mirror of
https://github.com/lighttransport/tinyusdz.git
synced 2026-01-18 01:11:17 +01:00
OptiX viewer project(W.I.P)
This commit is contained in:
174
examples/common/cuew/LICENSE
Normal file
174
examples/common/cuew/LICENSE
Normal file
@@ -0,0 +1,174 @@
|
||||
|
||||
Modified Apache 2.0 License
|
||||
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor
|
||||
and its affiliates, except as required to comply with Section 4(c) of
|
||||
the License and to reproduce the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
1757
examples/common/cuew/cuew.c
Normal file
1757
examples/common/cuew/cuew.c
Normal file
File diff suppressed because it is too large
Load Diff
3293
examples/common/cuew/cuew.h
Normal file
3293
examples/common/cuew/cuew.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -20,7 +20,9 @@
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
@@ -34,8 +36,8 @@
|
||||
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
@@ -53,16 +55,25 @@
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library.
|
||||
// Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||
// #define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.80 WIP
|
||||
// dear imgui, v1.82 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -32,7 +32,11 @@ Index of this file:
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
|
||||
#include "imgui_internal.h"
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
#include "misc/freetype/imgui_freetype.h"
|
||||
#endif
|
||||
|
||||
#include <stdio.h> // vsnprintf, sscanf, printf
|
||||
#if !defined(alloca)
|
||||
@@ -118,7 +122,7 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#endif
|
||||
|
||||
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
|
||||
#define STBRP_STATIC
|
||||
#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
|
||||
#define STBRP_SORT ImQsort
|
||||
@@ -131,8 +135,9 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
|
||||
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
|
||||
#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
|
||||
#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
|
||||
#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
|
||||
@@ -153,6 +158,7 @@ namespace IMGUI_STB_NAMESPACE
|
||||
#include "imstb_truetype.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
@@ -210,7 +216,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
||||
@@ -218,8 +224,6 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@@ -244,7 +248,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
|
||||
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
|
||||
@@ -272,7 +276,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
||||
@@ -280,8 +284,6 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@@ -335,7 +337,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
|
||||
@@ -343,8 +345,6 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@@ -374,19 +374,22 @@ ImDrawListSharedData::ImDrawListSharedData()
|
||||
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
|
||||
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
||||
}
|
||||
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||||
}
|
||||
|
||||
void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
|
||||
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
|
||||
{
|
||||
if (CircleSegmentMaxError == max_error)
|
||||
return;
|
||||
|
||||
IM_ASSERT(max_error > 0.0f);
|
||||
CircleSegmentMaxError = max_error;
|
||||
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
|
||||
{
|
||||
const float radius = i + 1.0f;
|
||||
const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
|
||||
CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
|
||||
const float radius = (float)i;
|
||||
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0);
|
||||
}
|
||||
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
||||
}
|
||||
|
||||
// Initialize before use in a new frame. We always have a command ready in the buffer.
|
||||
@@ -411,6 +414,7 @@ void ImDrawList::_ResetForNewFrame()
|
||||
_Path.resize(0);
|
||||
_Splitter.Clear();
|
||||
CmdBuffer.push_back(ImDrawCmd());
|
||||
_FringeScale = 1.0f;
|
||||
}
|
||||
|
||||
void ImDrawList::_ClearFreeMemory()
|
||||
@@ -542,6 +546,16 @@ void ImDrawList::_OnChangedVtxOffset()
|
||||
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
|
||||
}
|
||||
|
||||
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
|
||||
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||||
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
||||
}
|
||||
|
||||
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||||
void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
|
||||
{
|
||||
@@ -679,19 +693,20 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
{
|
||||
if (points_count < 2)
|
||||
return;
|
||||
|
||||
const bool closed = (flags & ImDrawFlags_Closed) != 0;
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > 1.0f);
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
// Anti-aliased stroke
|
||||
const float AA_SIZE = 1.0f;
|
||||
const float AA_SIZE = _FringeScale;
|
||||
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
||||
|
||||
// Thicknesses <1.0 should behave like thickness 1.0
|
||||
@@ -702,7 +717,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
// Do we want to draw this line using a texture?
|
||||
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
|
||||
// - If AA_SIZE is not 1.0f we cannot use the texture path.
|
||||
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
|
||||
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
|
||||
|
||||
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
|
||||
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
|
||||
@@ -944,7 +959,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
if (Flags & ImDrawListFlags_AntiAliasedFill)
|
||||
{
|
||||
// Anti-aliased Fill
|
||||
const float AA_SIZE = 1.0f;
|
||||
const float AA_SIZE = _FringeScale;
|
||||
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
||||
const int idx_count = (points_count - 2)*3 + points_count * 6;
|
||||
const int vtx_count = (points_count * 2);
|
||||
@@ -1015,36 +1030,93 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
|
||||
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
|
||||
{
|
||||
if (radius == 0.0f || a_min_of_12 > a_max_of_12)
|
||||
if (radius <= 0.0f)
|
||||
{
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min_sample <= a_max_sample);
|
||||
|
||||
// For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
|
||||
// but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
|
||||
#if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
|
||||
a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
|
||||
a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
|
||||
#endif
|
||||
// Calculate arc auto segment step size
|
||||
if (a_step <= 0)
|
||||
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
|
||||
|
||||
_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
|
||||
for (int a = a_min_of_12; a <= a_max_of_12; a++)
|
||||
// Make sure we never do steps larger than one quarter of the circle
|
||||
a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
|
||||
|
||||
// Normalize a_min_sample to always start lie in [0..IM_DRAWLIST_ARCFAST_SAMPLE_MAX] range.
