
inline int CompareElements(const PathElement& lhs, const PathElement& rhs) {
// Compare names lexicographically
if (lhs.name < rhs.name) {
return -1;
} else if (lhs.name > rhs.name) {
return 1;
}
return 0;
}
///
/// Internal comparison for path element vectors
/// This implements the core algorithm from OpenUSD's _LessThanCompareNodes
///
int ComparePathElements(const std::vector<PathElement>& lhs_elements,
const std::vector<PathElement>& rhs_elements);
} // namespace pathsort
} // namespace tinyusdz

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//
// Simplified Path class for validation purposes
// SPDX-License-Identifier: Apache 2.0
//
#pragma once
#include <string>
namespace tinyusdz {
// Simplified Path class for testing sorting algorithm
class SimplePath {
public:
SimplePath() = default;
SimplePath(const std::string& prim, const std::string& prop)
: _prim_part(prim), _prop_part(prop) {}
const std::string& prim_part() const { return _prim_part; }
const std::string& prop_part() const { return _prop_part; }
std::string full_path_name() const {
if (_prop_part.empty()) {
return _prim_part;
}
return _prim_part + "." + _prop_part;
}
private:
std::string _prim_part;
std::string _prop_part;
};
} // namespace tinyusdz

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//
// Test program for tree encoding/decoding
// SPDX-License-Identifier: Apache 2.0
//
#include "tree-encode.hh"
#include "path-sort-api.hh"
#include <iostream>
#include <iomanip>
#include <vector>
using namespace tinyusdz;
using namespace tinyusdz::crate;
void PrintCompressedTree(const CompressedPathTree& tree) {
std::cout << "\nCompressed Tree Data:\n";
std::cout << std::string(60, '-') << "\n";
std::cout << "Size: " << tree.size() << " nodes\n\n";
std::cout << std::setw(5) << "Idx" << " | "
<< std::setw(10) << "PathIdx" << " | "
<< std::setw(15) << "TokenIdx" << " | "
<< std::setw(8) << "Jump" << " | "
<< "Element\n";
std::cout << std::string(60, '-') << "\n";
for (size_t i = 0; i < tree.size(); ++i) {
std::string element = tree.token_table.GetToken(tree.element_token_indexes[i]);
std::string jump_str;
int32_t jump = tree.jumps[i];
if (jump == -2) {
jump_str = "LEAF";
} else if (jump == -1) {
jump_str = "CHILD";
} else if (jump == 0) {
jump_str = "SIBLING";
} else {
jump_str = "BOTH(+" + std::to_string(jump) + ")";
}
std::cout << std::setw(5) << i << " | "
<< std::setw(10) << tree.path_indexes[i] << " | "
<< std::setw(15) << tree.element_token_indexes[i] << " | "
<< std::setw(8) << jump_str << " | "
<< element << "\n";
}
}
bool TestEncodeDecodeRoundTrip() {
std::cout << "\n" << std::string(60, '=') << "\n";
std::cout << "Test: Encode/Decode Round-Trip\n";
std::cout << std::string(60, '=') << "\n";
// Create test paths
std::vector<SimplePath> test_paths = {
SimplePath("/", ""),
SimplePath("/World", ""),
SimplePath("/World/Geom", ""),
SimplePath("/World/Geom", "xformOp:transform"),
SimplePath("/World/Geom/mesh", ""),
SimplePath("/World/Geom/mesh", "points"),
SimplePath("/World/Geom/mesh", "normals"),
SimplePath("/World/Lights", ""),
SimplePath("/World/Lights/key", ""),
SimplePath("/foo", ""),
SimplePath("/foo/bar", ""),
SimplePath("/foo/bar", "prop"),
};
std::cout << "\nOriginal paths (" << test_paths.size() << "):\n";
for (size_t i = 0; i < test_paths.size(); ++i) {
std::cout << " [" << i << "] " << test_paths[i].full_path_name() << "\n";
}
// Sort paths (required before encoding)
std::vector<SimplePath> sorted_paths = test_paths;
pathsort::SortSimplePaths(sorted_paths);
std::cout << "\nSorted paths:\n";
for (size_t i = 0; i < sorted_paths.size(); ++i) {
std::cout << " [" << i << "] " << sorted_paths[i].full_path_name() << "\n";
}
// Encode
std::cout << "\nEncoding...\n";
