Files
tinyusdz/CMakeLists.txt
Syoyo Fujita c7ce1039f4 Rename tydra_convert => tydra_api
Fix materialBinding and some builtin attribute is not handled when constructing Xform Prim.
Fix FindBoundMaterial fails to find Material in parent Prim.
2022-11-27 21:18:02 +09:00

892 lines
30 KiB
CMake

cmake_minimum_required(VERSION 3.16)
set(TINYUSDZ_TARGET "tinyusdz") # TODO: drop `z`
set(TINYUSDZ_TARGET_STATIC "tinyusdz_static") # static lib is always built.
set(BUILD_TARGET_C "c-tinyusd")
set(BUILD_TARGET_PY "pytinyusd")
set(BUILD_TARGET_BLENDER_PY "tinyusd_blender")
set(TINYUSDZ_TEST_TARGET "test_tinyusdz")
set(TINYUSDZ_BENCHMARK_TARGET "benchmark_tinyusdz")
project(${TINYUSDZ_TARGET} C CXX)
if (EMSCRIPTEN)
set(TINYUSDZ_DEFAULT_PRODUCTION_BUILD On)
set(TINYUSDZ_DEFAULT_BUILD_TESTS Off)
set(TINYUSDZ_DEFAULT_EXAMPLES Off)
set(TINYUSDZ_DEFAULT_WITH_C_API Off)
set(TINYUSDZ_DEFAULT_WITH_PXR_COMPAT_API Off)
set(TINYUSDZ_DEFAULT_WITH_USDA_PARSER Off)
set(TINYUSDZ_DEFAULT_WITH_USDC_PARSER Off)
else()
set(TINYUSDZ_DEFAULT_PRODUCTION_BUILD Off)
set(TINYUSDZ_DEFAULT_BUILD_TESTS On)
set(TINYUSDZ_DEFAULT_BUILD_EXAMPLES On)
set(TINYUSDZ_DEFAULT_WITH_C_API Off)
set(TINYUSDZ_DEFAULT_WITH_PXR_COMPAT_API On)
set(TINYUSDZ_DEFAULT_WITH_USDA_PARSER On)
set(TINYUSDZ_DEFAULT_WITH_USDC_PARSER On)
endif ()
# options
option(TINYUSDZ_USE_CCACHE "Use ccache for faster recompile." ON)
option(TINYUSDZ_BUILD_SHARED_LIBS "Build as dll?" ${BUILD_SHARED_LIBS})
option(TINYUSDZ_WITH_C_API "Enable C API." ${TINYUSDZ_DEFAULT_WITH_C_API})
option(TINYUSDZ_BUILD_TESTS "Build tests" ${TINYUSDZ_DEFAULT_BUILD_TESTS})
option(TINYUSDZ_BUILD_BENCHMARKS
"Build some bechmark tests(e.g. internal C++ data structures)" OFF)
option(TINYUSDZ_BUILD_EXAMPLES
"Build examples(but not all examples area built in `examples` folder)"
${TINYUSDZ_DEFAULT_BUILD_EXAMPLES})
if(MSVC)
# it looks it is hard to disable C++ exception for MSVC, so enable exception by default
set(TINYUSDZ_CXX_EXCEPTIONS_DEFAULT On)
else()
set(TINYUSDZ_CXX_EXCEPTIONS_DEFAULT Off)
endif()
option(TINYUSDZ_CXX_EXCEPTIONS
"Enable/Disable C++ exceptions(default: Off for posix, on for MSVC)"
${TINYUSDZ_CXX_EXCEPTIONS_DEFAULT})
option(TINYUSDZ_WITH_JSON "Build with JSON serialization support" OFF)
option(TINYUSDZ_WITH_USDOBJ "Build with usdObj support(import wavefront .obj)"
ON)
option(TINYUSDZ_WITH_USDFBX "Build with usdFbx support(import FBX .fbx)"
OFF)
option(TINYUSDZ_WITH_USDVOX
"Build with usdVox support(import MagicaVoxel .vox)" ON)
option(
TINYUSDZ_WITH_OPENSUBDIV
"Build with OpenSubdiv(osdCPU. if required, set `osd_DIR` to specify the path to your own OpenSubdiv)"
OFF)
# Use embedded version of OpenSubdiv code by default
set(osd_DIR ${PROJECT_SOURCE_DIR}/src/osd)
option(TINYUSDZ_WITH_AUDIO "Build with Audio support(MP3 and WAV)" ON)
option(TINYUSDZ_WITH_ALAC_AUDIO "Build with ALAC(as M4A) Audio support" OFF)
option(TINYUSDZ_WITH_PYTHON "Build with Python binding through pybind11" OFF)
option(
TINYUSDZ_PREFER_LOCAL_PYTHON_INSTALLATION
"Prefer locally-installed Python interpreter than system or conda/brew installed Python. Please specify your Python interpreter with `Python3_EXECUTABLE` cmake option"
OFF)
option(TINYUSDZ_WITH_PXR_COMPAT_API "Build with pxr compatible API" ${TINYUSDZ_DEFAULT_WITH_PXR_COMPAT_API})
option(
TINYUSDZ_WITH_BLENDER_ADDON
"Build with Python module for Blender(`TINYUSDZ_WITH_PYTHON` is force set to ON"
OFF)
option(TINYUSDZ_USE_SYSTEM_ZLIB
"Use system's zlib instead of miniz for TinyEXR/TIFF" OFF)
option(
TINYUSDZ_PRODUCTION_BUILD
"Build for production release(e.g. disables debug print, do not include full filepath in error messages)"
OFF)
option(
TINYUSDZ_DEBUG_PRINT
"Enable debug print(For debugging). Disabled when `TINYUSDZ_PRODUCTION_BUILD` is On"
OFF)
# -- modules --
option(TINYUSDZ_WITH_MODULE_USDA_READER "Build with USDA reader feature" ON)
option(TINYUSDZ_WITH_MODULE_USDA_WRITER "Build with USDA writer feature" ON)
