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Similar to Android: https://github.com/rive-app/rive/pull/8725 With changes from Option C, the C++ runtime will report that an animation should not continue if advancing by 0. This causes the iOS advance logic to break, and if stopping / pausing and then playing, the advance by 0 will continually return false, not allowing an animation to play again. Diffs= d527114521 Force advancing on iOS if advancing by 0 (#8766) Co-authored-by: David Skuza <david@rive.app>
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