Initial commit of the iOS runtime

This commit is contained in:
Matt Sullivan
2020-09-26 13:29:45 -07:00
parent e206c28a3e
commit 8bbb174471
38 changed files with 3791 additions and 0 deletions

2
.gitignore vendored
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@@ -2,6 +2,8 @@
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
.DS_Store
## User settings
xcuserdata/

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
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View File

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<?xml version="1.0" encoding="UTF-8"?>
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//
// AppDelegate.swift
// RiveExample
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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@@ -0,0 +1,98 @@
{
"images" : [
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "29x29"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "29x29"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "29x29"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "40x40"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "76x76"
},
{
"idiom" : "ipad",
"scale" : "2x",
"size" : "83.5x83.5"
},
{
"idiom" : "ios-marketing",
"scale" : "1x",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>

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//
// ContentView.swift
// RiveExample
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
import SwiftUI
import RiveRuntime
struct ContentView: View {
var body: some View {
// Text("Hello, World!")
MyRive()
}
}
struct MyRive: UIViewControllerRepresentable {
func makeUIViewController(context: Context) -> RiveViewController {
return RiveViewController(resource: "truck", withExtension: "riv")
}
func updateUIViewController(_ uiViewController: RiveViewController, context: Context) {}
}

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//
// Utilities.swift
// RiveExample
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
import Foundation
func loadBytesFromFile(forResource res: String, withExtension ext: String) -> Data?
{
guard let fileURL = Bundle.main.url(forResource: res, withExtension: ext) else {
print("Failed to create URL for file.")
return nil
}
do {
let data = try Data(contentsOf: fileURL)
return data
}
catch {
print("Error opening file: \(error)")
return nil
}
}
extension Data {
var bytes : [UInt8]{
return [UInt8](self)
}
}

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@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@@ -0,0 +1,6 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@@ -0,0 +1,64 @@
//
// SceneDelegate.swift
// RiveExample
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
import UIKit
import SwiftUI
import RiveRuntime
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:RiveRuntime.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>

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//
// RiveRuntimeTests.m
// RiveRuntimeTests
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import <XCTest/XCTest.h>
@interface RiveRuntimeTests : XCTestCase
@end
@implementation RiveRuntimeTests
- (void)setUp {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
- (void)tearDown {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
- (void)testExample {
// This is an example of a functional test case.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
- (void)testPerformanceExample {
// This is an example of a performance test case.
[self measureBlock:^{
// Put the code you want to measure the time of here.
}];
}
@end

22
Source/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
</dict>
</plist>

97
Source/RiveKit/Rive.h Normal file
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//
// RiveFile.h
// RiveRuntime
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
// Different fits for rendering a Rive animation in a View
typedef NS_ENUM(NSInteger, Fit) {
Fill,
Contain,
Cover,
FitHeight,
FitWidth,
ScaleDown,
None
};
// Different alignments for rendering a Rive animation in a View
typedef NS_ENUM(NSInteger, Alignment) {
TopLeft,
TopCenter,
TopRight,
CenterLeft,
Center,
CenterRight,
BottomLeft,
BottomCenter,
BottomRight
};
// Result of file importing
typedef NS_ENUM(NSInteger, ImportResult) {
success,
unsupportedVersion,
malformed
};
@class RiveArtboard;
// Linear animation instance wrapper
@interface RiveLinearAnimationInstance : NSObject
-(void) applyTo:(RiveArtboard*) artboard;
-(void) advanceBy:(double)elapsedSeconds;
@end
// Animation wrapper
@interface RiveAnimation : NSObject
- (NSString *) name;
-(RiveLinearAnimationInstance *) instance;
@end
// Render wrapper
@interface RiveRenderer : NSObject
-(instancetype) initWithContext:(nonnull CGContextRef) context;
-(void) alignWithRect:(CGRect)rect withContentRect:(CGRect)contentRect withAlignment:(Alignment)alignment withFit:(Fit)fit;
@end
// Artboard wrapper
@interface RiveArtboard : NSObject
-(NSString *) name;
-(CGRect) bounds;
-(NSInteger) animationCount;
-(RiveAnimation *) animationAt:(NSInteger)index;
-(void) advanceBy:(double)elapsedSeconds;
-(void) draw:(RiveRenderer *)renderer;
@end
// File wrapper
@interface RiveFile : NSObject
@property (class, readonly) uint majorVersion;
@property (class, readonly) uint minorVersion;
+ (ImportResult) import:(nonnull UInt8*)bytes bytesLength:(UInt64)length toFile:(nonnull RiveFile*)riveFile;
// Wraps: Artboard* artboard() const;
- (RiveArtboard *) artboard;
@end
NS_ASSUME_NONNULL_END

