fix(Unreal): Unreal perf improvements (#11221) 6a24742e15

* move all used textures to rdg

* changes needed for packaging a game

Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
This commit is contained in:
blakdragan7
2025-12-05 01:48:21 +00:00
parent 0072d25f12
commit e02fa16250
2 changed files with 3 additions and 3 deletions

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@@ -1 +1 @@
294afdc22af445de32a3b44c876fc047f4565403
6a24742e1534010eb54b3fcab79f5e9861181150

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@@ -12,7 +12,7 @@
#include <windows.h>
#endif
#ifdef _WIN32
#if defined(_WIN32) && !defined(RIVE_UNREAL)
extern "C"
{
// https://stackoverflow.com/questions/68469954/how-to-choose-specific-gpu-when-create-opengl-context:
@@ -289,7 +289,7 @@ TestingWindow* TestingWindow::Init(Backend backend,
{
assert((backend == Backend::rhi) == (s_TestingWindow != nullptr));
#ifdef _WIN32
#if defined(_WIN32) && !defined(RIVE_UNREAL)
// Set our backdoor GPU selection variables in case the API doesn't
// allow us to select explicitly.
const char* nameFilter = backendParams.gpuNameFilter.c_str();