|
||||
if (a_min_sample < 0)
|
||||
{
|
||||
const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
|
||||
_Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
|
||||
int normalized_sample = a_min_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
if (normalized_sample < 0)
|
||||
normalized_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
a_max_sample += (normalized_sample - a_min_sample);
|
||||
a_min_sample = normalized_sample;
|
||||
}
|
||||
|
||||
const int sample_range = a_max_sample - a_min_sample;
|
||||
const int a_next_step = a_step;
|
||||
|
||||
int samples = sample_range + 1;
|
||||
bool extra_max_sample = false;
|
||||
if (a_step > 1)
|
||||
{
|
||||
samples = sample_range / a_step + 1;
|
||||
const int overstep = sample_range % a_step;
|
||||
|
||||
if (overstep > 0)
|
||||
{
|
||||
extra_max_sample = true;
|
||||
samples++;
|
||||
|
||||
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
|
||||
// distribute first step range evenly between them by reducing first step size.
|
||||
if (sample_range > 0)
|
||||
a_step -= (a_step - overstep) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
_Path.resize(_Path.Size + samples);
|
||||
ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
|
||||
|
||||
int sample_index = a_min_sample;
|
||||
for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
|
||||
{
|
||||
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
|
||||
if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
|
||||
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
|
||||
const ImVec2 s = _Data->ArcFastVtx[sample_index];
|
||||
out_ptr->x = center.x + s.x * radius;
|
||||
out_ptr->y = center.y + s.y * radius;
|
||||
out_ptr++;
|
||||
}
|
||||
|
||||
if (extra_max_sample)
|
||||
{
|
||||
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
if (normalized_max_sample < 0)
|
||||
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
|
||||
const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
|
||||
out_ptr->x = center.x + s.x * radius;
|
||||
out_ptr->y = center.y + s.y * radius;
|
||||
out_ptr++;
|
||||
}
|
||||
|
||||
IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
|
||||
}
|
||||
|
||||
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
||||
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
||||
{
|
||||
if (radius == 0.0f)
|
||||
if (radius <= 0.0f)
|
||||
{
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min <= a_max);
|
||||
|
||||
// Note that we are adding a point at both a_min and a_max.
|
||||
// If you are trying to draw a full closed circle you don't want the overlapping points!
|
||||
@@ -1056,6 +1128,64 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
|
||||
}
|
||||
}
|
||||
|
||||
// 0: East, 3: South, 6: West, 9: North, 12: East
|
||||
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
|
||||
{
|
||||
if (radius <= 0.0f)
|
||||
{
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min_of_12 <= a_max_of_12);
|
||||
_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
|
||||
}
|
||||
|
||||
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
||||
{
|
||||
if (radius <= 0.0f)
|
||||
{
|
||||
_Path.push_back(center);
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(a_min <= a_max);
|
||||
|
||||
if (num_segments > 0)
|
||||
{
|
||||
_PathArcToN(center, radius, a_min, a_max, num_segments);
|
||||
return;
|
||||
}
|
||||
|
||||
// Automatic segment count
|
||||
if (radius <= _Data->ArcFastRadiusCutoff)
|
||||
{
|
||||
// We are going to use precomputed values for mid samples.
|
||||
// Determine first and last sample in lookup table that belong to the arc.
|
||||
const int a_min_sample = (int)ImCeil(IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f));
|
||||
const int a_max_sample = (int)( IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f));
|
||||
const int a_mid_samples = ImMax(a_max_sample - a_min_sample, 0);
|
||||
|
||||
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
||||
const bool a_emit_start = (a_min_segment_angle - a_min) > 0.0f;
|
||||
const bool a_emit_end = (a_max - a_max_segment_angle) > 0.0f;
|
||||
|
||||
_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
|
||||
if (a_emit_start)
|
||||
_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
|
||||
if (a_max_sample >= a_min_sample)
|
||||
_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
|
||||
if (a_emit_end)
|
||||
_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
|
||||
}
|
||||
else
|
||||
{
|
||||
const float arc_length = a_max - a_min;
|
||||
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
|
||||
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
|
||||
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
|
||||
{
|
||||
float u = 1.0f - t;
|
||||
@@ -1149,12 +1279,47 @@ void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3,
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
|
||||
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
|
||||
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
|
||||
{
|
||||
rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
|
||||
rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
|
||||
// ~0 --> ImDrawFlags_RoundCornersAll or 0
|
||||
if (flags == ~0)
|
||||
return ImDrawFlags_RoundCornersAll;
|
||||
|
||||
if (rounding <= 0.0f || rounding_corners == 0)
|
||||
// Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
|
||||
// 0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
|
||||
// 0x02 --> ImDrawFlags_RoundCornersTopRight
|
||||
// 0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
|
||||
// 0x04 --> ImDrawFlags_RoundCornersBotLeft
|
||||
// 0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
|
||||
// ...