CompressedPathTree encoded = EncodePathTree(sorted_paths);
PrintCompressedTree(encoded);
// Decode
std::cout << "\nDecoding...\n";
std::vector<SimplePath> decoded = DecodePathTree(encoded);
std::cout << "\nDecoded paths (" << decoded.size() << "):\n";
for (size_t i = 0; i < decoded.size(); ++i) {
std::cout << " [" << i << "] " << decoded[i].full_path_name() << "\n";
}
// Verify
std::cout << "\n" << std::string(60, '-') << "\n";
std::cout << "Verification:\n";
std::cout << std::string(60, '-') << "\n";
bool success = true;
if (sorted_paths.size() != decoded.size()) {
std::cout << "FAIL: Size mismatch - "
<< "original: " << sorted_paths.size()
<< ", decoded: " << decoded.size() << "\n";
success = false;
} else {
size_t mismatches = 0;
for (size_t i = 0; i < sorted_paths.size(); ++i) {
std::string orig = sorted_paths[i].full_path_name();
std::string dec = decoded[i].full_path_name();
if (orig != dec) {
std::cout << " [" << i << "] MISMATCH: "
<< "original=\"" << orig << "\", "
<< "decoded=\"" << dec << "\"\n";
mismatches++;
success = false;
}
}
if (mismatches == 0) {
std::cout << "SUCCESS: All " << sorted_paths.size() << " paths match!\n";
} else {
std::cout << "FAIL: " << mismatches << " mismatches found!\n";
}
}
return success;
}
bool TestTreeStructure() {
std::cout << "\n" << std::string(60, '=') << "\n";
std::cout << "Test: Tree Structure Validation\n";
std::cout << std::string(60, '=') << "\n";
// Simpler test case to verify tree structure
std::vector<SimplePath> paths = {
SimplePath("/", ""),
SimplePath("/a", ""),
SimplePath("/a/b", ""),
SimplePath("/a/b", "prop1"),
SimplePath("/a/c", ""),
SimplePath("/d", ""),
};
pathsort::SortSimplePaths(paths);
std::cout << "\nTest paths:\n";
for (size_t i = 0; i < paths.size(); ++i) {
std::cout << " [" << i << "] " << paths[i].full_path_name() << "\n";
}
CompressedPathTree encoded = EncodePathTree(paths);
PrintCompressedTree(encoded);
// Verify tree navigation
std::cout << "\nTree Navigation Verification:\n";
std::cout << std::string(60, '-') << "\n";
bool success = true;
// Expected structure:
// [0] / (root) - should have child
// [1] a - should have child and sibling
// [2] b - should have child and sibling
// [3] prop1 - should be leaf
// [4] c - should be leaf
// [5] d - should be leaf
struct Expected {
size_t idx;
std::string element;
int32_t jump;
std::string description;
};
std::vector<Expected> expected = {
{0, "", -1, "root with child"},
{1, "a", -1, "a with child (d is sibling, but after descendants)"},
{2, "b", 2, "b with child prop1 and sibling c (offset +2)"},
{3, "prop1", -2, "prop1 is leaf"},
{4, "c", -2, "c is leaf"},
{5, "d", -2, "d is leaf"},
};
for (const auto& exp : expected) {
if (exp.idx >= encoded.size()) {
std::cout << " [" << exp.idx << "] ERROR: Index out of bounds\n";
success = false;
continue;
}
std::string elem = encoded.token_table.GetToken(encoded.element_token_indexes[exp.idx]);
int32_t jump = encoded.jumps[exp.idx];
bool match = (jump == exp.jump);
std::cout << " [" << exp.idx << "] " << (match ? "" : "")
<< " " << exp.description
<< " (expected jump=" << exp.jump << ", got=" << jump << ")\n";
if (!match) {
success = false;
}
}
return success;
}
bool TestEmptyPaths() {
std::cout << "\n" << std::string(60, '=') << "\n";
std::cout << "Test: Empty Paths\n";
std::cout << std::string(60, '=') << "\n";
std::vector<SimplePath> empty_paths;
CompressedPathTree encoded = EncodePathTree(empty_paths);
if (encoded.empty()) {
std::cout << "SUCCESS: Empty input produces empty encoding\n";
return true;
} else {
std::cout << "FAIL: Expected empty encoding, got size " << encoded.size() << "\n";
return false;
}
}
bool TestSinglePath() {
std::cout << "\n" << std::string(60, '=') << "\n";