# USDC(Crate binary) reader is mandatory in most situation, so this option is primarily for developer build.
option(TINYUSDZ_WITH_MODULE_USDC_READER "Build with USDC reader feature" ON)
option(TINYUSDZ_WITH_MODULE_USDC_WRITER "Build with USDC writer feature" ON)
# -------------
# -- STB --
#
# In default TinyUSDZ embeds stb_image and stb_image_write to load/save JPG/PNG/BMP images.
#
# Set ON if you use stb_image implementation outside of TinyUSDZ library to avoid multiple symbol def error.
option(TINYUSDZ_NO_STB_IMAGE_IMPLEMENTATION
"Build with STB image implementation" OFF)
# Set ON if you use stb_image_write implementation outside of TinyUSDZ library in your app to avoid multiple symbol def error.
option(TINYUSDZ_NO_STB_IMAGE_WRITE_IMPLEMENTATION
"Build with STB image_write implementation" OFF)
# ----------
# -- TIFF --
option(TINYUSDZ_WITH_TIFF
"Build with TIFF texture(includes 32bit floating point TIFF) support"
OFF)
# ----------
# -- EXR --
option(TINYUSDZ_WITH_EXR "Build with EXR HDR texture support" ON)
# ---------
# -- ColorIO --
option(TINYUSDZ_WITH_COLORIO
"Build with Color IO Baked LUT support(through tinycolorio)" ON)
# ---------
# -- optional tool --
option(TINYUSDZ_WITH_TOOL_USDA_PARSER "Build with USDA parser program" ${TINYUSDZ_DEFAULT_WITH_USDA_PARSER})
option(TINYUSDZ_WITH_TOOL_USDC_PARSER "Build with USDC parser program" ${TINYUSDZ_DEFAULT_WITH_USDC_PARSER})
# --------------
# -- For developers --
option(TINYUSDZ_COMPILE_TIME_TRACE
"Add -ftime-trace to profile compilation time(clang only)" OFF)
option(TINYUSDZ_CUSTOM_COMPILE_FLAGS
"Add custom compile flags(described in CMakeLists.txt). For Developer only)" OFF)
# ---
# cmake modules
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/sanitizers)
find_package(Sanitizers) # Address sanitizer (-DSANITIZE_ADDRESS=ON)
# [cifuzz]
option(TINYUSDZ_TEST_CIFUZZ "Run cifuzz test" OFF)
if (TINYUSDZ_TEST_CIFUZZ)
find_package(cifuzz NO_SYSTEM_ENVIRONMENT_PATH)
enable_fuzz_testing()
endif()
if(TINYUSDZ_WITH_EXR OR TINYUSDZ_WITH_TIFF)
if(TINYUSDZ_USE_SYSTEM_ZLIB)
find_package(ZLIB REQUIRED)
endif()
endif()
# Currently TinyUSDZ does not claim CXX version when TinyUSDZ is added as add_subdirectory()
# of toplevel(root) project.
# TODO: Property inherit CXX compiler settings from toplevel(root) project.
# PROJECT_IS_TOP_LEVEL is available from cmake 3.21
if (CMAKE_VERSION VERSION_LESS 3.21)
if ("${CMAKE_PROJECT_NAME}" STREQUAL "${TINYUSDZ_TARGET}")
set(PROJECT_IS_TOP_LEVEL ON)
endif()
endif ()
if (PROJECT_IS_TOP_LEVEL)
message(STATUS "TinyUSDZ is being built as toplevel project so set CXX standard here.")