243
Source/RiveKit/Rive.mm Normal file
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//
// RiveFile.m
// RiveRuntime
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import "Rive.h"
#import "RiveRenderer.hpp"
#import "file.hpp"
#import "artboard.hpp"
#import "animation.hpp"
#import "linear_animation.hpp"
#import "linear_animation_instance.hpp"
@interface RiveLinearAnimationInstance()
-(instancetype) initWithAnimation:(rive::Animation *) riveAnimation;
@end
@interface RiveAnimation ()
-(instancetype) initWithAnimation:(rive::Animation *) riveAnimation;
@end
@interface RiveArtboard ()
@property (nonatomic, readonly) rive::Artboard* artboard;
-(instancetype) initWithArtboard:(rive::Artboard *) riveArtboard;
@end
@interface RiveRenderer ()
@property (nonatomic, readonly) rive::Renderer* renderer;
-(rive::Renderer *) renderer;
@end
// RIVE RENDERER
@implementation RiveRenderer
CGContextRef ctx;
-(instancetype) initWithContext:(CGContextRef) context {
if (self = [super init]) {
ctx = context;
_renderer = new rive::NewRiveRenderer(context);
return self;
} else {
return nil;
}
}
-(void) alignWithRect:(CGRect)rect withContentRect:(CGRect)contentRect withAlignment:(Alignment)alignment withFit:(Fit)fit {
// NSLog(@"Rect in align %@", NSStringFromCGRect(rect));
// Calculate the AABBs
rive::AABB frame = rive::AABB(rect.origin.x, rect.origin.y, rect.size.width + rect.origin.x, rect.size.height + rect.origin.y);
rive::AABB content = rive::AABB(contentRect.origin.x, contentRect.origin.y, contentRect.size.width + contentRect.origin.x, rect.size.height + rect.origin.y);
// Work out the fit
rive::Fit riveFit;
switch(fit) {
case Fill:
riveFit = rive::Fit::fill;
break;
case Contain:
riveFit = rive::Fit::contain;
break;
case Cover:
riveFit = rive::Fit::cover;
break;
case FitHeight:
riveFit = rive::Fit::fitHeight;
break;
case FitWidth:
riveFit = rive::Fit::fitWidth;
break;
case ScaleDown:
riveFit = rive::Fit::scaleDown;
break;
case None:
riveFit = rive::Fit::none;
break;
}
// Work out the alignment
rive::Alignment riveAlignment = rive::Alignment(.0, .0);
switch(alignment) {
case TopLeft:
riveAlignment = rive::Alignment::topLeft;
break;
case TopCenter:
riveAlignment = rive::Alignment::topCenter;
break;
case TopRight:
riveAlignment = rive::Alignment::topRight;
break;
case CenterLeft:
riveAlignment = rive::Alignment::centerLeft;
break;
case Center:
riveAlignment = rive::Alignment::center;
break;
case CenterRight:
riveAlignment = rive::Alignment::centerRight;
break;
case BottomLeft:
riveAlignment = rive::Alignment::bottomLeft;
break;
case BottomCenter:
riveAlignment = rive::Alignment::bottomCenter;
break;
case BottomRight:
riveAlignment = rive::Alignment::bottomRight;
break;
}
_renderer->align(riveFit, riveAlignment, frame, content);
}
@end
// RIVE FILE
@implementation RiveFile
rive::File *file;
+ (uint) majorVersion { return UInt8(rive::File::majorVersion); }
+ (uint) minorVersion { return UInt8(rive::File::minorVersion); }
// Imports a Rive file, through a parameter reference
+ (ImportResult) import:(nonnull UInt8 *)bytes bytesLength:(UInt64)length toFile:(nonnull RiveFile *)riveFile {
rive::BinaryReader reader = rive::BinaryReader(bytes, length);
rive::ImportResult result = rive::File::import(reader, &file);
if (result == rive::ImportResult::success) {
return success;
}
return malformed;
}
- (RiveArtboard *) artboard {
return [[RiveArtboard alloc] initWithArtboard: file->artboard()];
}
@end
// RIVE ARTBOARD
@implementation RiveArtboard
// rive::Artboard *artboard;
-(instancetype) initWithArtboard:(rive::Artboard *) riveArtboard {
if (self = [super init]) {
_artboard = riveArtboard;
return self;
} else {
return nil;
}
}
-(NSInteger) animationCount {
return _artboard->animationCount();
}
-(RiveAnimation *) animationAt:(NSInteger) index {
if (index >= [self animationCount]) {
return nil;
}
return [[RiveAnimation alloc] initWithAnimation: _artboard->animation(index)];
}
-(void) advanceBy:(double) elapsedSeconds {
_artboard->advance(elapsedSeconds);
}
-(void) draw:(RiveRenderer *) renderer {
_artboard->draw([renderer renderer]);
}
-(NSString *) name {
return [NSString stringWithUTF8String:_artboard->name().c_str()];
}
-(CGRect) bounds {
rive::AABB aabb = _artboard->bounds();
return CGRectMake(aabb.minX, aabb.minY, aabb.width(), aabb.height());
}
@end
// RIVE ANIMATION
@implementation RiveAnimation
rive::Animation *animation;
-(instancetype) initWithAnimation:(rive::Animation *) riveAnimation {
if (self = [super init]) {
animation = riveAnimation;
return self;
} else {
return nil;
}
}
- (NSString *) name {
std::string str = animation->name();
return [NSString stringWithCString:str.c_str() encoding:[NSString defaultCStringEncoding]];
}
-(RiveLinearAnimationInstance *) instance {
return [[RiveLinearAnimationInstance alloc] initWithAnimation: animation];
}
@end
// RIVE LINEAR ANIMATION INSTANCE
@implementation RiveLinearAnimationInstance
rive::LinearAnimationInstance *instance;
-(instancetype) initWithAnimation:(rive::Animation *) riveAnimation {
if (self = [super init]) {
instance = new rive::LinearAnimationInstance(reinterpret_cast<rive::LinearAnimation *>(riveAnimation));
return self;
} else {
return nil;
}
}
-(void) applyTo:(RiveArtboard*) artboard {
instance->apply(artboard.artboard);
}
-(void) advanceBy:(double)elapsedSeconds {
instance->advance(elapsedSeconds);
}
@end