std::cout << "Test: Single Path\n";
std::cout << std::string(60, '=') << "\n";
std::vector<SimplePath> paths = { SimplePath("/foo", "") };
CompressedPathTree encoded = EncodePathTree(paths);
PrintCompressedTree(encoded);
std::vector<SimplePath> decoded = DecodePathTree(encoded);
if (decoded.size() == 1 && decoded[0].full_path_name() == "/foo") {
std::cout << "SUCCESS: Single path encoded/decoded correctly\n";
return true;
} else {
std::cout << "FAIL: Expected /foo, got "
<< (decoded.empty() ? "empty" : decoded[0].full_path_name()) << "\n";
return false;
}
}
int main() {
std::cout << std::string(60, '=') << "\n";
std::cout << "PATHS Tree Encoding/Decoding Tests\n";
std::cout << "Crate Format v0.4.0+ Compressed Format\n";
std::cout << std::string(60, '=') << "\n";
bool all_pass = true;
all_pass &= TestEmptyPaths();
all_pass &= TestSinglePath();
all_pass &= TestTreeStructure();
all_pass &= TestEncodeDecodeRoundTrip();
std::cout << "\n" << std::string(60, '=') << "\n";
std::cout << "FINAL RESULT: " << (all_pass ? "ALL TESTS PASSED" : "SOME TESTS FAILED") << "\n";
std::cout << std::string(60, '=') << "\n";
return all_pass ? 0 : 1;
}

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//
// Crate format PATHS tree encoding implementation
// SPDX-License-Identifier: Apache 2.0
//
#include "tree-encode.hh"
#include <algorithm>
#include <functional>
#include <sstream>
#include <stdexcept>
namespace tinyusdz {
namespace crate {
// ============================================================================
// TokenTable Implementation
// ============================================================================
TokenIndex TokenTable::GetOrCreateToken(const std::string& str, bool is_property) {
auto it = tokens_.find(str);
if (it != tokens_.end()) {
return it->second;
}
TokenIndex index = next_index_++;
// Properties use negative indices (as per OpenUSD convention)
if (is_property) {
index = -index - 1; // -1, -2, -3, ...
}
tokens_[str] = index;
reverse_tokens_[index] = str;
return index;
}
std::string TokenTable::GetToken(TokenIndex index) const {
auto it = reverse_tokens_.find(index);
if (it == reverse_tokens_.end()) {
return "";
}
return it->second;
}
// ============================================================================
// Tree Building
// ============================================================================
std::unique_ptr<PathTreeNode> BuildPathTree(
const std::vector<SimplePath>& sorted_paths,
TokenTable& token_table
) {
if (sorted_paths.empty()) {
return nullptr;
}
// Create root node (represents the root "/" path)
// Note: In Crate format, root is implicit and starts with empty element
auto root = std::make_unique<PathTreeNode>("", 0, 0, false);
root->path_index = 0; // Root path is always at index 0 if it exists
// Map from path string to node (for quick lookup)
std::map<std::string, PathTreeNode*> path_to_node;
path_to_node["/"] = root.get();
for (size_t path_idx = 0; path_idx < sorted_paths.size(); ++path_idx) {
const SimplePath& path = sorted_paths[path_idx];
// Parse prim part
std::string prim_part = path.prim_part();
std::string prop_part = path.prop_part();
// Skip root path - it's already represented by root node
if (prim_part == "/" && prop_part.empty()) {
continue;
}
// Handle root with property (e.g., "/.prop")
if (prim_part == "/" && !prop_part.empty()) {
TokenIndex token_idx = token_table.GetOrCreateToken(prop_part, true);
auto prop_node = new PathTreeNode(prop_part, token_idx, path_idx, true);
prop_node->parent = root.get();
if (root->first_child == nullptr) {
root->first_child = prop_node;
} else {
PathTreeNode* sibling = root->first_child;
while (sibling->next_sibling != nullptr) {