if(TINYUSDZ_WITH_PYTHON)
#set(CMAKE_CXX_STANDARD 17) # nanobind requires C++17
# for pybind11
set(CMAKE_CXX_STANDARD 14)
else()
# Require strict C++14 mode(e.g. `-std=c++14`)
set(CMAKE_CXX_STANDARD 14)
endif()
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
endif()
# [ccache]
if(TINYUSDZ_USE_CCACHE)
if(MSVC)
# No ccache support
else()
find_program(CCACHE_EXE ccache)
if(CCACHE_EXE)
message(STATUS "Use ccache : " ${CCACHE_EXE})
# CMAKE_C_COMPILER_LAUNCHER = available from cmake 3.4+)
if(CMAKE_C_COMPILER_LAUNCHER)
set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_C_COMPILER_LAUNCHER}"
"${CCACHE_EXE}")
else()
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_EXE}")
endif()
if(CMAKE_CXX_COMPILER_LAUNCHER)
set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_CXX_COMPILER_LAUNCHER}"
"${CCACHE_EXE}")
else()
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_EXE}")
endif()
endif(CCACHE_EXE)
endif()
endif()
if(TINYUSDZ_WITH_BLENDER_ADDON)
set(TINYUSDZ_WITH_PYTHON ON)
endif()
if(TINYUSDZ_WITH_PYTHON)
# For the time beging, we stick with pybind11, since PyPI manylinux2014(probably mostly used architectrue as of 2022/Aug) does not support C++17.
# We may switch to nanobind at some point(probably around 2024?)
# We build monolithic python module, so build libtinyusdz as a static library
# with PIC enabled.
set(CMAKE_POSITION_INDEPENDENT_CODE On)
#[nanobind]
#set(NB_SHARED
# OFF
# CACHE INTERNAL "")
#set(NB_STATIC
# ON
# CACHE INTERNAL "")
# workaround: find_package() does not work well inside of nanobind(`Python3::Module` target won't defined), so call it here.
# and use `FindPython3`, not `FindPython`
if(TINYUSDZ_PREFER_LOCAL_PYTHON_INSTALLATION)
#message(STATUS "Local Python")
set(Python3_FIND_FRAMEWORK NEVER) # Do not search framework python
set(Python3_FIND_STRATEGY LOCATION)
set(Python3_FIND_REGISTRY NEVER) # Windows only
else()
set(Python_FIND_FRAMEWORK LAST
)# Prefer Brew/Conda to Apple framework python
endif()
find_package(
Python3
COMPONENTS Interpreter Development.Module
REQUIRED)
#message(STATUS "Python include dirs: " ${Python_INCLUDE_DIRS})
message(STATUS "Python include dirs: " ${Python3_INCLUDE_DIRS})
#add_subdirectory(${PROJECT_SOURCE_DIR}/src/external/nanobind nanobind_build)
add_subdirectory(${PROJECT_SOURCE_DIR}/src/external/pybind11)
endif()
set(TINYUSDZ_SOURCES
${PROJECT_SOURCE_DIR}/src/asset-resolution.cc
${PROJECT_SOURCE_DIR}/src/tinyusdz.cc
${PROJECT_SOURCE_DIR}/src/xform.cc
${PROJECT_SOURCE_DIR}/src/performance.cc
${PROJECT_SOURCE_DIR}/src/ascii-parser.cc
${PROJECT_SOURCE_DIR}/src/ascii-parser-basetype.cc
${PROJECT_SOURCE_DIR}/src/ascii-parser-timesamples.cc
${PROJECT_SOURCE_DIR}/src/ascii-parser-timesamples-array.cc
${PROJECT_SOURCE_DIR}/src/audio-loader.cc
${PROJECT_SOURCE_DIR}/src/usda-reader.cc
${PROJECT_SOURCE_DIR}/src/usdc-reader.cc
${PROJECT_SOURCE_DIR}/src/usda-writer.cc
${PROJECT_SOURCE_DIR}/src/usdc-writer.cc
${PROJECT_SOURCE_DIR}/src/crate-reader.cc
${PROJECT_SOURCE_DIR}/src/crate-format.cc
${PROJECT_SOURCE_DIR}/src/crate-writer.cc
${PROJECT_SOURCE_DIR}/src/crate-pprint.cc
${PROJECT_SOURCE_DIR}/src/prim-reconstruct.cc
${PROJECT_SOURCE_DIR}/src/prim-composition.cc
${PROJECT_SOURCE_DIR}/src/prim-types.cc
${PROJECT_SOURCE_DIR}/src/primvar.cc
${PROJECT_SOURCE_DIR}/src/value-pprint.cc
${PROJECT_SOURCE_DIR}/src/value-types.cc