|
||||
// 0x0F --> ImDrawFlags_RoundCornersAll or 0
|
||||
// (See all values in ImDrawCornerFlags_)
|
||||
if (flags >= 0x01 && flags <= 0x0F)
|
||||
return (flags << 4);
|
||||
|
||||
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
#endif
|
||||
|
||||
// If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
|
||||
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
flags = FixRectCornerFlags(flags);
|
||||
rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f);
|
||||
rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f ) - 1.0f);
|
||||
|
||||
if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
PathLineTo(a);
|
||||
PathLineTo(ImVec2(b.x, a.y));
|
||||
@@ -1163,10 +1328,10 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDr
|
||||
}
|
||||
else
|
||||
{
|
||||
const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
|
||||
const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
|
||||
const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
|
||||
const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
|
||||
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
|
||||
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
|
||||
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
|
||||
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
|
||||
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
|
||||
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
|
||||
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
|
||||
@@ -1180,36 +1345,36 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, false, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, true, thickness);
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (rounding > 0.0f)
|
||||
{
|
||||
PathRect(p_min, p_max, rounding, rounding_corners);
|
||||
PathFillConvex(col);
|
||||
}
|
||||
else
|
||||
if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
PrimReserve(6, 4);
|
||||
PrimRect(p_min, p_max, col);
|
||||
}
|
||||
else
|
||||
{
|
||||
PathRect(p_min, p_max, rounding, flags);
|
||||
PathFillConvex(col);
|
||||
}
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
@@ -1237,7 +1402,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1260,7 +1425,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1283,11 +1448,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
if (num_segments <= 0)
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)radius - 1;
|
||||
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||||
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
||||
num_segments = _CalcCircleAutoSegmentCount(radius);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1301,7 +1462,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
|
||||
else
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1313,11 +1474,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col,
|
||||
if (num_segments <= 0)
|
||||
{
|
||||
// Automatic segment count
|
||||
const int radius_idx = (int)radius - 1;
|
||||
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
||||
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
||||
else
|
||||
num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
||||
num_segments = _CalcCircleAutoSegmentCount(radius);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1343,7 +1500,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, true, thickness);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1366,7 +1523,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, false, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1377,7 +1534,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, false, thickness);
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -1446,23 +1603,24 @@ void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, con
|
||||
PopTextureID();
|
||||
}
|
||||
|
||||
void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
|
||||
void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
|
||||
if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
|
||||
flags = FixRectCornerFlags(flags);
|
||||
if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
||||
{
|
||||
AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
|
||||
return;
|
||||
}
|
||||
|
||||
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
|
||||
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
||||
if (push_texture_id)
|
||||
PushTextureID(user_texture_id);
|
||||
|
||||
int vert_start_idx = VtxBuffer.Size;
|
||||
PathRect(p_min, p_max, rounding, rounding_corners);
|
||||
PathRect(p_min, p_max, rounding, flags);
|
||||
PathFillConvex(col);
|
||||
int vert_end_idx = VtxBuffer.Size;
|
||||
ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
|
||||
@@ -1715,25 +1873,13 @@ void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int ve
|
||||
|
||||
ImFontConfig::ImFontConfig()
|
||||
{
|
||||
FontData = NULL;
|
||||
FontDataSize = 0;
|
||||
memset(this, 0, sizeof(*this));
|
||||
FontDataOwnedByAtlas = true;
|
||||
FontNo = 0;
|
||||
SizePixels = 0.0f;
|
||||
OversampleH = 3; // FIXME: 2 may be a better default?
|
||||
OversampleV = 1;
|
||||
PixelSnapH = false;
|
||||
GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
|
||||
GlyphOffset = ImVec2(0.0f, 0.0f);
|
||||
GlyphRanges = NULL;
|
||||
GlyphMinAdvanceX = 0.0f;
|
||||
GlyphMaxAdvanceX = FLT_MAX;
|
||||
MergeMode = false;
|
||||
RasterizerFlags = 0x00;
|
||||
RasterizerMultiply = 1.0f;
|
||||
EllipsisChar = (ImWchar)-1;
|
||||
memset(Name, 0, sizeof(Name));
|
||||
DstFont = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1790,17 +1936,8 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
|
||||
|
||||
ImFontAtlas::ImFontAtlas()
|
||||
{
|
||||
Locked = false;
|
||||
Flags = ImFontAtlasFlags_None;
|
||||
TexID = (ImTextureID)NULL;
|
||||
TexDesiredWidth = 0;
|
||||
memset(this, 0, sizeof(*this));
|
||||
TexGlyphPadding = 1;
|
||||
|
||||
TexPixelsAlpha8 = NULL;
|
||||
TexPixelsRGBA32 = NULL;
|
||||
TexWidth = TexHeight = 0;
|
||||
TexUvScale = ImVec2(0.0f, 0.0f);
|
||||
TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
||||
PackIdMouseCursors = PackIdLines = -1;
|
||||
}
|
||||
|
||||
@@ -1841,6 +1978,7 @@ void ImFontAtlas::ClearTexData()
|
||||
IM_FREE(TexPixelsRGBA32);
|
||||
TexPixelsAlpha8 = NULL;
|
||||
TexPixelsRGBA32 = NULL;
|
||||
TexPixelsUseColors = false;
|
||||
}
|
||||
|
||||
void ImFontAtlas::ClearFonts()
|
||||