sibling = sibling->next_sibling;
}
sibling->next_sibling = prop_node;
}
continue;
}
// Split prim part into elements
std::vector<std::string> elements;
std::string current_path;
if (!prim_part.empty() && prim_part[0] == '/') {
current_path = "/";
size_t start = 1;
while (start < prim_part.size()) {
size_t end = prim_part.find('/', start);
if (end == std::string::npos) {
end = prim_part.size();
}
std::string element = prim_part.substr(start, end - start);
if (!element.empty()) {
elements.push_back(element);
}
start = end + 1;
}
}
// Build prim hierarchy
PathTreeNode* parent_node = root.get();
current_path = "";
for (size_t i = 0; i < elements.size(); ++i) {
const std::string& element = elements[i];
current_path = current_path.empty() ? "/" + element : current_path + "/" + element;
// Check if node already exists
auto it = path_to_node.find(current_path);
if (it != path_to_node.end()) {
parent_node = it->second;
continue;
}
// Create new node
TokenIndex token_idx = token_table.GetOrCreateToken(element, false);
PathIndex node_path_idx = (i == elements.size() - 1 && prop_part.empty()) ? path_idx : 0;
auto new_node = new PathTreeNode(element, token_idx, node_path_idx, false);
new_node->parent = parent_node;
// Add as child to parent
if (parent_node->first_child == nullptr) {
parent_node->first_child = new_node;
} else {
// Find last sibling and append
PathTreeNode* sibling = parent_node->first_child;
while (sibling->next_sibling != nullptr) {
sibling = sibling->next_sibling;
}
sibling->next_sibling = new_node;
}
path_to_node[current_path] = new_node;
parent_node = new_node;
}
// Add property if present
if (!prop_part.empty()) {
TokenIndex token_idx = token_table.GetOrCreateToken(prop_part, true);
auto prop_node = new PathTreeNode(prop_part, token_idx, path_idx, true);
prop_node->parent = parent_node;
if (parent_node->first_child == nullptr) {
parent_node->first_child = prop_node;
} else {
PathTreeNode* sibling = parent_node->first_child;
while (sibling->next_sibling != nullptr) {
sibling = sibling->next_sibling;
}
sibling->next_sibling = prop_node;
}
}
}
return root;
}
// ============================================================================
// Tree Walking and Encoding
// ============================================================================
int32_t CalculateJump(
const PathTreeNode* node,
bool has_child,
bool has_sibling,
size_t sibling_offset
) {
if (!has_child && !has_sibling) {
return -2; // Leaf node
}
if (has_child && !has_sibling) {
return -1; // Only child follows
}
if (!has_child && has_sibling) {
return 0; // Only sibling follows
}
// Both child and sibling exist
// Return offset to sibling (positive value)
return static_cast<int32_t>(sibling_offset);
}
void WalkTreeDepthFirst(
PathTreeNode* node,
std::vector<PathIndex>& path_indexes,
std::vector<TokenIndex>& element_token_indexes,
std::vector<int32_t>& jumps,
std::vector<size_t>& sibling_offsets,
bool include_node = true // Whether to include this node in output
) {
if (node == nullptr) {
return;
}
size_t current_pos = 0;
bool has_child = (node->first_child != nullptr);
bool has_sibling = (node->next_sibling != nullptr);
if (include_node) {
// Record current position
current_pos = path_indexes.size();
// Add this node
path_indexes.push_back(node->path_index);
element_token_indexes.push_back(node->element_token_index);
// Placeholder for jump (will be filled in later if needed)
jumps.push_back(0);
// If we have both child and sibling, we need to track sibling offset
if (has_child && has_sibling) {
sibling_offsets.push_back(current_pos); // Mark for later update
}
}
// Process child first (depth-first)
size_t sibling_pos = 0;
if (has_child) {
