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tinyusdz/examples/sdlviewer/CMakeLists.txt
Syoyo Fujita a8f1768527 Update comment in api-tutorial example.
Fix sdlviewer build.
2022-10-31 17:58:18 +09:00

425 lines
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CMake

# Assume this project is a root project
cmake_minimum_required(VERSION 3.5.1)
set(BUILD_TARGET "usdz_view")
if (APPLE)
project(${BUILD_TARGET} CXX C OBJC OBJCXX)
else()
project(${BUILD_TARGET} CXX C)
endif()
option(TINYUSDZ_USE_CCACHE "Use ccache for faster recompile." ON)
option(
TINYUSDZ_WITH_OPENSUBDIV
"Build with OpenSubdiv(osdCPU. if required, set `osd_DIR` to specify the path to your own OpenSubdiv)"
ON)
option(USDVIEW_USE_NATIVEFILEDIALOG
"Use nativefiledialog. Requires gtk+-3 libs on linux to build" ON)
option(USDVIEW_ENABLE_PHYSICS "Enable Physics(through Bullet3)" OFF)
if(EMSCRIPTEN)
# Disable nfd
set(USDVIEW_USE_NATIVEFILEDIALOG
OFF
CACHE INTERNAL "" FORCE)
endif()
# Use embedded version of OpenSubdiv code by default
set(osd_DIR ${PROJECT_SOURCE_DIR}/../../src/osd)
# imgui_sdl requires C++14
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# cmake modules
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../../cmake)
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../../cmake/sanitizers)
find_package(Sanitizers) # Address sanitizer (-DSANITIZE_ADDRESS=ON)
if(USDVIEW_USE_NATIVEFILEDIALOG)
add_subdirectory(${PROJECT_SOURCE_DIR}/../common/nativefiledialog-extended
nfd_build)
endif()
if(USDVIEW_ENABLE_PHYSICS)
# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
function(ADD_BULLET3_LIB)
set(BUILD_CPU_DEMOS
OFF
CACHE INTERNAL "" FORCE)
set(BUILD_UNIT_TESTS
OFF
CACHE INTERNAL "" FORCE)
set(BUILD_EXTRAS
OFF
CACHE INTERNAL "" FORCE)
if(MSVC)
# StaticLib conflicts usd_view build itself. so link with dll as a work around.
set(USE_MSVC_RUNTIME_LIBRARY_DLL
ON
CACHE INTERNAL "" FORCE)
endif()
add_subdirectory(../common/bullet3 bullet3_build)
endfunction()
add_bullet3_lib()
endif()
# [ccache]
if(TINYUSDZ_USE_CCACHE)
if(MSVC)
# No ccache support
else()
find_program(CCACHE_EXE ccache)
if(CCACHE_EXE)
message(STATUS "Use ccache : " ${CCACHE_EXE})
# CMAKE_C_COMPILER_LAUNCHER = available from cmake 3.4+)
if(CMAKE_C_COMPILER_LAUNCHER)
set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_C_COMPILER_LAUNCHER}"
"${CCACHE_EXE}")
else()
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_EXE}")
endif()
if(CMAKE_CXX_COMPILER_LAUNCHER)
set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_CXX_COMPILER_LAUNCHER}"
"${CCACHE_EXE}")
else()
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_EXE}")
endif()
endif(CCACHE_EXE)
endif()
endif()
#find_package(OpenGL REQUIRED)
# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
function(ADD_SDL2_LIB)
# Disable OpenGL
set(VIDEO_OPENGL
OFF
CACHE INTERNAL "" FORCE)
set(VIDEO_OPENGLES
OFF
CACHE INTERNAL "" FORCE)
set(VIDEO_WAYLAND
OFF
CACHE INTERNAL "" FORCE)
# Enable static lib only
set(SDL_SAHARED
OFF
CACHE INTERNAL "" FORCE)
set(SDL_STATIC
ON
CACHE INTERNAL "" FORCE)
add_subdirectory(../common/SDL2-2.24.0/ SDL2)
endfunction()
if(EMSCRIPTEN)
# Use emcc ported SDL2
# https://stackoverflow.com/questions/61590519/how-to-use-emscripten-ports-sdl2-and-freetype-with-cmake
# Assume `suzanne.usdc` is coped to build directory with PRE_BUILD custom command
# TODO: Read USD file from JS world
# TODO: Use max memory size.
set(USE_FLAGS
"-s ASSERTIONS=1 -s USE_SDL=2 -s USE_FREETYPE=1 --embed-file suzanne.usdc"
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${USE_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${USE_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} ${USE_FLAGS} -s ALLOW_MEMORY_GROWTH=1")
set(CMAKE_EXECUTABLE_SUFFIX .html)
set(USDVIEW_SDL2_LIBRARIES ${SDL2_LIBRARIES})
else()
add_sdl2_lib()
set(USDVIEW_SDL2_LIBRARIES SDL2-static SDL2main)
endif()
if(WIN32)