@@ -2086,7 +2224,26 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou
|
||||
bool ImFontAtlas::Build()
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
return ImFontAtlasBuildWithStbTruetype(this);
|
||||
|
||||
// Select builder
|
||||
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
|
||||
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
|
||||
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
|
||||
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
|
||||
const ImFontBuilderIO* builder_io = FontBuilderIO;
|
||||
if (builder_io == NULL)
|
||||
{
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
builder_io = ImGuiFreeType::GetBuilderForFreeType();
|
||||
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
|
||||
builder_io = ImFontAtlasGetBuilderForStbTruetype();
|
||||
#else
|
||||
IM_ASSERT(0); // Invalid Build function
|
||||
#endif
|
||||
}
|
||||
|
||||
// Build
|
||||
return builder_io->FontBuilder_Build(this);
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
|
||||
@@ -2106,6 +2263,7 @@ void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsig
|
||||
data[i] = table[data[i]];
|
||||
}
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
||||
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
||||
struct ImFontBuildSrcData
|
||||
@@ -2143,7 +2301,7 @@ static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>*
|
||||
out->push_back((int)(((it - it_begin) << 5) + bit_n));
|
||||
}
|
||||
|
||||
bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
{
|
||||
IM_ASSERT(atlas->ConfigData.Size > 0);
|
||||
|
||||
@@ -2176,10 +2334,11 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
||||
if (cfg.DstFont == atlas->Fonts[output_i])
|
||||
src_tmp.DstIndex = output_i;
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
||||
if (src_tmp.DstIndex == -1)
|
||||
{
|
||||
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
||||
return false;
|
||||
|
||||
}
|
||||
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
|
||||
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
|
||||
IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
|
||||
@@ -2395,6 +2554,15 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
return true;
|
||||
}
|
||||
|
||||
const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
|
||||
{
|
||||
static ImFontBuilderIO io;
|
||||
io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
|
||||
return &io;
|
||||
}
|
||||
|
||||
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
||||
{
|
||||
if (!font_config->MergeMode)
|
||||
@@ -2437,7 +2605,7 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa
|
||||
}
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
||||
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
||||
{
|
||||
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
||||
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
||||
@@ -2447,6 +2615,16 @@ void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y,
|
||||
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
|
||||
}
|
||||
|
||||
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
|
||||
{
|
||||
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
||||
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
||||
unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
|
||||
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
|
||||
for (int off_x = 0; off_x < w; off_x++)
|
||||
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
|
||||
}
|
||||
|
||||
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||
{
|
||||
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
|
||||
@@ -2459,15 +2637,30 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
||||
IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
||||
const int x_for_white = r->X;
|
||||
const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
||||
ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
||||
ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
||||
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
|
||||
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Render 4 white pixels
|
||||
IM_ASSERT(r->Width == 2 && r->Height == 2);
|
||||
const int offset = (int)r->X + (int)r->Y * w;
|
||||
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
|
||||
}
|
||||
}
|
||||
atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
|
||||
}
|
||||
@@ -2490,10 +2683,30 @@ static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
||||
|
||||
// Write each slice
|
||||
IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
|
||||
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
memset(write_ptr, 0x00, pad_left);
|
||||
memset(write_ptr + pad_left, 0xFF, line_width);
|
||||
memset(write_ptr + pad_left + line_width, 0x00, pad_right);
|
||||
if (atlas->TexPixelsAlpha8 != NULL)
|
||||
{
|
||||
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
for (unsigned int i = 0; i < pad_left; i++)
|
||||
*(write_ptr + i) = 0x00;
|
||||
|
||||
for (unsigned int i = 0; i < line_width; i++)
|
||||
*(write_ptr + pad_left + i) = 0xFF;
|
||||
|
||||
for (unsigned int i = 0; i < pad_right; i++)
|
||||
*(write_ptr + pad_left + line_width + i) = 0x00;
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
|
||||
for (unsigned int i = 0; i < pad_left; i++)
|
||||
*(write_ptr + i) = IM_COL32_BLACK_TRANS;
|
||||
|
||||
for (unsigned int i = 0; i < line_width; i++)
|
||||
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
|
||||
|
||||
for (unsigned int i = 0; i < pad_right; i++)
|
||||
*(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
|
||||
}
|
||||
|
||||
// Calculate UVs for this line
|
||||
ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
|
||||
@@ -2528,7 +2741,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
||||
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
||||
{
|
||||
// Render into our custom data blocks
|
||||
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
|
||||
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
|
||||
ImFontAtlasBuildRenderDefaultTexData(atlas);
|
||||
ImFontAtlasBuildRenderLinesTexData(atlas);
|
||||
|
||||
@@ -3010,6 +3223,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
|
||||
ImFontGlyph& glyph = Glyphs.back();
|
||||
glyph.Codepoint = (unsigned int)codepoint;
|
||||
glyph.Visible = (x0 != x1) && (y0 != y1);
|
||||
glyph.Colored = false;
|
||||
glyph.X0 = x0;
|
||||