WalkTreeDepthFirst(node->first_child, path_indexes, element_token_indexes, jumps, sibling_offsets, true);
// If we also have a sibling, record where it will be
if (has_sibling && include_node) {
sibling_pos = path_indexes.size();
}
}
if (include_node) {
// Calculate and set jump value
size_t offset_to_sibling = has_sibling ? (sibling_pos - current_pos) : 0;
jumps[current_pos] = CalculateJump(node, has_child, has_sibling, offset_to_sibling);
}
// Process sibling
if (has_sibling) {
WalkTreeDepthFirst(node->next_sibling, path_indexes, element_token_indexes, jumps, sibling_offsets, true);
}
}
CompressedPathTree EncodePathTree(const std::vector<SimplePath>& sorted_paths) {
CompressedPathTree result;
if (sorted_paths.empty()) {
return result;
}
// Build tree structure
auto root = BuildPathTree(sorted_paths, result.token_table);
if (!root) {
return result;
}
// Walk tree and generate arrays
std::vector<size_t> sibling_offsets;
// Start from root's children (root itself is implicit in the structure)
// But we need to add root as the first node
result.path_indexes.push_back(root->path_index);
result.element_token_indexes.push_back(root->element_token_index);
result.jumps.push_back(-1); // Root always has children (or is a leaf if no children)
if (root->first_child) {
// Process children
WalkTreeDepthFirst(root->first_child, result.path_indexes, result.element_token_indexes,
result.jumps, sibling_offsets, true);
// Update root's jump value
if (!root->first_child->next_sibling) {
result.jumps[0] = -1; // Only child
} else {
result.jumps[0] = -1; // Child follows (siblings are also children of root)
}
} else {
// No children - root is a leaf
result.jumps[0] = -2;
}
// Clean up tree (delete nodes)
std::function<void(PathTreeNode*)> delete_tree = [&](PathTreeNode* node) {
if (!node) return;
// Delete children
PathTreeNode* child = node->first_child;
while (child) {
PathTreeNode* next = child->next_sibling;
delete_tree(child);
delete child;
child = next;
}
};
delete_tree(root.get());
return result;
}
// ============================================================================
// Tree Decoding
// ============================================================================
std::vector<SimplePath> DecodePathTree(const CompressedPathTree& compressed) {
if (compressed.empty()) {
return {};
}
// Create a map from path_index to reconstructed path
std::map<PathIndex, SimplePath> path_map;
// Recursive decoder
std::function<void(size_t, std::string)> decode_recursive;
decode_recursive = [&](size_t idx, std::string current_prim) {
if (idx >= compressed.size()) {
return;
}
PathIndex path_idx = compressed.path_indexes[idx];
TokenIndex token_idx = compressed.element_token_indexes[idx];
int32_t jump = compressed.jumps[idx];
// Get element name
std::string element = compressed.token_table.GetToken(token_idx);
bool is_property = (token_idx < 0);
// Build current path
std::string prim_part = current_prim;
std::string prop_part;
if (is_property) {
// Property path - prim_part stays the same, prop_part is the element
prop_part = element;
} else {
// Prim path - build new prim path
if (element.empty()) {
// Root node
prim_part = "/";
} else if (current_prim == "/") {
prim_part = "/" + element;
} else if (current_prim.empty()) {
prim_part = "/" + element;
} else {
prim_part = current_prim + "/" + element;
}
}
// Store path if this node represents an actual path (not just a tree structure node)
// Nodes with path_index > 0 or the root (path_idx==0 and element.empty()) are actual paths
if (path_idx > 0 || (path_idx == 0 && element.empty())) {
path_map[path_idx] = SimplePath(prim_part, prop_part);
}
// Process according to jump value
if (jump == -2) {
// Leaf - done
return;
} else if (jump == -1) {
