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fix(Unreal): Unreal perf improvements (#11221) 6a24742e15
* move all used textures to rdg * changes needed for packaging a game Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
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@@ -1 +1 @@
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294afdc22af445de32a3b44c876fc047f4565403
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6a24742e1534010eb54b3fcab79f5e9861181150
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@@ -12,7 +12,7 @@
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#include <windows.h>
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#endif
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(RIVE_UNREAL)
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extern "C"
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{
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// https://stackoverflow.com/questions/68469954/how-to-choose-specific-gpu-when-create-opengl-context:
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@@ -289,7 +289,7 @@ TestingWindow* TestingWindow::Init(Backend backend,
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{
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assert((backend == Backend::rhi) == (s_TestingWindow != nullptr));
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(RIVE_UNREAL)
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// Set our backdoor GPU selection variables in case the API doesn't
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// allow us to select explicitly.
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const char* nameFilter = backendParams.gpuNameFilter.c_str();
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