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//
// RiveRenderer.hpp
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#ifndef rive_renderer_hpp
#define rive_renderer_hpp
#import <UIKit/UIKit.h>
#import <vector>
#import "renderer.hpp"
namespace rive
{
enum class RiveGradient
{
None,
Linear,
Radial
};
enum class RivePaintStyle
{
None,
Stroke,
Fill
};
enum class RiveStrokeJoin
{
None,
Miter,
Round,
Bevel
};
enum class RiveStrokeCap
{
None,
Butt,
Round,
Square
};
enum class RiveBlendMode : unsigned int
{
None = 0,
SrcOver = static_cast<int>(BlendMode::srcOver),
Screen = static_cast<int>(BlendMode::screen),
Overlay = static_cast<int>(BlendMode::overlay),
Darken = static_cast<int>(BlendMode::darken),
Lighten = static_cast<int>(BlendMode::lighten),
ColorDodge = static_cast<int>(BlendMode::colorDodge),
ColorBurn = static_cast<int>(BlendMode::colorBurn),
HardLight = static_cast<int>(BlendMode::hardLight),
SoftLight = static_cast<int>(BlendMode::softLight),
Difference = static_cast<int>(BlendMode::difference),
Exclusion = static_cast<int>(BlendMode::exclusion),
Multiply = static_cast<int>(BlendMode::multiply),
Hue = static_cast<int>(BlendMode::hue),
Saturation = static_cast<int>(BlendMode::saturation),
Color = static_cast<int>(BlendMode::color),
Luminosity = static_cast<int>(BlendMode::luminosity)
};
class RiveRenderPaint : public RenderPaint
{
private:
public:
CGColorRef cgColor = NULL;
RivePaintStyle paintStyle = RivePaintStyle::None;
RiveStrokeJoin strokeJoin = RiveStrokeJoin::None;
RiveStrokeCap strokeCap = RiveStrokeCap::None;
RiveBlendMode currentBlendMode;
float paintThickness;
// Gradient
RiveGradient gradient = RiveGradient::None;
CGPoint gradientStart;
CGPoint gradientEnd;
std::vector<CGFloat> colorStops;
std::vector<CGFloat> stops;
RiveRenderPaint();
void color(unsigned int value) override;
void style(RenderPaintStyle value) override;
void thickness(float value) override;
void join(StrokeJoin value) override;
void cap(StrokeCap value) override;
void blendMode(BlendMode value) override;
void linearGradient(float sx, float sy, float ex, float ey) override;
void radialGradient(float sx, float sy, float ex, float ey) override;
void addStop(unsigned int color, float stop) override;
void completeGradient() override;
};
enum class RivePathCommandType
{
MoveTo,
LineTo,
CubicTo,
Reset,
Close
};
struct RivePathCommand
{
RivePathCommandType command;
float x;
float y;
float inX;
float inY;
float outX;
float outY;
};
class RiveRenderPath : public RenderPath
{
private:
UIBezierPath *path;
FillRule m_FillRule;
public:
RiveRenderPath();
UIBezierPath *getBezierPath() { return path; }
FillRule getFillRule() { return m_FillRule; }
void reset() override;
void addPath(CommandPath *path, const Mat2D &transform) override;
void fillRule(FillRule value) override;
void moveTo(float x, float y) override;
void lineTo(float x, float y) override;
void cubicTo(float ox, float oy, float ix, float iy, float x, float y) override;
void close() override;
};
class NewRiveRenderer : public Renderer
{
private:
CGContextRef ctx;
public:
NewRiveRenderer(CGContextRef context) : ctx(context) {}
void save() override;
void restore() override;
void transform(const Mat2D &transform) override;
void drawPath(RenderPath *path, RenderPaint *paint) override;
void clipPath(RenderPath *path) override;
};
} // namespace rive
#endif /* rive_renderer_hpp */