// Only child
// For prim nodes, child inherits the prim path
// For property nodes, this shouldn't happen (properties are leaves)
if (!is_property) {
decode_recursive(idx + 1, prim_part);
}
} else if (jump == 0) {
// Only sibling
// Sibling has the same parent, so use current_prim
decode_recursive(idx + 1, current_prim);
} else if (jump > 0) {
// Both child and sibling
// Child is next
if (!is_property) {
decode_recursive(idx + 1, prim_part);
} else {
decode_recursive(idx + 1, current_prim);
}
// Sibling is at offset (same parent)
decode_recursive(idx + jump, current_prim);
}
};
// Start decoding from root (index 0)
// Root starts with empty path
decode_recursive(0, "");
// Convert map to vector (sorted by path_index)
std::vector<SimplePath> result;
for (const auto& pair : path_map) {
result.push_back(pair.second);
}
return result;
}
} // namespace crate
} // namespace tinyusdz

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//
// Crate format PATHS tree encoding (v0.4.0+ compressed format)
// SPDX-License-Identifier: Apache 2.0
//
#pragma once
#include "simple-path.hh"
#include <vector>
#include <string>
#include <cstdint>
#include <map>
#include <memory>
namespace tinyusdz {
namespace crate {
///
/// Token index type
/// In real implementation, this would map to the token table
///
using TokenIndex = int32_t;
///
/// Path index into the original paths vector
///
using PathIndex = uint64_t;
///
/// Tree node representing a path element in the hierarchy
///
struct PathTreeNode {
std::string element_name; // Name of this element (e.g., "foo", "bar", "points")
TokenIndex element_token_index; // Token index for element name (negative for properties)
PathIndex path_index; // Index into original paths vector
bool is_property; // Is this a property element?
PathTreeNode* parent = nullptr;
PathTreeNode* first_child = nullptr;
PathTreeNode* next_sibling = nullptr;
PathTreeNode(const std::string& name, TokenIndex token_idx, PathIndex path_idx, bool is_prop)
: element_name(name), element_token_index(token_idx), path_index(path_idx), is_property(is_prop) {}
};
///
/// Token table for mapping strings to token indices
///
class TokenTable {
public:
TokenTable() : next_index_(0) {}
/// Get or create token index for a string
/// Properties use negative indices
TokenIndex GetOrCreateToken(const std::string& str, bool is_property);
/// Get token string from index
std::string GetToken(TokenIndex index) const;
/// Get all tokens
const std::map<std::string, TokenIndex>& GetTokens() const { return tokens_; }
/// Get reverse mapping
const std::map<TokenIndex, std::string>& GetReverseTokens() const { return reverse_tokens_; }
private:
std::map<std::string, TokenIndex> tokens_;
std::map<TokenIndex, std::string> reverse_tokens_;
TokenIndex next_index_;
};
///
/// Compressed path tree encoding result
///
struct CompressedPathTree {
std::vector<PathIndex> path_indexes; // Index into _paths vector
std::vector<TokenIndex> element_token_indexes; // Token for element (negative = property)
std::vector<int32_t> jumps; // Navigation: -2=leaf, -1=child, 0=sibling, >0=both
TokenTable token_table; // Token table used for encoding
size_t size() const { return path_indexes.size(); }
bool empty() const { return path_indexes.empty(); }
};
///
/// Build a hierarchical tree from sorted paths
///
/// Example:
/// ["/", "/World", "/World/Geom", "/World/Geom.points"]
///
/// Becomes tree:
/// / (root)
/// └─ World
/// └─ Geom
/// └─ .points (property)
///
std::unique_ptr<PathTreeNode> BuildPathTree(
const std::vector<SimplePath>& sorted_paths,
TokenTable& token_table
);
///
/// Encode path tree into compressed format (three parallel arrays)
///
