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@@ -16,21 +16,8 @@ Copyright (c) 2015-2025 [The Brenwill Workshop Ltd.](http://www.brenwill.com)
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MoltenVK 1.4.1
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--------------
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Released TBD
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Released 2025-11-24
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- Improved occlusion query support:
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- Add support for occlusion queries across multiple renderpasses.
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- Improve performance by accumulating occlusion quieries in parallel,
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and using untracked buffers to avoid encoder serialization.
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- New descriptor state tracker implementation to improve performance.
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- New descriptor set/pool implementation:
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- The new implementation is less forgiving of applications that don't properly manage the lifetime
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of their descriptors (and bind them after the objects they point to have been destroyed).
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Use `MVK_CONFIG_LIVE_CHECK_ALL_RESOURCES=1` to revert any crashes this might cause,
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or mark potentially-destroyed descriptors with `VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT`.
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- Added working demo target for VisionOS in Cube Demo.
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- Raise minimum target to _macOS 11.0 / iOS 14.0 / tvOS 14.0_
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- Add support for `VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT`.
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- Add support for the following extensions:
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- `VK_KHR_maintenance9`
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- `VK_KHR_shader_fma`
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@@ -42,21 +29,60 @@ Released TBD
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- `VK_EXT_non_seamless_cube_map`
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- `VK_EXT_primitive_topology_list_restart`
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- `VK_EXT_provoking_vertex`
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- Improved occlusion query support:
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|
|
|
|
- Add support for occlusion queries across multiple renderpasses.
|
|
|
|
|
- Improve performance by accumulating occlusion quieries in parallel,
|
|
|
|
|
and using untracked buffers to avoid encoder serialization.
|
|
|
|
|
- New descriptor state tracker implementation to improve performance.
|
|
|
|
|
- New descriptor set/pool implementation:
|
|
|
|
|
- The new implementation is less forgiving of applications that don't properly manage the lifetime
|
|
|
|
|
of their descriptors (and bind them after the objects they point to have been destroyed).
|
|
|
|
|
Use `MVK_CONFIG_LIVE_CHECK_ALL_RESOURCES=1` to revert any crashes this might cause,
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|
|
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or mark potentially-destroyed descriptors with `VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT`.
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- Add CMake build support.
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- Added working demo target for VisionOS in Cube Demo.
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- Raise minimum target to _macOS 11.0 / iOS 14.0 / tvOS 14.0_
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- Add support for `VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT`.
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- Reject image usages whose format features are not supported.
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- Return `VK_ERROR_OUT_OF_POOL_MEMORY` when running out of descriptor sets.
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- Make vkGetPhysicalDeviceToolProperties() an instance function.
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- Enable sample LOD bias for Xcode 26.
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- Update robustness support levels for different GPU types.
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- Update max texture dimensions for Apple10 GPU.
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- Allow host-coherent optimal tiling images on macOS with Apple GPU.
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- Add Metal4 and Apple10 GPU family logs.
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- Fix depth bounds test and logic op implementations.
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- Fix VkExternalMemory*CreateInfo not allowing host memory handle types.
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- Fix improper boundary error when requesting exactly the number of variable descriptors allocated.
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- Fix regression on functions used by multiple extensions.
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- Fix improper use of dynamic depth/stencil attachment.
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- Fix out-of-bound access when using multiview with multiple subpasses.
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- Fix vertexStrideAlignment value without Apple5.
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- Fix tvOS ASTC HDR formats.
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- Add base GPU family for `samplerMipLodBias` support.
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- Deprecate configuration parameter `MVKConfiguration::supportLargeQueryPools` and corresponding environment variable
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`MVK_CONFIG_SUPPORT_LARGE_QUERY_POOLS`, as obsolete and ignored. Large query pools are now supported always.
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- Disable Mac Catalyst builds from `all` and `all-debug` in `Makefile`, due to unresolved issues with Mac Catalyst builds.
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- Add CI job for building for macOS with private API.
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- Update to latest SPIRV-Cross:
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- MSL: Support image cube atomics on MSL 4.0+.
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- MSL: Fix array copy to array inside stage IO Blocks.
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- MSL: Fix boolean spec const as_type<> invalid output.
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- MSL: Don't emit const device for readonly SSBO.
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- MSL: Add some extra reserved function names.
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- MSL: Support 64-bit subgroup shuffles.
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- MSL: Get rid of obsolete buffer_aliases_argument vector.
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- MSL: Ensure dynamic buffer offsets get a unique name.
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- MSL: Fix missing use of add_local_variable_name for dynamic offset resources.
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- MSL: Rethink how discrete variable count descriptor arrays are emitted.
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- MSL: Throw on attempting to alias unrolled discrete descriptors.
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- MSL: Fix mesh shader with no vertex outputs.
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- MSL: Fix writing default gl_PointSize in tessellation shaders.
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- MSL: Rethink "const device" handling.
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- MSL: Narrow down which analysis passes need deep ID mapping.
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- MSL: Support OpFmaKHR.
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MoltenVK 1.4.0
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--------------
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