${PROJECT_SOURCE_DIR}/src/tiny-format.cc
${PROJECT_SOURCE_DIR}/src/io-util.cc
${PROJECT_SOURCE_DIR}/src/image-loader.cc
${PROJECT_SOURCE_DIR}/src/image-writer.cc
${PROJECT_SOURCE_DIR}/src/linear-algebra.cc
${PROJECT_SOURCE_DIR}/src/usdGeom.cc
${PROJECT_SOURCE_DIR}/src/usdSkel.cc
${PROJECT_SOURCE_DIR}/src/usdShade.cc
${PROJECT_SOURCE_DIR}/src/usdLux.cc
# usdMtlX has less dependency(tinyxml2), so add it to core component
${PROJECT_SOURCE_DIR}/src/usdMtlx.cc
${PROJECT_SOURCE_DIR}/src/usdObj.cc
${PROJECT_SOURCE_DIR}/src/image-loader.cc
${PROJECT_SOURCE_DIR}/src/pprinter.cc
${PROJECT_SOURCE_DIR}/src/stage.cc
${PROJECT_SOURCE_DIR}/src/tydra/prim-apply.cc
${PROJECT_SOURCE_DIR}/src/tydra/scene-access.cc
${PROJECT_SOURCE_DIR}/src/tydra/shader-network.cc
${PROJECT_SOURCE_DIR}/src/tydra/render-data.cc)
if(TINYUSDZ_WITH_PXR_COMPAT_API)
list(APPEND TINYUSDZ_SOURCES ${PROJECT_SOURCE_DIR}/src/pxr-compat.cc)
endif()
set(TINYUSDZ_C_API_SOURCES ${PROJECT_SOURCE_DIR}/src/c-tinyusd.cc)
set(TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/integerCoding.cpp
${PROJECT_SOURCE_DIR}/src/lz4-compression.cc
#${PROJECT_SOURCE_DIR}/src/pxrLZ4/lz4.cpp
${PROJECT_SOURCE_DIR}/src/lz4/lz4.c
${PROJECT_SOURCE_DIR}/src/external/pystring.cpp
${PROJECT_SOURCE_DIR}/src/external/fpng.cpp
${PROJECT_SOURCE_DIR}/src/external/staticstruct.cc
${PROJECT_SOURCE_DIR}/src/external/tinyxml2/tinyxml2.cpp
#${PROJECT_SOURCE_DIR}/src/external/string_id/string_id.cpp
#${PROJECT_SOURCE_DIR}/src/external/string_id/error.cpp
#${PROJECT_SOURCE_DIR}/src/external/string_id/generator.cpp
#${PROJECT_SOURCE_DIR}/src/external/string_id/database.cpp
#${PROJECT_SOURCE_DIR}/src/external/ryu/ryu/s2d.c
#${PROJECT_SOURCE_DIR}/src/external/ryu/ryu/s2f.c
)
# Disable SSE for a while, since -mpclmul required to use SSE feature of fpng.
set_source_files_properties(${PROJECT_SOURCE_DIR}/src/external/fpng.cpp
PROPERTIES COMPILE_DEFINITIONS "FPNG_NO_SSE=1")
if(TINYUSDZ_WITH_JSON)
list(APPEND TINYUSDZ_DEP_SOURCES ${PROJECT_SOURCE_DIR}/src/usd-to-json.cc)
endif()
if(TINYUSDZ_WITH_USDFBX)
list(APPEND TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/external/OpenFBX/src/ofbx.cpp)
endif()
if(TINYUSDZ_WITH_USDOBJ)
list(APPEND TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/external/tiny_obj_loader.cc)
endif()
if(TINYUSDZ_WITH_USDVOX)
list(APPEND TINYUSDZ_DEP_SOURCES ${PROJECT_SOURCE_DIR}/src/usdVox.cc)
endif()
set(TINYUSDZ_PYTHON_BINDING_SOURCES
${PROJECT_SOURCE_DIR}/src/python-bindings.cc)
set(TINYUSDZ_BLENDER_PYTHON_BINDING_SOURCES
${PROJECT_SOURCE_DIR}/src/blender/bindings.cc)
if(TINYUSDZ_WITH_TIFF)
if(TINYUSDZ_USE_SYSTEM_ZLIB)
set_source_files_properties(
${PROJECT_SOURCE_DIR}/src/external/tiny_dng_loader.cc
PROPERTIES COMPILE_DEFINITIONS "TINY_DNG_LOADER_USE_SYSTEM_ZLIB=1")
else()
set_source_files_properties(
${PROJECT_SOURCE_DIR}/src/external/tiny_dng_loader.cc
PROPERTIES INCLUDE_DIRECTORIES ${PROJECT_SOURCE_DIR}/src/external)
endif()
list(APPEND TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/external/tinyexr.cc)
endif(TINYUSDZ_WITH_TIFF)
if(TINYUSDZ_WITH_EXR)
if(TINYUSDZ_USE_SYSTEM_ZLIB)
set_source_files_properties(
${PROJECT_SOURCE_DIR}/src/external/tinyexr.cc
PROPERTIES COMPILE_DEFINITIONS "TINYEXR_USE_MINIZ=0")
else()
set_source_files_properties(
${PROJECT_SOURCE_DIR}/src/external/tinyexr.cc