glyph.Y0 = y0;
|
||||
glyph.X1 = x1;
|
||||
@@ -3260,6 +3474,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
const ImFontGlyph* glyph = FindGlyph(c);
|
||||
if (!glyph || !glyph->Visible)
|
||||
return;
|
||||
if (glyph->Colored)
|
||||
col |= ~IM_COL32_A_MASK;
|
||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||
pos.x = IM_FLOOR(pos.x);
|
||||
pos.y = IM_FLOOR(pos.y);
|
||||
@@ -3322,6 +3538,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
||||
unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
|
||||
|
||||
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
||||
|
||||
while (s < text_end)
|
||||
{
|
||||
if (word_wrap_enabled)
|
||||
@@ -3427,14 +3645,17 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
}
|
||||
}
|
||||
|
||||
// Support for untinted glyphs
|
||||
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
|
||||
|
||||
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
||||
{
|
||||
idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
|
||||
idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
|
||||
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
||||
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
||||
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
||||
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
||||
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
||||
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
||||
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
||||
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
||||
vtx_write += 4;
|
||||
vtx_current_idx += 4;
|
||||
idx_write += 6;
|
||||
@@ -3461,10 +3682,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
// - RenderBullet()
|
||||
// - RenderCheckMark()
|
||||
// - RenderMouseCursor()
|
||||
// - RenderArrowDockMenu()
|
||||
// - RenderArrowPointingAt()
|
||||
// - RenderRectFilledRangeH()
|
||||
// - RenderRectFilledWithHole()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Function in need of a redesign (legacy mess)
|
||||
// - RenderColorRectWithAlphaCheckerboard()
|
||||
@@ -3519,7 +3738,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, false, thickness);
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
|
||||
@@ -3556,14 +3775,6 @@ void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half
|
||||
}
|
||||
}
|
||||
|
||||
// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
|
||||
// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
|
||||
void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
|
||||
{
|
||||
draw_list->AddRectFilled(p_min + ImVec2(sz * 0.10f, sz * 0.15f), p_min + ImVec2(sz * 0.70f, sz * 0.30f), col);
|
||||
RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.40f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
|
||||
}
|
||||
|
||||
static inline float ImAcos01(float x)
|
||||
{
|
||||
if (x <= 0.0f) return IM_PI * 0.5f;
|
||||
@@ -3639,27 +3850,29 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
|
||||
const bool fill_R = (inner.Max.x < outer.Max.x);
|
||||
const bool fill_U = (inner.Min.y > outer.Min.y);
|
||||
const bool fill_D = (inner.Max.y < outer.Max.y);
|
||||
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
|
||||
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
|
||||
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
|
||||
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
|
||||
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
|
||||
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
|
||||
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
|
||||
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
|
||||
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
|
||||
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
|
||||
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
|
||||
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
|
||||
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
|
||||
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
|
||||
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
|
||||
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
||||
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
|
||||
// FIXME: uses ImGui::GetColorU32
|
||||
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
|
||||
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
|
||||
{
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags = ImDrawFlags_RoundCornersDefault_;
|
||||
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
||||
{
|
||||
ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
||||
ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
||||
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
|
||||
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
|
||||
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
|
||||
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
|
||||
|
||||
int yi = 0;
|
||||
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
||||
@@ -3672,17 +3885,19 @@ void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p
|
||||
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
||||
if (x2 <= x1)
|
||||
continue;
|
||||
int rounding_corners_flags_cell = 0;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
|
||||
rounding_corners_flags_cell &= rounding_corners_flags;
|
||||
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
||||
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
|
||||
|
||||
// Combine flags
|
||||
cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
|
||||
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
|
||||
draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
101
examples/optixviewer/CMakeLists.txt
Normal file
101
examples/optixviewer/CMakeLists.txt
Normal file
@@ -0,0 +1,101 @@
|
||||
# Assume this project is a root project
|
||||
cmake_minimum_required(VERSION 3.5.1)
|
||||
|
||||
set(BUILD_TARGET "usdz_optixview")
|
||||
|
||||
project(${BUILD_TARGET} CXX)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
set(DEFAULT_OPTIX_INSTALL_DIR "C:/ProgramData/NVIDIA Corporation/OptiX SDK 7.2.0/")
|
||||
else()
|
||||
set(DEFAULT_OPTIX_INSTALL_DIR "$HOME/NVIDIA-OptiX-SDK-7.2.0-linux64-x86_64/")
|
||||
endif()
|
||||
|
||||
set(OptiX_INSTALL_DIR ${DEFAULT_OPTIX_INSTALL_DIR} CACHE PATH "Path to OptiX installed location.")
|
||||
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
if(WIN32)