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//
// RiveRenderer.m
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#include "RiveRenderer.hpp"
#include "renderer.hpp"
// Creates a UIColor from an RGBA int value
#define UIColorFromRGB(rgbValue) \
[UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/0xFF \
green:((float)((rgbValue & 0xFF00) >> 8))/0xFF \
blue:((float)(rgbValue & 0xFF))/0xFF \
alpha:((float)((rgbValue & 0xFF000000) >> 24))/0xFF]
#define opacityFromARGB(rgbValue) ((float)((rgbValue & 0xFF000000) >> 24))/0xFF
using namespace rive;
// Base color space used throughout the renderer
const CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB();
/*
* Render paint
*/
RiveRenderPaint::RiveRenderPaint() {
// NSLog(@"INITIALIZING A NEW RENDER PAINT");
}
void RiveRenderPaint::style(RenderPaintStyle value) {
// NSLog(@" --- RenderPaint::style");
switch(value) {
case RenderPaintStyle::fill:
paintStyle = RivePaintStyle::Fill;
break;
case RenderPaintStyle::stroke:
// NSLog(@"Ask for stroke");
paintStyle = RivePaintStyle::Stroke;
break;
}
}
void RiveRenderPaint::color(unsigned int value) {
// NSLog(@" --- RenderPaint::color -> %u", value);
CGFloat color [] = {
((float)((value & 0xFF0000) >> 16))/0xFF,
((float)((value & 0xFF00) >> 8))/0xFF,
((float)(value & 0xFF))/0xFF,
((float)((value & 0xFF000000) >> 24))/0xFF
};
cgColor = CGColorCreate(baseSpace, color);
}
void RiveRenderPaint::thickness(float value) {
// NSLog(@" --- RenderPaint::thickness %.1f", value);
paintThickness = value;
}
void RiveRenderPaint::join(StrokeJoin value) {
// NSLog(@" --- RenderPaint::join");
switch(value) {
case StrokeJoin::miter:
strokeJoin = RiveStrokeJoin::Miter;
break;
case StrokeJoin::round:
strokeJoin = RiveStrokeJoin::Round;
break;
case StrokeJoin::bevel:
strokeJoin = RiveStrokeJoin::Bevel;
break;
default:
strokeJoin = RiveStrokeJoin::None;
break;
}
}
void RiveRenderPaint::cap(StrokeCap value) {
// NSLog(@" --- RenderPaint::cap");
switch (value) {
case StrokeCap::butt:
strokeCap = RiveStrokeCap::Butt;
break;
case StrokeCap::round:
strokeCap = RiveStrokeCap::Round;
break;
case StrokeCap::square:
strokeCap = RiveStrokeCap::Square;
break;
default:
strokeCap = RiveStrokeCap::None;
break;
}
}
void RiveRenderPaint::blendMode(BlendMode value) {
// NSLog(@" --- RenderPaint::blendMode -> %d", value);
switch (value) {
case BlendMode::srcOver:
currentBlendMode = RiveBlendMode::SrcOver;
break;
case BlendMode::screen:
currentBlendMode = RiveBlendMode::Screen;
break;
case BlendMode::overlay:
currentBlendMode = RiveBlendMode::Overlay;
break;
case BlendMode::darken:
currentBlendMode = RiveBlendMode::Darken;
break;
case BlendMode::lighten:
currentBlendMode = RiveBlendMode::Lighten;
break;
case BlendMode::colorDodge:
currentBlendMode = RiveBlendMode::ColorDodge;
break;
case BlendMode::colorBurn:
currentBlendMode = RiveBlendMode::ColorBurn;
break;
case BlendMode::hardLight:
currentBlendMode = RiveBlendMode::HardLight;
break;
case BlendMode::softLight:
currentBlendMode = RiveBlendMode::SoftLight;
break;