# do nothing.
elseif(APPLE)
find_library(COCOA Cocoa REQUIRED)
elseif(EMSCRIPTEN)
# do nothing
else()
find_package(X11 REQUIRED)
endif()
if(TINYUSDZ_WITH_OPENSUBDIV)
# add dummy macros
macro(_add_doxy_headers headers)
endmacro()
# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
function(ADD_OSD_LIB)
set(NO_TUTORIALS
ON
CACHE INTERNAL "" FORCE)
set(NO_EXAMPLES
ON
CACHE INTERNAL "" FORCE)
set(NO_REGRESSION
ON
CACHE INTERNAL "" FORCE)
set(NO_DOC
ON
CACHE INTERNAL "" FORCE)
set(NO_OMP
ON
CACHE INTERNAL "" FORCE)
set(NO_TBB
ON
CACHE INTERNAL "" FORCE)
set(NO_CUDA
ON
CACHE INTERNAL "" FORCE)
set(NO_OPENCL
ON
CACHE INTERNAL "" FORCE)
set(NO_OPENGL
ON
CACHE INTERNAL "" FORCE)
set(NO_TESTS
ON
CACHE INTERNAL "" FORCE)
set(NO_GLTESTS
ON
CACHE INTERNAL "" FORCE)
set(NO_GLFW
ON
CACHE INTERNAL "" FORCE)
set(NO_PTEX
ON
CACHE INTERNAL "" FORCE)
# Only build libosdCPU.a
set(BUILD_SHARED_LIBS
OFF
CACHE INTERNAL "" FORCE)
# add_subdirectory(${osd_DIR})
# CMakeLists of OSD package is problematic,
# so provide our own one.
list(
APPEND
OSD_FAR_SOURCES
${osd_DIR}/opensubdiv/far/bilinearPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/catmarkPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/error.cpp
${osd_DIR}/opensubdiv/far/loopPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/patchBasis.cpp
${osd_DIR}/opensubdiv/far/patchBuilder.cpp
${osd_DIR}/opensubdiv/far/patchDescriptor.cpp
${osd_DIR}/opensubdiv/far/patchMap.cpp
${osd_DIR}/opensubdiv/far/patchTable.cpp
${osd_DIR}/opensubdiv/far/patchTableFactory.cpp
${osd_DIR}/opensubdiv/far/ptexIndices.cpp
${osd_DIR}/opensubdiv/far/stencilTable.cpp
${osd_DIR}/opensubdiv/far/stencilTableFactory.cpp
${osd_DIR}/opensubdiv/far/stencilBuilder.cpp
${osd_DIR}/opensubdiv/far/topologyDescriptor.cpp
${osd_DIR}/opensubdiv/far/topologyRefiner.cpp
${osd_DIR}/opensubdiv/far/topologyRefinerFactory.cpp)
# CPU only
list(
APPEND
OSD_OSD_SOURCES
${osd_DIR}/opensubdiv/osd/cpuEvaluator.cpp
${osd_DIR}/opensubdiv/osd/cpuKernel.cpp
${osd_DIR}/opensubdiv/osd/cpuPatchTable.cpp
${osd_DIR}/opensubdiv/osd/cpuVertexBuffer.cpp)
list(APPEND OSD_SDC_SOURCES ${osd_DIR}/opensubdiv/sdc/typeTraits.cpp
${osd_DIR}/opensubdiv/sdc/crease.cpp)
list(
APPEND
OSD_VTR_SOURCES
${osd_DIR}/opensubdiv/vtr/fvarLevel.cpp
${osd_DIR}/opensubdiv/vtr/fvarRefinement.cpp
${osd_DIR}/opensubdiv/vtr/level.cpp
${osd_DIR}/opensubdiv/vtr/quadRefinement.cpp
${osd_DIR}/opensubdiv/vtr/refinement.cpp
${osd_DIR}/opensubdiv/vtr/sparseSelector.cpp
${osd_DIR}/opensubdiv/vtr/triRefinement.cpp)
add_library(osd_cpu ${OSD_FAR_SOURCES} ${OSD_OSD_SOURCES})
target_include_directories(osd_cpu PRIVATE ${osd_DIR})
endfunction()
add_osd_lib()
list(APPEND EXT_LIBRARIES osd_cpu)
list(APPEND SOUECES ${PROJECT_SOURCE_DIR}/src/subdiv.cc)
endif(TINYUSDZ_WITH_OPENSUBDIV)
list(
APPEND
SOURCES
main.cc
simple-render.cc
gui.cc
#render.cc
#render-config.cc
# tinyusdz
../../src/tinyusdz.cc
../../src/io-util.cc
../../src/prim-types.cc
../../src/prim-reconstruct.cc
../../src/pprinter.cc
../../src/primvar.cc
../../src/crate-reader.cc
../../src/crate-format.cc
../../src/crate-pprint.cc
../../src/audio-loader.cc
../../src/ascii-parser.cc
../../src/ascii-parser-basetype.cc
../../src/ascii-parser-timesamples.cc
../../src/ascii-parser-timesamples-array.cc
../../src/usdc-reader.cc
../../src/usda-reader.cc
#../../src/usda-writer.cc
../../src/image-loader.cc
../../src/value-types.cc
../../src/value-pprint.cc
../../src/tiny-format.cc