PROPERTIES INCLUDE_DIRECTORIES ${PROJECT_SOURCE_DIR}/src/external)
endif()
list(APPEND TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/external/tinyexr.cc)
endif(TINYUSDZ_WITH_EXR)
if(TINYUSDZ_WITH_TIFF OR TINYUSDZ_WITH_EXR)
if(NOT TINYUSDZ_USE_SYSTEM_ZLIB)
list(APPEND TINYUSDZ_DEP_SOURCES ${PROJECT_SOURCE_DIR}/src/external/miniz.c)
# TODO: Set this only for clang, gcc
set_source_files_properties(
${PROJECT_SOURCE_DIR}/src/external/miniz.c
PROPERTIES COMPILE_DEFINITIONS "_LARGEFILE64_SOURCE=1")
endif()
endif()
if(TINYUSDZ_WITH_ALAC_AUDIO)
list(APPEND TINYUSDZ_DEP_SOURCES
${PROJECT_SOURCE_DIR}/src/external/alac/codec/EndianPortable.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/ALACBitUtilities.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/ALACDecoder.cpp
${PROJECT_SOURCE_DIR}/src/external/alac/codec/ALACEncoder.cpp
${PROJECT_SOURCE_DIR}/src/external/alac/codec/ag_dec.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/ag_enc.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/dp_dec.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/dp_enc.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/matrix_dec.c
${PROJECT_SOURCE_DIR}/src/external/alac/codec/matrix_enc.c
)
endif(TINYUSDZ_WITH_ALAC_AUDIO)
if(TINYUSDZ_WITH_OPENSUBDIV)
# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
function(ADD_OSD_LIB)
set(NO_TUTORIALS
ON
CACHE INTERNAL "" FORCE)
set(NO_EXAMPLES
ON
CACHE INTERNAL "" FORCE)
set(NO_REGRESSION
ON
CACHE INTERNAL "" FORCE)
set(NO_DOC
ON
CACHE INTERNAL "" FORCE)
set(NO_OMP
ON
CACHE INTERNAL "" FORCE)
set(NO_TBB
ON
CACHE INTERNAL "" FORCE)
set(NO_CUDA
ON
CACHE INTERNAL "" FORCE)
set(NO_OPENCL
ON
CACHE INTERNAL "" FORCE)
set(NO_OPENGL
ON
CACHE INTERNAL "" FORCE)
set(NO_TESTS
ON
CACHE INTERNAL "" FORCE)
set(NO_GLTESTS
ON
CACHE INTERNAL "" FORCE)
set(NO_GLFW
ON
CACHE INTERNAL "" FORCE)
set(NO_PTEX
ON
CACHE INTERNAL "" FORCE)
# CMakeLists of OSD package is problematic, so provide our own one.
list(
APPEND
OSD_FAR_SOURCES
${osd_DIR}/opensubdiv/far/bilinearPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/catmarkPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/error.cpp
${osd_DIR}/opensubdiv/far/loopPatchBuilder.cpp
${osd_DIR}/opensubdiv/far/patchBasis.cpp
${osd_DIR}/opensubdiv/far/patchBuilder.cpp
${osd_DIR}/opensubdiv/far/patchDescriptor.cpp
${osd_DIR}/opensubdiv/far/patchMap.cpp
${osd_DIR}/opensubdiv/far/patchTable.cpp
${osd_DIR}/opensubdiv/far/patchTableFactory.cpp
${osd_DIR}/opensubdiv/far/ptexIndices.cpp
${osd_DIR}/opensubdiv/far/stencilTable.cpp
${osd_DIR}/opensubdiv/far/stencilTableFactory.cpp
${osd_DIR}/opensubdiv/far/stencilBuilder.cpp
${osd_DIR}/opensubdiv/far/topologyDescriptor.cpp
${osd_DIR}/opensubdiv/far/topologyRefiner.cpp
${osd_DIR}/opensubdiv/far/topologyRefinerFactory.cpp)
# CPU only
list(
APPEND
OSD_OSD_SOURCES
${osd_DIR}/opensubdiv/osd/cpuEvaluator.cpp
${osd_DIR}/opensubdiv/osd/cpuKernel.cpp
${osd_DIR}/opensubdiv/osd/cpuPatchTable.cpp
${osd_DIR}/opensubdiv/osd/cpuVertexBuffer.cpp)
list(APPEND OSD_SDC_SOURCES ${osd_DIR}/opensubdiv/sdc/typeTraits.cpp
${osd_DIR}/opensubdiv/sdc/crease.cpp)
list(
APPEND
OSD_VTR_SOURCES
${osd_DIR}/opensubdiv/vtr/fvarLevel.cpp
${osd_DIR}/opensubdiv/vtr/fvarRefinement.cpp
${osd_DIR}/opensubdiv/vtr/level.cpp
${osd_DIR}/opensubdiv/vtr/quadRefinement.cpp