case BlendMode::difference:
currentBlendMode = RiveBlendMode::Difference;
break;
case BlendMode::exclusion:
currentBlendMode = RiveBlendMode::Exclusion;
break;
case BlendMode::multiply:
currentBlendMode = RiveBlendMode::Multiply;
break;
case BlendMode::hue:
currentBlendMode = RiveBlendMode::Hue;
break;
case BlendMode::saturation:
currentBlendMode = RiveBlendMode::Saturation;
break;
case BlendMode::color:
currentBlendMode = RiveBlendMode::Color;
break;
case BlendMode::luminosity:
currentBlendMode = RiveBlendMode::Luminosity;
break;
default:
break;
}
}
void RiveRenderPaint::linearGradient(float sx, float sy, float ex, float ey) {
// NSLog(@" --- RenderPaint::linearGradient (%.1f,%.1f), (%.1f,%.1f)", sx, sy, ex, ey);
gradient = RiveGradient::Linear;
gradientStart = CGPointMake(sx, sy);
gradientEnd = CGPointMake(ex, ey);
}
void RiveRenderPaint::radialGradient(float sx, float sy, float ex, float ey) {
// NSLog(@" --- RenderPaint::radialGradient");
gradient = RiveGradient::Radial;
gradientStart = CGPointMake(sx, sy);
gradientEnd = CGPointMake(ex, ey);
}
void RiveRenderPaint::addStop(unsigned int color, float stop) {
// NSLog(@" --- RenderPaint::addStop");
colorStops.emplace_back(((float)((color & 0xFF0000) >> 16))/0xFF);
colorStops.emplace_back(((float)((color & 0xFF00) >> 8))/0xFF);
colorStops.emplace_back(((float)(color & 0xFF))/0xFF);
colorStops.emplace_back(((float)((color & 0xFF000000) >> 24))/0xFF);
stops.emplace_back(stop);
}
void RiveRenderPaint::completeGradient() {
// NSLog(@" --- RenderPaint::completeGradient");
}
/*
* Render path
*/
RiveRenderPath::RiveRenderPath() {
path = [[UIBezierPath alloc] init];
// NSLog(@"INITIALIZING A NEW RENDER PATH");
}
void RiveRenderPath::close() {
// NSLog(@" --- RenderPath::close");
[path closePath];
}
void RiveRenderPath::reset() {
// NSLog(@" --- RenderPath::reset");
path = [[UIBezierPath alloc] init];
// [path removeAllPoints];
}
void RiveRenderPath::addPath(CommandPath* path, const Mat2D& transform) {
// NSLog(@" --- RenderPath::addPath");
UIBezierPath *addPath = reinterpret_cast<RiveRenderPath *>(path)->getBezierPath();
CGAffineTransform affineTransform = CGAffineTransformMake(transform.xx(),
transform.xy(),
transform.yx(),
transform.yy(),
transform.tx(),
transform.ty());
UIBezierPath *clonePath = [addPath copy];
[clonePath applyTransform:affineTransform];
[this->path appendPath:clonePath];
}
void RiveRenderPath::fillRule(FillRule value) {
// NSLog(@" --- RenderPath::fillRule");
m_FillRule = value;
}
void RiveRenderPath::moveTo(float x, float y) {
// NSLog(@" --- RenderPath::moveTo x %.1f, y %.1f", x, y);
[path moveToPoint:CGPointMake(x, y)];
}
void RiveRenderPath::lineTo(float x, float y) {
// NSLog(@" --- RenderPath::lineTo x %.1f, y %.1f", x, y);
if (isnan(x) || isnan(y)) {
NSLog(@"Received NaN in lineTo!!!!");
return;
}
[path addLineToPoint:CGPointMake(x, y)];
}
void RiveRenderPath::cubicTo(float ox, float oy, float ix, float iy, float x, float y) {
// NSLog(@" --- call to RenderPath::cubicTo %.1f, %.1f, %.1f, %.1f, %.1f, %.1f, ", ox, oy, ix, iy, x, y);
