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tinyusdz/CLAUDE.md
Syoyo Fujita 79827cbde2 Add CLAUDE.md
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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project Overview

TinyUSDZ is a secure, portable, dependency-free C++14 library for parsing USD (Universal Scene Description) files in USDA (ASCII), USDC (binary/Crate), and USDZ (zip archive) formats. It's designed as a security-focused alternative to Pixar's pxrUSD library with minimal dependencies.

Common Build Commands

Linux/macOS Development

# Basic CMake build
mkdir build && cd build
cmake ..
make

# Or use the bootstrap script
./scripts/bootstrap-cmake-linux.sh
cd build && make

# Build with specific options
cmake -DTINYUSDZ_BUILD_TESTS=ON -DTINYUSDZ_BUILD_EXAMPLES=ON ..

Windows Development

# Generate Visual Studio solution
vcsetup.bat

# For cross-compilation with clang-cl
bootstrap-clang-cl-win64.bat
ninja.exe

Running Tests

# Run unit tests (after building with TINYUSDZ_BUILD_TESTS=ON)
./build/test_tinyusdz

# Run parse tests with Python runner
cd tests/parse_usd
python runner.py --path ../../models

# Run Tydra conversion tests
cd tests/tydra_to_renderscene  
python runner.py

Build Examples

# Build specific examples
cd examples/sdlviewer
mkdir build && cd build
cmake ..
make

# Or enable examples in main build
cmake -DTINYUSDZ_BUILD_EXAMPLES=ON ..

Code Architecture

Core Library Structure (src/)

The library is organized into several key components:

Parsers and Readers:

  • ascii-parser.{hh,cc} - Hand-written USDA ASCII format parser
  • crate-reader.{hh,cc} - USDC binary (Crate) format parser
  • usda-reader.{hh,cc} - High-level USDA reading interface
  • usdc-reader.{hh,cc} - High-level USDC reading interface

Writers:

  • usda-writer.{hh,cc} - USDA ASCII format writer (production ready)
  • usdc-writer.{hh,cc} - USDC binary format writer (work-in-progress)
  • crate-writer.{hh,cc} - Low-level Crate binary format writer

Core Data Types:

  • tinyusdz.{hh,cc} - Main API entry points and data loading functions
  • stage.{hh,cc} - USD Stage class (similar to scene graph)
  • prim-types.{hh,cc} - USD primitive type definitions
  • value-types.{hh,cc} - USD value type system
  • usdGeom.{hh,cc} - Geometry primitives (Mesh, Sphere, etc.)
  • usdShade.{hh,cc} - Material and shader definitions
  • usdSkel.{hh,cc} - Skeletal animation support

Tydra Framework (src/tydra/):

  • render-data.{hh,cc} - Convert USD to OpenGL/Vulkan-friendly scene data
  • scene-access.{hh,cc} - High-level scene traversal and query APIs
  • texture-util.{hh,cc} - Texture loading and colorspace conversion

Composition System:

  • composition.{hh,cc} - USD composition arcs (references, payloads, etc.)
  • asset-resolution.{hh,cc} - Asset path resolution system

Key Data Flow

  1. Loading: LoadUSDFromFile() → format detection → parser → Stage object
  2. Composition: Stage → composition system → flattened scene graph
  3. Conversion: Stage → Tydra → RenderScene (for rendering)
  4. Writing: Stage → writer → output file

Security Architecture

The library implements multiple security layers:

  • Memory budget controls via USDLoadOptions::max_memory_limit_in_mb
  • Bounds checking in all parsers (especially crate-reader.cc)
  • Fuzzer-tested parsing code (tests/fuzzer/)
  • No C++ exceptions used (uses nonstd::expected for error handling)

Important Build Options

  • TINYUSDZ_PRODUCTION_BUILD=ON - Disable debug logging for production
  • TINYUSDZ_WITH_OPENSUBDIV=ON - Enable subdivision surface support
  • TINYUSDZ_WITH_TYDRA=ON - Include Tydra conversion framework (default ON)
  • TINYUSDZ_WITH_AUDIO=ON - Support audio file loading (mp3/wav)
  • TINYUSDZ_WITH_EXR=ON - Enable EXR/HDR texture support via TinyEXR
  • TINYUSDZ_BUILD_TESTS=ON - Build unit tests
  • TINYUSDZ_BUILD_EXAMPLES=ON - Build example applications

Working with USD Data

Basic Loading Pattern

tinyusdz::Stage stage;
std::string warn, err;
bool ret = tinyusdz::LoadUSDFromFile("model.usd", &stage, &warn, &err);

Tydra Conversion Pattern

tinyusdz::tydra::RenderScene renderScene;
tinyusdz::tydra::RenderSceneConverter converter;
bool ret = converter.ConvertToRenderScene(stage, &renderScene);

Security Considerations

  • Always set memory limits when loading untrusted USD files
  • Use WASM/WASI builds for maximum security isolation
  • Enable fuzzing builds when developing new parsing features

Project Structure Notes

  • models/ - Test USD files for development
  • examples/ - Standalone example applications with separate build systems
  • tests/ - Unit tests and parsing verification scripts
  • scripts/ - Build configuration scripts for various platforms
  • web/ - WebAssembly/JavaScript bindings and demos
  • python/ - Python binding code (experimental)