${osd_DIR}/opensubdiv/vtr/refinement.cpp
${osd_DIR}/opensubdiv/vtr/sparseSelector.cpp
${osd_DIR}/opensubdiv/vtr/triRefinement.cpp)
add_library(osd_cpu ${OSD_FAR_SOURCES} ${OSD_OSD_SOURCES})
target_include_directories(osd_cpu PRIVATE ${osd_DIR})
endfunction()
add_osd_lib()
list(APPEND TINYUSDZ_EXT_LIBRARIES osd_cpu)
list(APPEND TINYUSDZ_SOURCES ${PROJECT_SOURCE_DIR}/src/subdiv.cc)
endif(TINYUSDZ_WITH_OPENSUBDIV)
if(TINYUSDZ_WITH_TIFF OR TINYUSDZ_WITH_EXR)
if(TINYUSDZ_USE_SYSTEM_ZLIB)
list(APPEND TINYUSDZ_EXT_LIBRARIES ZLIB::ZLIB)
endif()
endif()
#
# -- target
#
add_library(${TINYUSDZ_TARGET_STATIC} STATIC
${TINYUSDZ_SOURCES} ${TINYUSDZ_DEP_SOURCES} ${TINYUSDZ_EXT_SOURCES})
add_sanitizers(${TINYUSDZ_TARGET_STATIC})
if(TINYUSDZ_BUILD_SHARED_LIBS)
add_library(
${TINYUSDZ_TARGET} SHARED ${TINYUSDZ_SOURCES} ${TINYUSDZ_DEP_SOURCES}
${TINYUSDZ_EXT_SOURCES})
add_sanitizers(${TINYUSDZ_TARGET})
set(TINYUSDZ_LIBS ${TINYUSDZ_TARGET_STATIC} ${TINYUSDZ_TARGET})
else()
# static only
set(TINYUSDZ_LIBS ${TINYUSDZ_TARGET_STATIC})
endif()
if(WIN32 AND TINYUSDZ_WITH_PXR_COMPAT_API)
if(TINYUSDZ_BUILD_SHARED_LIBS)
target_compile_definitions(${TINYUSDZ_TARGET} PRIVATE "PXR_DYNAMIC")
target_compile_definitions(${TINYUSDZ_TARGET} PRIVATE "USD_EXPORTS")
endif()
endif()
#
# -- common target props
#
foreach(TINYUSDZ_LIB_TARGET ${TINYUSDZ_LIBS})
# Current TinyUSDZ now should compile well without /bigobj flag.
# Uncommend if you encounter the following errror: fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj
#if(MSVC)
# target_compile_options(${TINYUSDZ_LIB_TARGET} PRIVATE /bigobj)
#endif()
if(TINYUSDZ_DEBUG_PRINT)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_DEBUG_PRINT")
endif()
if(TINYUSDZ_PRODUCTION_BUILD)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_PRODUCTION_BUILD")
endif()
# default = enable module, so invert definition
if(NOT TINYUSDZ_WITH_MODULE_USDA_READER)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_DISABLE_MODULE_USDA_READER")
endif()
if(NOT TINYUSDZ_WITH_MODULE_USDA_WRITER)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_DISABLE_MODULE_USDA_WRITER")
endif()
if(NOT TINYUSDZ_WITH_MODULE_USDC_READER)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_DISABLE_MODULE_USDC_READER")
endif()
if(NOT TINYUSDZ_WITH_MODULE_USDC_WRITER)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_DISABLE_MODULE_USDC_WRITER")
endif()
if(TINYUSDZ_NO_STB_IMAGE_IMPLEMENTATION)
target_compile_definitions(${TINYUSDZ_LIB_TARGET} PRIVATE "TINYUSDZ_NO_STB_IMAGE_IMPLEMENTATION")
endif()
if(TINYUSDZ_NO_STB_IMAGE_WRITE_IMPLEMENTATION)
target_compile_definitions(${TINYUSDZ_LIB_TARGET} PRIVATE "TINYUSDZ_NO_STB_IMAGE_WRITE_IMPLEMENTATION")
endif()
target_include_directories(${TINYUSDZ_LIB_TARGET}
PRIVATE ${PROJECT_SOURCE_DIR}/src)
#if(TINYUSDZ_WITH_JSON)
##target_include_directories(
## ${TINYUSDZ_LIB_TARGET} PRIVATE ${PROJECT_SOURCE_DIR}/src/external/jsonhpp/)
# target_include_directories(
# ${TINYUSDZ_LIB_TARGET}
# PRIVATE ${PROJECT_SOURCE_DIR}/src/external/jsonhpp/)
#endif()
if(TINYUSDZ_WITH_USDFBX)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_USE_USDFBX")
endif()
if(TINYUSDZ_WITH_USDOBJ)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_USE_USDOBJ")
endif()
if(TINYUSDZ_WITH_USDVOX)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_USE_USDVOX")