[path addCurveToPoint:CGPointMake(x, y)
controlPoint1:CGPointMake(ox, oy)
controlPoint2:CGPointMake(ix, iy)
];
}
// Renderer
// Implement save by creating a sublayer
void NewRiveRenderer::save() {
// NSLog(@" --- Renderer::save");
CGContextSaveGState(ctx);
}
// Implement restore by moving back up to the parent layer. If the parent
// layer is ctx, then there's been a restore without a save
void NewRiveRenderer::restore() {
// NSLog(@" -- Renderer::restore");
CGContextRestoreGState(ctx);
}
void NewRiveRenderer::drawPath(RenderPath* path, RenderPaint* paint) {
RiveRenderPaint *rivePaint = reinterpret_cast<RiveRenderPaint *>(paint);
RiveRenderPath *rivePath = reinterpret_cast<RiveRenderPath *>(path);
// NSLog(@" --- Renderer::drawPath path for type %d", rivePaint->paintStyle);
// Apply the stroke join
if (rivePaint->strokeJoin != RiveStrokeJoin::None) {
switch(rivePaint->strokeJoin) {
case RiveStrokeJoin::Miter:
CGContextSetLineJoin(ctx, kCGLineJoinMiter);
break;
case RiveStrokeJoin::Round:
CGContextSetLineJoin(ctx, kCGLineJoinRound);
break;
case RiveStrokeJoin::Bevel:
CGContextSetLineJoin(ctx, kCGLineJoinBevel);
break;
default:
break;
}
}
// Apply the strokeCap
if (rivePaint->strokeCap != RiveStrokeCap::None) {
switch (rivePaint->strokeCap) {
case RiveStrokeCap::Butt:
CGContextSetLineCap(ctx, kCGLineCapButt);
break;
case RiveStrokeCap::Round:
CGContextSetLineCap(ctx, kCGLineCapRound);
break;
case RiveStrokeCap::Square:
CGContextSetLineCap(ctx, kCGLineCapSquare);
break;
default:
break;
}
}
// Apply the blend mode
if (rivePaint->currentBlendMode != RiveBlendMode::None) {
switch (rivePaint->currentBlendMode) {
case RiveBlendMode::SrcOver:
CGContextSetBlendMode(ctx, kCGBlendModeNormal);
break;
case RiveBlendMode::Screen:
CGContextSetBlendMode(ctx, kCGBlendModeScreen);
break;
case RiveBlendMode::Overlay:
CGContextSetBlendMode(ctx, kCGBlendModeOverlay);
break;
case RiveBlendMode::Darken:
CGContextSetBlendMode(ctx, kCGBlendModeDarken);
break;
case RiveBlendMode::Lighten:
CGContextSetBlendMode(ctx, kCGBlendModeLighten);
break;
case RiveBlendMode::ColorDodge:
CGContextSetBlendMode(ctx, kCGBlendModeColorDodge);
break;
case RiveBlendMode::ColorBurn:
CGContextSetBlendMode(ctx, kCGBlendModeColorBurn);
break;
case RiveBlendMode::HardLight:
CGContextSetBlendMode(ctx, kCGBlendModeHardLight);
break;
case RiveBlendMode::SoftLight:
CGContextSetBlendMode(ctx, kCGBlendModeSoftLight);
break;
case RiveBlendMode::Difference:
CGContextSetBlendMode(ctx, kCGBlendModeDifference);
break;
case RiveBlendMode::Exclusion:
CGContextSetBlendMode(ctx, kCGBlendModeExclusion);
break;
case RiveBlendMode::Multiply:
CGContextSetBlendMode(ctx, kCGBlendModeMultiply);
break;
case RiveBlendMode::Hue:
CGContextSetBlendMode(ctx, kCGBlendModeHue);
break;
case RiveBlendMode::Saturation:
CGContextSetBlendMode(ctx, kCGBlendModeSaturation);
break;
case RiveBlendMode::Color:
CGContextSetBlendMode(ctx, kCGBlendModeColor);
break;
case RiveBlendMode::Luminosity:
CGContextSetBlendMode(ctx, kCGBlendModeLuminosity);
break;
default:
break;
