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With clockwise mode, we introduced ".vert" and ".frag" files and started sharing the main vertex shaders with multiple fragment shaders. This PR is a cleanup that removes redundant code and moves the clockwiseAtomic shaders to that same system. clockwiseAtomic shaders also work out paint colors via varyings now instead of storage buffers, which seems better but doesn't register a difference in performance.
2 lines
41 B
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2 lines
41 B
Plaintext
85c5519c6ec1b73ef7b9cf149084eb16779f771f
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