endif()
target_link_libraries(${TINYUSDZ_LIB_TARGET} ${TINYUSDZ_EXT_LIBRARIES}
${CMAKE_DL_LIBS})
if(IOS)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_BUILD_IOS")
endif()
if(TINYUSDZ_WITH_TIFF)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_TIFF")
endif(TINYUSDZ_WITH_TIFF)
if(TINYUSDZ_WITH_EXR)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_EXR")
endif(TINYUSDZ_WITH_EXR)
if(TINYUSDZ_WITH_COLORIO)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_COLORIO")
endif(TINYUSDZ_WITH_COLORIO)
if(TINYUSDZ_WITH_AUDIO)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_AUDIO")
endif(TINYUSDZ_WITH_AUDIO)
if(TINYUSDZ_WITH_ALAC_AUDIO)
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_ALAC_AUDIO")
endif(TINYUSDZ_WITH_ALAC_AUDIO)
if(TINYUSDZ_WITH_OPENSUBDIV)
target_include_directories(${TINYUSDZ_LIB_TARGET} PRIVATE ${osd_DIR})
target_compile_definitions(${TINYUSDZ_LIB_TARGET}
PRIVATE "TINYUSDZ_WITH_OPENSUBDIV")
endif(TINYUSDZ_WITH_OPENSUBDIV)
if(NOT TINYUSDZ_CXX_EXCEPTIONS)
if(MSVC)
target_compile_options(${TINYUSDZ_LIB_TARGET} PRIVATE /EHs-c-)
else()
target_compile_options(${TINYUSDZ_LIB_TARGET} PRIVATE -fno-exceptions)
endif()
endif()
endforeach()
# Increase warning level for clang.
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(TUSDZ_COMPILE_FLAGS
"-Weverything -Werror -Wno-padded -Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-documentation -Wno-unused-member-function"
)
if(TINYUSDZ_COMPILE_TIME_TRACE)
set(TUSDZ_COMPILE_FLAGS "${TUSDZ_COMPILE_FLAGS} -ftime-trace ")
endif()
set_source_files_properties(${TINYUSDZ_SOURCES}
PROPERTIES COMPILE_FLAGS ${TUSDZ_COMPILE_FLAGS})
endif()
if(TINYUSDZ_CUSTOM_COMPILE_FLAGS)
#if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(TUSDZ_CUSTOM_COMPILE_FLAGS "-fstack-usage ")
set_source_files_properties(${TINYUSDZ_SOURCES}
PROPERTIES COMPILE_FLAGS ${TUSDZ_CUSTOM_COMPILE_FLAGS})
#endif()
endif()
if(TINYUSDZ_WITH_C_API)
# TODO: dll version
add_library(${BUILD_TARGET_C} STATIC ${TINYUSDZ_C_API_SOURCES})
target_link_libraries(${BUILD_TARGET_C} PRIVATE ${TINYUSDZ_TARGET_STATIC})
endif()
if(TINYUSDZ_WITH_PYTHON AND (NOT TINYUSDZ_WITH_BLENDER_ADDON))
# For the time beging, we stick with pybind11, since PyPI manylinux2014(probably mostly used architectrue as of 2022/Aug) does not support C++17.
# We may switch to nanobind at some point(probably around 2024?)
# build monolithic .dll
#nanobind_add_module(${BUILD_TARGET_PY} ${TINYUSDZ_PYTHON_BINDING_SOURCES})
pybind11_add_module(${BUILD_TARGET_PY} ${TINYUSDZ_PYTHON_BINDING_SOURCES})
add_sanitizers(${BUILD_TARGET_PY})
target_link_libraries(${BUILD_TARGET_PY} PRIVATE ${TINYUSDZ_TARGET_STATIC})
# strip "py" prefix
set_target_properties(${BUILD_TARGET_PY} PROPERTIES OUTPUT_NAME "tinyusdz")
# copy python binding .so file to python/
# For developer
add_custom_command(
TARGET ${BUILD_TARGET_PY}
POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${BUILD_TARGET_PY}>"
"${CMAKE_SOURCE_DIR}/python/$<TARGET_FILE_NAME:${BUILD_TARGET_PY}>"
COMMENT "copying python module file to python/"
VERBATIM)
# For pypi packaging
install(TARGETS ${BUILD_TARGET_PY} LIBRARY DESTINATION tinyusdz)
endif()
if(TINYUSDZ_WITH_JSON)
add_executable(
usdz_to_json
${CMAKE_CURRENT_SOURCE_DIR}/examples/usdz_to_json/usdz_to_json-main.cc)
add_sanitizers(usdz_to_json)