}
}
// Add the path and then paint it appropriately
CGPathRef cgPath = rivePath->getBezierPath().CGPath;
CGContextAddPath(ctx, cgPath);
// If fill or stroke set, draw appropriately
if (rivePaint->cgColor != NULL) {
switch (rivePaint->paintStyle) {
case RivePaintStyle::Stroke:
// NSLog(@"Painting stroke");
CGContextSetStrokeColorWithColor(ctx, rivePaint->cgColor);
CGContextSetLineWidth(ctx, rivePaint->paintThickness);
CGContextDrawPath(ctx, kCGPathStroke);
break;
case RivePaintStyle::Fill:
// NSLog(@"Painting fill");
CGContextSetFillColorWithColor(ctx, rivePaint->cgColor);
CGContextDrawPath(ctx, kCGPathFill);
break;
case RivePaintStyle::None:
break;
default:
break;
}
} else {
// NSLog(@"Color is null!!!");
}
// Draw gradient
if (rivePaint->gradient != RiveGradient::None) {
NSLog(@"Drawing a gradient");
CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, &rivePaint->colorStops[0], &rivePaint->stops[0], rivePaint->stops.size());
// If the path is a stroke, then convert the path to a stroked path to prevent the gradient from filling the path
if (rivePaint->paintStyle == RivePaintStyle::Stroke) {
CGContextSetLineWidth(ctx, rivePaint->paintThickness);
CGContextReplacePathWithStrokedPath(ctx);
}
CGContextClip(ctx);
if (rivePaint->gradient == RiveGradient::Linear) {
CGContextDrawLinearGradient(ctx, gradient, rivePaint->gradientStart, rivePaint->gradientEnd, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
} else if (rivePaint->gradient == RiveGradient:: Radial) {
// Calculate the end radius
float dx = rivePaint->gradientEnd.x - rivePaint->gradientStart.x;
float dy = rivePaint->gradientEnd.y - rivePaint->gradientStart.y;
float endRadius = sqrt(dx*dx + dy*dy);
CGContextDrawRadialGradient(ctx, gradient, rivePaint->gradientStart, 0, rivePaint->gradientStart, endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
//CGContextSetFillColorWithColor(ctx, [UIColor yellowColor].CGColor);
}
CGGradientRelease(gradient); gradient = NULL;
if (rivePaint->paintStyle == RivePaintStyle::Fill) {
CGContextDrawPath(ctx, kCGPathFill);
} else if (rivePaint->paintStyle == RivePaintStyle::Stroke) {
NSLog(@"Gradient paint with stroke");
CGContextDrawPath(ctx, kCGPathStroke);
}
}
}
void NewRiveRenderer::clipPath(RenderPath* path) {
const CGPath *clipPath = reinterpret_cast<RiveRenderPath *>(path)->getBezierPath().CGPath;
// NSLog(@" --- Renderer::clipPath %@", clipPath);
CGContextAddPath(ctx, clipPath);
CGContextClip(ctx);
}
void NewRiveRenderer::transform(const Mat2D& transform) {
// NSLog(@" --- Renderer::transform %.1f, %.1f, %.1f, %.1f, %.1f, %.1f",
// transform.xx(),
// transform.xy(),
// transform.yx(),
// transform.yy(),
// transform.tx(),
// transform.ty());
CGContextConcatCTM(ctx, CGAffineTransformMake(transform.xx(),
transform.xy(),
transform.yx(),
transform.yy(),
transform.tx(),
transform.ty()));
}
/*
* makeRenderPaint & makeRenderPath implementations
*/
namespace rive {
RenderPaint* makeRenderPaint() { return new RiveRenderPaint(); }
RenderPath* makeRenderPath() { return new RiveRenderPath(); }
}

