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Merge pull request #28157 from dkurt:normalize_vec_qrdetect

Remove floating point arithmetic from angle computation in QR codes #28157

### Pull Request Readiness Checklist

resolves https://github.com/opencv/opencv/issues/24646

See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request

- [x] I agree to contribute to the project under Apache 2 License.
- [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV
- [x] The PR is proposed to the proper branch
- [x] There is a reference to the original bug report and related work
- [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable
      Patch to opencv_extra has the same branch name.
- [x] The feature is well documented and sample code can be built with the project CMake
This commit is contained in:
Dmitry Kurtaev
2025-12-10 15:20:08 +08:00
committed by GitHub
parent f704001eb7
commit 334b7146f5

View File

@@ -83,8 +83,10 @@ static Point2f intersectionLines(Point2f a1, Point2f a2, Point2f b1, Point2f b2)
// / |
// a/ | c
static inline double getCosVectors(Point2f a, Point2f b, Point2f c)
static inline double getCosVectors(Point a, Point b, Point c)
{
CV_DbgCheckNE(a, b, "Angle between vector and point is undetermined");
CV_DbgCheckNE(b, c, "Angle between vector and point is undetermined");
return ((a - b).x * (c - b).x + (a - b).y * (c - b).y) / (norm(a - b) * norm(c - b));
}
@@ -825,7 +827,11 @@ vector<Point2f> QRDetect::getQuadrilateral(vector<Point2f> angle_list)
Point intrsc_line_hull =
intersectionLines(hull[index_hull], hull[next_index_hull],
angle_list[1], angle_list[2]);
double temp_norm = getCosVectors(hull[index_hull], intrsc_line_hull, angle_closest_pnt);
double temp_norm = min_norm;
if (intrsc_line_hull != angle_closest_pnt)
{
temp_norm = getCosVectors(hull[index_hull], intrsc_line_hull, angle_closest_pnt);
}
if (min_norm > temp_norm &&
norm(hull[index_hull] - hull[next_index_hull]) >
norm(angle_list[1] - angle_list[2]) * 0.1)
@@ -863,7 +869,11 @@ vector<Point2f> QRDetect::getQuadrilateral(vector<Point2f> angle_list)
Point intrsc_line_hull =
intersectionLines(hull[index_hull], hull[next_index_hull],
angle_list[0], angle_list[1]);
double temp_norm = getCosVectors(hull[index_hull], intrsc_line_hull, angle_closest_pnt);
double temp_norm = min_norm;
if (intrsc_line_hull != angle_closest_pnt)
{
temp_norm = getCosVectors(hull[index_hull], intrsc_line_hull, angle_closest_pnt);
}
if (min_norm > temp_norm &&
norm(hull[index_hull] - hull[next_index_hull]) >
norm(angle_list[0] - angle_list[1]) * 0.05)