/// Walks the tree in depth-first order and generates:
/// - pathIndexes[i]: index into original paths vector
/// - elementTokenIndexes[i]: token index for this element
/// - jumps[i]: navigation information
///
CompressedPathTree EncodePathTree(const std::vector<SimplePath>& sorted_paths);
///
/// Decode compressed path tree back to paths
///
/// Reconstructs paths from the three arrays by following jump instructions
///
std::vector<SimplePath> DecodePathTree(const CompressedPathTree& compressed);
///
/// Internal: Walk tree in depth-first order and populate arrays
///
void WalkTreeDepthFirst(
PathTreeNode* node,
std::vector<PathIndex>& path_indexes,
std::vector<TokenIndex>& element_token_indexes,
std::vector<int32_t>& jumps,
std::vector<size_t>& sibling_offsets // Positions that need sibling offset filled in
);
///
/// Internal: Calculate jump value for a node
///
int32_t CalculateJump(
const PathTreeNode* node,
bool has_child,
bool has_sibling,
size_t sibling_offset
);
} // namespace crate
} // namespace tinyusdz

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//
// Validation program to compare TinyUSDZ path sorting with OpenUSD SdfPath sorting
// SPDX-License-Identifier: Apache 2.0
//
#include "path-sort-api.hh"
// OpenUSD includes
#include "pxr/usd/sdf/path.h"
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
using namespace tinyusdz;
// Test case structure
struct TestCase {
std::string prim_part;
std::string prop_part;
std::string description;
TestCase(const std::string& prim, const std::string& prop, const std::string& desc)
: prim_part(prim), prop_part(prop), description(desc) {}
};
// Create test paths
std::vector<TestCase> GetTestCases() {
std::vector<TestCase> tests;
// Basic absolute paths
tests.push_back(TestCase("/", "", "Root path"));
tests.push_back(TestCase("/foo", "", "Single prim"));
tests.push_back(TestCase("/foo/bar", "", "Two level prim"));
tests.push_back(TestCase("/foo/bar/baz", "", "Three level prim"));
// Property paths
tests.push_back(TestCase("/foo", "prop", "Prim with property"));
tests.push_back(TestCase("/foo/bar", "prop", "Nested prim with property"));
tests.push_back(TestCase("/foo", "aaa", "Property aaa"));
tests.push_back(TestCase("/foo", "zzz", "Property zzz"));
// Alphabetic ordering tests
tests.push_back(TestCase("/aaa", "", "Path aaa"));
tests.push_back(TestCase("/bbb", "", "Path bbb"));
tests.push_back(TestCase("/zzz", "", "Path zzz"));
tests.push_back(TestCase("/aaa/bbb", "", "Path aaa/bbb"));
tests.push_back(TestCase("/aaa/ccc", "", "Path aaa/ccc"));
// Depth tests
tests.push_back(TestCase("/a", "", "Shallow path a"));
tests.push_back(TestCase("/a/b", "", "Path a/b"));
tests.push_back(TestCase("/a/b/c", "", "Path a/b/c"));
tests.push_back(TestCase("/a/b/c/d", "", "Deep path a/b/c/d"));
// Mixed tests
tests.push_back(TestCase("/World", "", "World prim"));
tests.push_back(TestCase("/World/Geom", "", "World/Geom"));
tests.push_back(TestCase("/World/Geom/mesh", "", "World/Geom/mesh"));
tests.push_back(TestCase("/World/Geom", "xformOp:transform", "World/Geom with xform"));
tests.push_back(TestCase("/World/Geom/mesh", "points", "mesh with points"));
tests.push_back(TestCase("/World/Geom/mesh", "normals", "mesh with normals"));
// Edge cases
tests.push_back(TestCase("/x", "", "Single char x"));
tests.push_back(TestCase("/x/y", "", "Single char x/y"));
tests.push_back(TestCase("/x/y/z", "", "Single char x/y/z"));
return tests;
}
bool ValidateSort() {
std::vector<TestCase> test_cases = GetTestCases();
std::cout << "Creating " << test_cases.size() << " test paths...\n" << std::endl;
// Create TinyUSDZ paths
std::vector<SimplePath> tiny_paths;
for (const auto& tc : test_cases) {