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//
// RiveView.h
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import "Rive.h"
NS_ASSUME_NONNULL_BEGIN
@interface RiveView : UIView
- (void)updateArtboard:(RiveArtboard*)artboard;
@end
NS_ASSUME_NONNULL_END

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//
// RiveView.m
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import "RiveView.h"
#import "RiveRenderer.hpp"
@interface RiveView()
@end
@implementation RiveView
RiveArtboard *riveArtboard;
- (void)drawRect:(CGRect)rect {
RiveRenderer *renderer = [[RiveRenderer alloc] initWithContext:UIGraphicsGetCurrentContext()];
[renderer alignWithRect:rect withContentRect:[riveArtboard bounds] withAlignment:Alignment::Center withFit:Fit::Contain];
[riveArtboard draw:renderer];
}
- (void)updateArtboard:(RiveArtboard *)artboard {
riveArtboard = artboard;
}
@end

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//
// RiveViewController.h
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface RiveViewController : UIViewController
-(instancetype)initWithResource:(NSString *)resource withExtension:(NSString *)extension;
@end
NS_ASSUME_NONNULL_END

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//
// RiveViewController.m
// RiveRuntime
//
// Created by Matt Sullivan on 9/11/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import "Rive.h"
#import "RiveViewController.h"
#import "RiveView.h"
@implementation RiveViewController
NSString *_resource;
NSString *_extension;
RiveArtboard *artboard;
RiveLinearAnimationInstance *_instance;
CADisplayLink *displayLink = NULL;
CFTimeInterval lastTime = .0;
- (instancetype)initWithResource:(NSString *) resource withExtension:(NSString *)extension {
if (self = [super init]) {
_resource = resource;
_extension = extension;
return self;
} else {
return nil;
}
}
- (void)viewDidLoad {
[super viewDidLoad];
[self forResource:_resource withExtension:_extension];
}
- (void) loadView {
RiveView *riveView = [[RiveView alloc] init];
[riveView setBackgroundColor:[UIColor blueColor]];
self.view = riveView;
}
- (void) forResource: (NSString *) resource withExtension: (NSString *) extension {
// load the Rive data
NSString *filepath = [[NSBundle mainBundle] pathForResource:resource ofType:extension];
NSError *error;
NSData* data = [NSData dataWithContentsOfFile:filepath options:NSDataReadingUncached error:&error];
// initialize the Rive file
RiveFile* riveFile = [[RiveFile alloc] init];
UInt8 *bytes = (UInt8 *) data.bytes;
ImportResult result = [RiveFile import:bytes bytesLength:data.length toFile:riveFile];
if (result != 0) {
NSLog(@"Unable to import file: result code %i", (uint)result);
return;
}
artboard = [riveFile artboard];
// update the artboard in the view
[(RiveView *)self.view updateArtboard: artboard];
NSInteger animationCount = [artboard animationCount];
// NSLog(@"Animation count: %d", (uint)animationcount);
if (animationCount > 0) {
RiveAnimation *animation = [artboard animationAt: 0];
// NSLog(@"Animation name: %@", [animation name]);
_instance = [animation instance];
[_instance advanceBy:.0]; // advance the animation
[_instance applyTo:artboard]; // apply to the artboard
[artboard advanceBy:.0]; // advance the artboard
[self runTimer];
}
}
-(void) runTimer {
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(tick)];
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
-(void) stopTimer {
if (displayLink != NULL) {
[displayLink removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
}
-(void) tick {
if (displayLink == NULL) {
// Something's gone wrong, clean up and bug out
[self stopTimer];
}
double timestamp = [displayLink timestamp];
// Last time needs to be set on the first tick
if (lastTime == 0) {
lastTime = timestamp;
}
// Calculate the time elapsed between ticks
double elapsedTime = timestamp - lastTime;
lastTime = timestamp;
// NSLog(@"Timestamp: %.1f, elapsed time: %.5f, framerate %.1f", [displayLink timestamp], elapsedTime, 1. / elapsedTime);
[_instance advanceBy:elapsedTime]; // advance the animation
[_instance applyTo:artboard]; // apply to the artboard
[artboard advanceBy:elapsedTime]; // advance the artboard
[self.view setNeedsDisplay];
}
@end

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//
// RiveRuntime.h
// RiveRuntime
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import <Foundation/Foundation.h>
//! Project version number for RiveRuntime.
FOUNDATION_EXPORT double RiveRuntimeVersionNumber;
//! Project version string for RiveRuntime.
FOUNDATION_EXPORT const unsigned char RiveRuntimeVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <RiveRuntime/PublicHeader.h>
#import <RiveRuntime/Rive.h>
#import <RiveRuntime/RiveView.h>
#import <RiveRuntime/RiveViewController.h>

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//
// RiveRenderer.h
// RiveRuntime
//
// Created by Matt Sullivan on 8/31/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface RiveRenderer : NSObject
-(instancetype) initWithContext:(UIBezierPath *) context;
@end
NS_ASSUME_NONNULL_END

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//
// RiveRenderer.m
// RiveRuntime
//
// Created by Matt Sullivan on 8/31/20.
// Copyright © 2020 Rive. All rights reserved.
//
#import "RiveRenderer.h"
@implementation RiveRenderer
//iOSRenderer *renderer;
UIBezierPath *renderContext;
-(instancetype) initWithContext:(UIBezierPath *) context {
if (self = [super init]) {
renderContext = context;
return self;
} else {
return nil;
}
}
@end

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//
// TestHeader.h
// RiveRuntime
//
// Created by Matt Sullivan on 8/30/20.
// Copyright © 2020 Rive. All rights reserved.
//
#ifndef TestHeader_h
#define TestHeader_h
#import "RiveRuntime/Runtime/RiveFile.h"
#endif /* TestHeader_h */