adding blend mode notes

This commit is contained in:
Maxwell Talbot
2021-06-11 18:42:37 +01:00
parent b75bfc2a80
commit dca8190591
3 changed files with 12 additions and 0 deletions

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@@ -219,3 +219,15 @@ or attach it later
```swift ```swift
view.loopDelegate = delegate view.loopDelegate = delegate
``` ```
## Blend modes
Rive allows the artist to set blend modes on shapes to determine how they are to be merged with the rest of the animation.
Each runtime is supporting the various blend modes natively, this means that there are some discrepancies in how blend modes end up being applied, we have a test file that is shipped inside the application that highlights the differences.
For ios, hue and saturation blend modes do not match the original.
Original | iOS |
:-------------------------:|:-------------------------:
![Source](images/editor.png ) | ![iOS](images/ios.png)

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