../../src/usdObj.cc
../../src/usdGeom.cc
../../src/usdLux.cc
../../src/usdShade.cc
../../src/xform.cc
../../src/stage.cc
../../src/linear-algebra.cc
../../src/tydra/render-data.cc
../../src/tydra/scene-access.cc
)
set(TINYUSDZ_DEP_SOURCES
../../src/integerCoding.cpp
../../src/lz4-compression.cc
../../src/lz4/lz4.c
../../src/external/pystring.cpp
#../../src/external/string_id/string_id.cpp
#../../src/external/string_id/database.cpp
#../../src/external/string_id/error.cpp
../../src/external/fpng.cpp
#../../src/external/staticstruct.cc
../../src/external/tinyxml2/tinyxml2.cpp
)
set(GUI_SOURCES
../common/trackball.cc
../common/matrix.cc
../common/imgui/imgui.cpp
../common/imgui/imgui_draw.cpp
../common/imgui/imgui_widgets.cpp
../common/imgui/imgui_tables.cpp
../common/imgui/imgui_impl_sdl.cpp
../common/imgui/imgui_impl_sdlrenderer.cpp
# imnodes
../common/imnodes/imnodes.cpp)
add_executable(${BUILD_TARGET} ${SOURCES} ${GUI_SOURCES}
${TINYUSDZ_DEP_SOURCES})
add_sanitizers(${BUILD_TARGET})
target_compile_options(${BUILD_TARGET} PRIVATE ${EXT_COMPILE_OPTIONS})
if(UNIX)
target_include_directories(${BUILD_TARGET} PUBLIC ${X11_INCLUDE_DIR})
endif()
target_include_directories(${BUILD_TARGET}
PRIVATE "${PROJECT_SOURCE_DIR}/../common")
target_include_directories(${BUILD_TARGET}
PRIVATE "${PROJECT_SOURCE_DIR}/../common/imgui")
target_include_directories(${BUILD_TARGET}
PRIVATE "${PROJECT_SOURCE_DIR}/../common/imnodes")
# tinyusdz dir
target_include_directories(${BUILD_TARGET}
PRIVATE "${PROJECT_SOURCE_DIR}/../../src/")
# ryu
target_include_directories(
${BUILD_TARGET} PRIVATE ${PROJECT_SOURCE_DIR}/../../src/external/ryu/)
# fast_float
target_include_directories(
${BUILD_TARGET} PRIVATE ${PROJECT_SOURCE_DIR}/../../src/external/fast_float/include/)
#target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/SDL2-2.0.12/include"
if(USDVIEW_USE_NATIVEFILEDIALOG)
target_compile_definitions(${BUILD_TARGET}
PRIVATE "USDVIEW_USE_NATIVEFILEDIALOG")
list(APPEND EXT_LIBRARIES nfd)
endif()
if(USDVIEW_ENABLE_PHYSICS)
target_compile_definitions(${BUILD_TARGET} PRIVATE "USDVIEW_USE_BULLET3")
target_include_directories(
${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/bullet3/src")
list(APPEND EXT_LIBRARIES BulletDynamics BulletCollision Bullet3Common
LinearMath)
endif()
if (MSVC)
# /bigobj is required to avoid : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj
target_compile_options(${BUILD_TARGET} PRIVATE /bigobj)
endif ()
if(WIN32)
# nothing.
elseif(APPLE)
list(APPEND EXT_LIBRARIES ${COCOA})
else()
list(APPEND EXT_LIBRARIES ${X11_LIBRARIES})
endif()
target_link_libraries(${BUILD_TARGET} PRIVATE ${USDVIEW_SDL2_LIBRARIES}
${EXT_LIBRARIES} ${CMAKE_DL_LIBS})
if(EMSCRIPTEN)
add_custom_command(
TARGET ${BUILD_TARGET}
PRE_BUILD # Adds a post-build event to MyTest
COMMAND
${CMAKE_COMMAND} -E
copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/../../models/suzanne.usdc" # src
$<TARGET_FILE_DIR:${BUILD_TARGET}>) # dest
endif()
source_group("Source Files" FILES ${SOURCES})
# [VisualStudio]
if(WIN32)
# Set ${LIDIA_BUILD_TARGET} as a startup project for VS IDE
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${BUILD_TARGET})
# For easier debugging in VS IDE(cmake 3.8.0 or later required) Set working
# directory to ${LIDIA_BUILD_TARGET} git repo root.
if(CMAKE_VERSION VERSION_GREATER 3.8.0)
set_target_properties(
${BUILD_TARGET} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}")
endif()
endif()