|
||||
# nothing.
|
||||
elseif(APPLE)
|
||||
find_library(COCOA Cocoa REQUIRED)
|
||||
else()
|
||||
find_package(X11 REQUIRED)
|
||||
endif()
|
||||
|
||||
set(SOURCES
|
||||
main.cc
|
||||
#render.cc
|
||||
#render-config.cc
|
||||
|
||||
# tinyusdz
|
||||
../../src/tinyusdz.cc
|
||||
../../src/integerCoding.cpp
|
||||
../../src/pxrLZ4/lz4.cpp
|
||||
../../src/lz4-compression.cc
|
||||
)
|
||||
|
||||
set(GUI_SOURCES
|
||||
../common/trackball.cc
|
||||
../common/matrix.cc
|
||||
../common/imgui/imgui.cpp
|
||||
../common/imgui/imgui_draw.cpp
|
||||
../common/imgui/imgui_tables.cpp
|
||||
../common/imgui/imgui_widgets.cpp
|
||||
../common/imgui/imgui_impl_glfw.cpp
|
||||
../common/imgui/imgui_impl_opengl2.cpp
|
||||
../common/glad/src/glad.c
|
||||
../common/cuew/cuew.c
|
||||
)
|
||||
|
||||
# local [glfw3]
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE INTERNAL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE INTERNAL "" FORCE)
|
||||
set(GLFW_BUILD_DOCS OFF CACHE INTERNAL "" FORCE)
|
||||
set(GLFW_INSTALL OFF CACHE INTERNAL "" FORCE)
|
||||
#option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/../common/glfw-3.3.2" glfw-3.3.2 EXCLUDE_FROM_ALL)
|
||||
|
||||
add_executable(${BUILD_TARGET} ${SOURCES} ${GUI_SOURCES})
|
||||
|
||||
# local glad
|
||||
target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/glad/include")
|
||||
|
||||
|
||||
target_include_directories(${BUILD_TARGET} PUBLIC ${OPENGL_INCLUDE_DIR})
|
||||
|
||||
if (UNIX)
|
||||
target_include_directories(${BUILD_TARGET} PUBLIC ${X11_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common")
|
||||
target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/imgui")
|
||||
|
||||
# tinyusdz dir
|
||||
target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../../src/")
|
||||
|
||||
target_link_libraries(
|
||||
${BUILD_TARGET}
|
||||
${OPENGL_LIBRARIES}
|
||||
glfw
|
||||
${CMAKE_DL_LIBS}
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
# nothing.
|
||||
elseif(APPLE)
|
||||
target_link_libraries(
|
||||
${BUILD_TARGET}
|
||||
${COCOA}
|
||||
)
|
||||
else()
|
||||
target_link_libraries(
|
||||
${BUILD_TARGET}
|
||||
${X11_LIBRARIES}
|
||||
)
|
||||
endif()
|
||||
|
||||
source_group("Source Files" FILES ${SOURCES})
|
||||
20
examples/optixviewer/README.md
Normal file
20
examples/optixviewer/README.md
Normal file
@@ -0,0 +1,20 @@
|
||||
# OptiX viewer
|
||||
|
||||
## Requirements
|
||||
|
||||
* OptiX 7.2 or later
|
||||
* NVIDIA GPU
|
||||
* Visual Studio 2019(Windows)
|
||||
|
||||
## Build on Windows
|
||||
|
||||
Edit path to OptiX in vcsetup-2019.bat if required.
|
||||
|
||||
```
|
||||
> vcsetup-2019.bat
|
||||
```
|
||||
|
||||
## Build on Linux
|
||||
|
||||
T.B.W.
|
||||
|
||||
396
examples/optixviewer/main.cc
Normal file
396
examples/optixviewer/main.cc
Normal file
@@ -0,0 +1,396 @@
|
||||
// glad must be included before glfw3.h
|
||||
#include <glad/glad.h>
|
||||
//
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <atomic> // C++11
|
||||
#include <cassert>
|
||||
#include <chrono> // C++11
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <mutex> // C++11
|
||||
#include <thread> // C++11
|
||||
#include <algorithm>
|
||||
|
||||
// common
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl2.h"
|
||||
#include "tinyusdz.hh"
|
||||
#include "trackball.h"
|
||||
#include "cuew/cuew.h"
|
||||
|
||||
struct GUIContext {
|
||||
enum AOV {
|
||||
AOV_COLOR = 0,
|
||||
AOV_NORMAL,
|
||||
AOV_POSITION,
|
||||
AOV_DEPTH,
|
||||
AOV_TEXCOORD,
|
||||
AOV_VARYCOORD,
|
||||
AOV_VERTEXCOLOR
|
||||
};
|
||||
AOV aov{AOV_COLOR};
|
||||
|
||||
int width = 1024;
|
||||
int height = 768;
|
||||
|
||||
int mouse_x = -1;
|
||||
int mouse_y = -1;
|
||||
|
||||
bool mouse_left_down = false;
|
||||
bool shift_pressed = false;
|
||||
bool ctrl_pressed = false;
|
||||
bool tab_pressed = false;
|
||||
|
||||
float curr_quat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
float prev_quat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
std::array<float, 3> eye = {0.0f, 0.0f, 5.0f};
|
||||
std::array<float, 3> lookat = {0.0f, 0.0f, 0.0f};
|
||||
std::array<float, 3> up = {0.0f, 1.0f, 0.0f};
|
||||
};
|
||||
|
||||
GUIContext gCtx;
|
||||
|
||||
// --- glfw ----------------------------------------------------
|
||||
|
||||
static void error_callback(int error, const char* description) {
|
||||
std::cerr << "GLFW Error : " << error << ", " << description << std::endl;
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
int mods) {
|
||||
(void)scancode;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureKeyboard) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((key == GLFW_KEY_LEFT_SHIFT) || (key == GLFW_KEY_RIGHT_SHIFT)) {
|
||||
auto* param =
|
||||
reinterpret_cast<GUIContext*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
param->shift_pressed = (action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
