Files
rive-ios/Tests/RiveDelegatesTest.swift
dskuza 1b5de5fbba Force advancing on iOS if advancing by 0
Similar to Android: https://github.com/rive-app/rive/pull/8725

With changes from Option C, the C++ runtime will report that an animation should not continue if advancing by 0. This causes the iOS advance logic to break, and if stopping / pausing and then playing, the advance by 0 will continually return false, not allowing an animation to play again.

Diffs=
d527114521 Force advancing on iOS if advancing by 0 (#8766)

Co-authored-by: David Skuza <david@rive.app>
2024-12-19 15:09:27 +00:00

17 KiB