tiny_paths.push_back(SimplePath(tc.prim_part, tc.prop_part));
}
// Create OpenUSD paths
std::vector<pxr::SdfPath> usd_paths;
for (const auto& tc : test_cases) {
std::string path_str = tc.prim_part;
if (!tc.prop_part.empty()) {
path_str += "." + tc.prop_part;
}
usd_paths.push_back(pxr::SdfPath(path_str));
}
// Sort using TinyUSDZ implementation
std::vector<SimplePath> tiny_sorted = tiny_paths;
pathsort::SortSimplePaths(tiny_sorted);
// Sort using OpenUSD SdfPath
std::vector<pxr::SdfPath> usd_sorted = usd_paths;
std::sort(usd_sorted.begin(), usd_sorted.end());
// Compare results
std::cout << "Comparing sorted results...\n" << std::endl;
bool all_match = true;
for (size_t i = 0; i < tiny_sorted.size(); i++) {
std::string tiny_str = tiny_sorted[i].full_path_name();
std::string usd_str = usd_sorted[i].GetString();
bool match = (tiny_str == usd_str);
if (!match) {
all_match = false;
}
std::cout << "[" << i << "] "
<< (match ? "" : "")
<< " TinyUSDZ: " << tiny_str
<< " | OpenUSD: " << usd_str
<< std::endl;
}
std::cout << "\n" << std::string(60, '=') << std::endl;
if (all_match) {
std::cout << "SUCCESS: All paths sorted identically!" << std::endl;
} else {
std::cout << "FAILURE: Path sorting differs between implementations!" << std::endl;
}
std::cout << std::string(60, '=') << std::endl;
return all_match;
}
bool ValidatePairwiseComparison() {
std::cout << "\n\nPairwise Comparison Validation\n" << std::endl;
std::cout << std::string(60, '=') << std::endl;
std::vector<TestCase> test_cases = GetTestCases();
// Create paths
std::vector<SimplePath> tiny_paths;
std::vector<pxr::SdfPath> usd_paths;
for (const auto& tc : test_cases) {
tiny_paths.push_back(SimplePath(tc.prim_part, tc.prop_part));
std::string path_str = tc.prim_part;
if (!tc.prop_part.empty()) {
path_str += "." + tc.prop_part;
}
usd_paths.push_back(pxr::SdfPath(path_str));
}
int mismatches = 0;
int total_comparisons = 0;
// Compare every pair
for (size_t i = 0; i < tiny_paths.size(); i++) {
for (size_t j = 0; j < tiny_paths.size(); j++) {
if (i == j) continue;
total_comparisons++;
// TinyUSDZ comparison
int tiny_cmp = pathsort::CompareSimplePaths(tiny_paths[i], tiny_paths[j]);
bool tiny_less = tiny_cmp < 0;
// OpenUSD comparison
bool usd_less = usd_paths[i] < usd_paths[j];
if (tiny_less != usd_less) {
mismatches++;
std::cout << "MISMATCH: "
<< tiny_paths[i].full_path_name() << " vs "
<< tiny_paths[j].full_path_name()
<< " | TinyUSDZ: " << (tiny_less ? "less" : "not-less")
<< " | OpenUSD: " << (usd_less ? "less" : "not-less")
<< std::endl;
}
}
}
std::cout << "\nTotal comparisons: " << total_comparisons << std::endl;
std::cout << "Mismatches: " << mismatches << std::endl;
if (mismatches == 0) {
std::cout << "SUCCESS: All pairwise comparisons match!" << std::endl;
} else {
std::cout << "FAILURE: " << mismatches << " comparison mismatches found!" << std::endl;
}
return mismatches == 0;
}
int main() {
std::cout << "=" << std::string(60, '=') << std::endl;
std::cout << "TinyUSDZ Path Sorting Validation" << std::endl;
std::cout << "Comparing against OpenUSD SdfPath" << std::endl;
std::cout << "=" << std::string(60, '=') << "\n" << std::endl;
bool sort_valid = ValidateSort();
bool pairwise_valid = ValidatePairwiseComparison();
std::cout << "\n\n" << std::string(60, '=') << std::endl;
std::cout << "FINAL RESULT" << std::endl;
std::cout << std::string(60, '=') << std::endl;
std::cout << "Sort validation: " << (sort_valid ? "PASS" : "FAIL") << std::endl;
std::cout << "Pairwise validation: " << (pairwise_valid ? "PASS" : "FAIL") << std::endl;
std::cout << "Overall: " << (sort_valid && pairwise_valid ? "PASS" : "FAIL") << std::endl;
std::cout << std::string(60, '=') << std::endl;
return (sort_valid && pairwise_valid) ? 0 : 1;
}