if ((key == GLFW_KEY_LEFT_CONTROL) || (key == GLFW_KEY_RIGHT_CONTROL)) {
|
||||
auto* param =
|
||||
reinterpret_cast<GUIContext*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
param->ctrl_pressed = (action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
if (key == GLFW_KEY_Q && action == GLFW_PRESS && (mods & GLFW_MOD_CONTROL)) {
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static void mouse_move_callback(GLFWwindow* window, double x, double y) {
|
||||
auto param = reinterpret_cast<GUIContext*>(glfwGetWindowUserPointer(window));
|
||||
assert(param);
|
||||
|
||||
if (param->mouse_left_down) {
|
||||
float w = static_cast<float>(param->width);
|
||||
float h = static_cast<float>(param->height);
|
||||
|
||||
float x_offset = param->width - w;
|
||||
float y_offset = param->height - h;
|
||||
|
||||
if (param->ctrl_pressed) {
|
||||
const float dolly_scale = 0.1f;
|
||||
param->eye[2] += dolly_scale * (param->mouse_y - static_cast<float>(y));
|
||||
param->lookat[2] +=
|
||||
dolly_scale * (param->mouse_y - static_cast<float>(y));
|
||||
} else if (param->shift_pressed) {
|
||||
const float trans_scale = 0.02f;
|
||||
param->eye[0] += trans_scale * (param->mouse_x - static_cast<float>(x));
|
||||
param->eye[1] -= trans_scale * (param->mouse_y - static_cast<float>(y));
|
||||
param->lookat[0] +=
|
||||
trans_scale * (param->mouse_x - static_cast<float>(x));
|
||||
param->lookat[1] -=
|
||||
trans_scale * (param->mouse_y - static_cast<float>(y));
|
||||
|
||||
} else {
|
||||
// Adjust y.
|
||||
trackball(param->prev_quat,
|
||||
(2.f * (param->mouse_x - x_offset) - w) / static_cast<float>(w),
|
||||
(h - 2.f * (param->mouse_y - y_offset)) / static_cast<float>(h),
|
||||
(2.f * (static_cast<float>(x) - x_offset) - w) /
|
||||
static_cast<float>(w),
|
||||
(h - 2.f * (static_cast<float>(y) - y_offset)) /
|
||||
static_cast<float>(h));
|
||||
add_quats(param->prev_quat, param->curr_quat, param->curr_quat);
|
||||
}
|
||||
}
|
||||
|
||||
param->mouse_x = static_cast<int>(x);
|
||||
param->mouse_y = static_cast<int>(y);
|
||||
}
|
||||
|
||||
static void mouse_button_callback(GLFWwindow* window, int button, int action,
|
||||
int mods) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto param = reinterpret_cast<GUIContext*>(glfwGetWindowUserPointer(window));
|
||||
assert(param);
|
||||
|
||||
// left button
|
||||
if (button == 0) {
|
||||
if (action) {
|
||||
param->mouse_left_down = true;
|
||||
trackball(param->prev_quat, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
} else {
|
||||
param->mouse_left_down = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void resize_callback(GLFWwindow* window, int width, int height) {
|
||||
auto param = reinterpret_cast<GUIContext*>(glfwGetWindowUserPointer(window));
|
||||
assert(param);
|
||||
|
||||
param->width = width;
|
||||
param->height = height;
|
||||
}
|
||||
|
||||
// ------------------------------------------------
|
||||
|
||||
namespace {
|
||||
|
||||
static void DrawGeomMesh(tinyusdz::GeomMesh& mesh) {}
|
||||
|
||||
static void DrawNode(const tinyusdz::Scene& scene, const tinyusdz::Node& node) {
|
||||
if (node.type == tinyusdz::NODE_TYPE_XFORM) {
|
||||
const tinyusdz::Xform& xform = scene.xforms.at(node.index);
|
||||
glPushMatrix();
|
||||
|
||||
tinyusdz::Matrix4d matrix = xform.GetMatrix();
|
||||
glMultMatrixd(reinterpret_cast<const double*>(&(matrix.m)));
|
||||
}
|
||||
|
||||
for (const auto& child : node.children) {
|
||||
if ((child.index >= 0) && (child.index < scene.nodes.size())) {
|
||||
DrawNode(scene, scene.nodes.at(size_t(child.index)));
|
||||
}
|
||||
}
|
||||
|
||||
if (node.type == tinyusdz::NODE_TYPE_XFORM) {
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
static void Proc(const tinyusdz::Scene &scene)
|
||||
{
|
||||
std::cout << "num geom_meshes = " << scene.geom_meshes.size();
|
||||
|
||||
for (auto &mesh : scene.geom_meshes) {
|
||||
}
|
||||
}
|
||||
|
||||
static std::string GetFileExtension(const std::string &filename) {
|
||||
if (filename.find_last_of(".") != std::string::npos)
|
||||
return filename.substr(filename.find_last_of(".") + 1);
|
||||
return "";
|
||||
}
|
||||
|
||||
static std::string str_tolower(std::string s) {
|
||||
std::transform(s.begin(), s.end(), s.begin(),
|
||||
// static_cast<int(*)(int)>(std::tolower) // wrong
|
||||
// [](int c){ return std::tolower(c); } // wrong
|
||||
// [](char c){ return std::tolower(c); } // wrong
|
||||
[](unsigned char c) { return std::tolower(c); } // correct
|
||||
);
|
||||
return s;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
|
||||
// Setup window
|
||||
glfwSetErrorCallback(error_callback);
|
||||
if (!glfwInit()) {
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
std::string filename = "../../../models/suzanne.usdc";
|
||||
|
||||
if (argc > 1) {
|
||||
filename = std::string(argv[1]);
|
||||
}
|
||||
|
||||
std::cout << "Loading file " << filename << "\n";
