aliasbinman 4753f6fb8d Add mip map lod bias and bilinear types (#10701) 608fb2781f
* Add mip map lod bias and bilinear types

* minor updates

* Removed MAX enums

* Added Image Mesh LOD Bias

* Add metal support

* Add VK support

* WebGPU filter

* Remove lodbias from metal

* clang format

* clang format

* turn off bilinear on GL as a test

* Remove trilinear and miplodbias from sampler states

* Moved miplodbias into shader instructions

* removed trilinear from webgpu

* clang the shaders

* Update image_filter_options.cpp

* fix missing $ in metal.glsl

* fix lua WRT trilinear

* fix missing flushuniforms in metal.glsl for image draw

* Remove lodbias from FRAG_DATA_MAIN

* fix #define

* Update rive_lua_libs.cpp

* Update metal.glsl

* Removed lodbias from image mesh as a test

* Update atomic_draw.glsl

* Update draw_image_mesh.glsl

* Fix unit tests

* Remove whitespace

* Update draw_image_mesh.glsl

* Update image_sampler.hpp

* Update bindings_c2d.cpp

* clang format

* Update render_context_d3d_impl.cpp

* Readd lodbias to draw image mesh

* Update glsl.glsl

* Update draw_image_mesh.glsl

* Update glsl

* Update glsl.glsl

* Update glsl.glsl

* Update glsl.glsl

* Update rhi.glsl

* more lodbias removal

* more lodbias removal

* Update glsl.glsl

* Update glsl.glsl

* Update glsl.glsl

* Remove one image call lodbias

* Update glsl.glsl

* Update glsl.glsl

* Update glsl.glsl

* Update glsl.glsl

* Update glsl.glsl

* Update draw_image_mesh.glsl

* clang format

* Update hlsl.glsl

* Update metal.glsl

* Update rhi.glsl

* clang format

* Update Goldens

* update golden

* more goldens

* Test for metal

* goldens

* metal test fix

* Update gpu.cpp

* revert changes

* Update gpu.cpp

* Update linux golden

* Metal test

* metal test

* Update gpu.cpp

* Update gpu.cpp

* clang format and ios goldens

* Update goldesn

* linux goldens

* move mipmaplodbias in uniforms

* Addres Chris' comments

* More comments addressed

* clang format

Co-authored-by: John White <aliasbinman@gmail.com>
2025-10-07 16:43:45 +00:00
2022-06-26 15:54:42 +00:00
2025-04-03 17:27:06 +00:00
2022-07-16 04:21:44 +00:00
2024-08-22 07:51:55 +00:00
2020-08-16 18:20:11 -07:00
2020-07-10 14:15:46 -07:00

Build Status Discord badge Twitter handle

rive-cpp

Rive hero image

Rive C++ is a runtime library for Rive, a real-time interactive design and animation tool.

The C++ runtime for Rive provides these runtime features:

  • Loading Artboards and their contents from .riv files.
  • Querying LinearAnimations and StateMachines from Artboards.
  • Making changes to Artboard hierarchy (fundamentally same guts used by LinearAnimations and StateMachines) and efficiently solving those changes via Artboard::advance.
  • State of the art vector renderer that delivers top performance & quality without comprimise. Currently support Graphics APIs are Metal, Vulkan, D3D12, D3D11, and OpenGL/WebGL.
  • Abstract Renderer interface for hooking up an external vector renderer.

Build system

We use premake5. The Rive dev team primarily works on MacOS. There is some work done by the community to also support Windows and Linux. PRs welcomed for specific platforms you wish to support! We encourage you to use premake as it's highly extensible and configurable for a variety of platforms.

Build

In the rive-cpp directory, run build.sh to debug build and build.sh release for a release build.

If you've put the premake5 executable in the rive-cpp/build folder, you can run it with PATH=.:$PATH ./build.sh

Rive makes use of clang vector builtins, which are, as of 2022, still a work in progress. Please use clang and ensure you have the latest version.

Testing

Uses the Catch2 testing framework.

cd tests/unit_tests
./test.sh

In the tests/unit_tests directory, run test.sh to compile and execute the tests.

(if you've installed premake5 in rive-runtime/build, you can run it with PATH=../../build:$PATH ./test.sh)

The tests live in rive/test. To add new tests, create a new xxx_test.cpp file here. The test harness will automatically pick up the new file.

There's a VSCode command provided to run tests from the Tasks: Run Task command palette.

Code formatting

rive-cpp uses clang-format, you can install it with brew on MacOS: brew install clang-format.

Memory checks

Note that if you're on MacOS you'll want to install valgrind, which is somewhat complicated these days. This is the easiest solution (please PR a better one when it becomes available).

brew tap LouisBrunner/valgrind
brew install --HEAD LouisBrunner/valgrind/valgrind

You can now run the all the tests through valgrind by running test.sh memory.

Disassembly explorer

If you want to examine the generated assembly code per cpp file, install Disassembly Explorer in VSCode.

A disassemble task is provided to compile and preview the generated assembly. You can reach it via the Tasks: Run Task command palette or you can bind it to a shortcut by editing your VSCode keybindings.json:

[
    {
        "key": "cmd+d",
        "command": "workbench.action.tasks.runTask",
        "args": "disassemble"
    }
]
Description
C++ runtime for Rive
Readme 113 MiB
Languages
C++ 89.8%
C 5.5%
Lua 1.7%
Shell 1.7%
Dart 0.9%
Other 0.3%