|
||||
std::string ext = str_tolower(GetFileExtension(filename));
|
||||
|
||||
std::string warn;
|
||||
std::string err;
|
||||
tinyusdz::Scene scene;
|
||||
|
||||
if (ext.compare("usdz") == 0) {
|
||||
std::cout << "usdz\n";
|
||||
bool ret = tinyusdz::LoadUSDZFromFile(filename, &scene, &warn, &err);
|
||||
if (!warn.empty()) {
|
||||
std::cerr << "WARN : " << warn << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
if (!err.empty()) {
|
||||
std::cerr << "ERR : " << err << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
std::cerr << "Failed to load USDZ file: " << filename << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
} else { // assume usdc
|
||||
bool ret = tinyusdz::LoadUSDCFromFile(filename, &scene, &warn, &err);
|
||||
if (!warn.empty()) {
|
||||
std::cerr << "WARN : " << warn << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
if (!err.empty()) {
|
||||
std::cerr << "ERR : " << err << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
std::cerr << "Failed to load USDC file: " << filename << "\n";
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
Proc(scene);
|
||||
|
||||
#ifdef _DEBUG_OPENGL
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
|
||||
#endif
|
||||
|
||||
//// Create a GLES 3.0 context
|
||||
// glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
// glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
// glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
// glfwWindowHint(GLFW_SAMPLES, 16);
|
||||
// glfwWindowHint(GLFW_DOUBLEBUFFER, GL_TRUE);
|
||||
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,
|
||||
GL_TRUE); // It looks this is important on macOS.
|
||||
#endif
|
||||
|
||||
GLFWwindow* window{nullptr};
|
||||
window = glfwCreateWindow(gCtx.width, gCtx.height, "Simple USDZ GL viewer",
|
||||
nullptr, nullptr);
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
if (!gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress))) {
|
||||
std::cerr << "Failed to load OpenGL functions with gladLoadGL\n";
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
std::cout << "OpenGL " << GLVersion.major << '.' << GLVersion.minor << '\n';
|
||||
|
||||
if (GLVersion.major < 2) {
|
||||
std::cerr << "OpenGL 2. or later should be available." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
#ifdef _DEBUG_OPENGL
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glDebugMessageCallback(reinterpret_cast<GLDEBUGPROC>(glDebugOutput), nullptr);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr,
|
||||
GL_TRUE);
|
||||
#endif
|
||||
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
|
||||
GUIContext gui_ctx;
|
||||
|
||||
glfwSetWindowUserPointer(window, &gui_ctx);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetCursorPosCallback(window, mouse_move_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetFramebufferSizeCallback(window, resize_callback);
|
||||
|
||||
bool done = false;
|
||||
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
|
||||
int display_w, display_h;
|
||||
ImVec4 clear_color = {0.1f, 0.18f, 0.3f, 1.0f};
|
||||
|
||||
while (!done) {
|
||||
glfwPollEvents();
|
||||
ImGui_ImplOpenGL2_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::Begin("Bora");
|
||||
ImGui::Button("muda");
|
||||
ImGui::End();
|
||||
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Draw scene
|
||||
if ((scene.default_root_node >= 0) && (scene.default_root_node < scene.nodes.size())) {
|
||||
DrawNode(scene, scene.nodes[scene.default_root_node]);
|
||||
} else {
|
||||
static bool printed = false;
|
||||
if (!printed) {
|
||||
std::cerr << "USD scene does not contain root node. or has invalid root node ID\n";
|
||||
std::cerr << " # of nodes in the scene: " << scene.nodes.size() << "\n";
|
||||
std::cerr << " scene.default_root_node: " << scene.default_root_node << "\n";
|
||||
printed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Imgui
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glFlush();
|
||||
|
||||
static int frameCount = 0;
|
||||
static double currentTime = glfwGetTime();
|
||||
static double previousTime = currentTime;
|
||||
static char title[256];
|
||||
|
||||
frameCount++;
|
||||
currentTime = glfwGetTime();
|
||||
const auto deltaTime = currentTime - previousTime;
|
||||
if (deltaTime >= 1.0) {
|
||||
sprintf(title, "Simple GL USDZ viewer [%dFPS]", frameCount);
|
||||
glfwSetWindowTitle(window, title);
|
||||
frameCount = 0;
|
||||
previousTime = currentTime;
|
||||
}
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
done = glfwWindowShouldClose(window);
|
||||
};
|
||||
|
||||
ImGui_ImplOpenGL2_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
4
examples/optixviewer/vcsetup-2019.bat
Normal file
4
examples/optixviewer/vcsetup-2019.bat
Normal file
@@ -0,0 +1,4 @@
|
||||
rmdir /s /q build
|
||||
mkdir build
|
||||
|
||||
cmake -G "Visual Studio 16 2019" -A x64 -Bbuild -H.
|
||||
Reference in New Issue
Block a user