target_include_directories(usdz_to_json PRIVATE ${PROJECT_SOURCE_DIR}/src/)
target_link_libraries(usdz_to_json PRIVATE ${TINYUSDZ_TARGET_STATIC})
endif()
if(TINYUSDZ_WITH_TOOL_USDA_PARSER AND TINYUSDZ_WITH_MODULE_USDA_READER)
add_executable(
usda_parser ${CMAKE_CURRENT_SOURCE_DIR}/examples/usda_parser/parser-main.cc)
add_sanitizers(usda_parser)
if(TINYUSDZ_PRODUCTION_BUILD)
target_compile_definitions(usda_parser
PRIVATE "TINYUSDZ_PRODUCTION_BUILD")
endif()
target_include_directories(usda_parser PRIVATE ${PROJECT_SOURCE_DIR}/src/)
target_link_libraries(usda_parser PRIVATE ${TINYUSDZ_TARGET_STATIC})
endif()
if(TINYUSDZ_WITH_TOOL_USDC_PARSER AND TINYUSDZ_WITH_MODULE_USDC_READER)
add_executable(
usdc_parser ${CMAKE_CURRENT_SOURCE_DIR}/examples/usdc_parser/usdc-parser-main.cc)
add_sanitizers(usdc_parser)
if(TINYUSDZ_PRODUCTION_BUILD)
target_compile_definitions(usdc_parser
PRIVATE "TINYUSDZ_PRODUCTION_BUILD")
endif()
target_include_directories(usdc_parser PRIVATE ${PROJECT_SOURCE_DIR}/src/)
target_link_libraries(usdc_parser PRIVATE ${TINYUSDZ_TARGET_STATIC})
endif()
if(TINYUSDZ_WITH_BLENDER_ADDON)
pybind11_add_module(${BUILD_TARGET_BLENDER_PY}
${TINYUSDZ_BLENDER_PYTHON_BINDING_SOURCES})
add_sanitizers(${BUILD_TARGET_BLENDER_PY})
# For Python.h header files. Assume Blender 2.93 LTS(Python 3.9)
target_include_directories(
${BUILD_TARGET_BLENDER_PY}
PRIVATE ${PROJECT_SOURCE_DIR}/src/blender/python3.9/Include)
endif()
if(TINYUSDZ_BUILD_EXAMPLES)
add_subdirectory(examples/simple_usdz_dump)
add_subdirectory(examples/tydra_api)
add_subdirectory(examples/api_tutorial)
if(TINYUSDZ_WITH_MODULE_USDA_WRITER)
add_subdirectory(examples/save_usda)
endif()
endif(TINYUSDZ_BUILD_EXAMPLES)
if(TINYUSDZ_BUILD_BENCHMARKS)
#
# Standalone benchmark exe.
#
set(TINYUSDZ_BENCH_SOURCES ${PROJECT_SOURCE_DIR}/benchmarks/benchmark-main.cc)
add_executable(${TINYUSDZ_BENCHMARK_TARGET} ${TINYUSDZ_BENCH_SOURCES})
add_sanitizers(${TINYUSDZ_BENCHMARK_TARGET})
target_include_directories(
${TINYUSDZ_BENCHMARK_TARGET} PRIVATE ${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/bencharks)
target_link_libraries(${TINYUSDZ_BENCHMARK_TARGET}
PRIVATE ${TINYUSDZ_TARGET_STATIC})
if(TINYUSDZ_WITH_OPENSUBDIV)
target_compile_definitions(${TINYUSDZ_BENCHMARK_TARGET}
PRIVATE "TINYUSDZ_USE_OPENSUBDIV")
endif(TINYUSDZ_WITH_OPENSUBDIV)
endif(TINYUSDZ_BUILD_BENCHMARKS)
# [VisualStudio]
if(WIN32)
# Set ${TINYUSDZ_TARGET_STATIC} as a startup project for VS IDE
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${TINYUSDZ_TARGET_STATIC})
# For easier debugging in VS IDE(cmake 3.8.0 or later required) Set working
# directory to ${TINYUSDZ_TARGET_STATIC} git repo root.
if(CMAKE_VERSION VERSION_GREATER 3.8.0)
set_target_properties(
${TINYUSDZ_TARGET_STATIC} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}")
endif()
endif()
if(TINYUSDZ_BUILD_TESTS)
enable_testing()
#
# Standalone tester
#
set(TINYUSDZ_TEST_SOURCES ${PROJECT_SOURCE_DIR}/tests/test-main.cc)
add_executable(${TINYUSDZ_TEST_TARGET} ${TINYUSDZ_TEST_SOURCES})
add_sanitizers(${TINYUSDZ_TEST_TARGET})
target_include_directories(
${TINYUSDZ_TEST_TARGET} PRIVATE ${PROJECT_SOURCE_DIR}/src
${PROJECT_SOURCE_DIR}/tests)
target_link_libraries(${TINYUSDZ_TEST_TARGET}
PRIVATE ${TINYUSDZ_TARGET_STATIC})
if(TINYUSDZ_WITH_OPENSUBDIV)
target_compile_definitions(${TINYUSDZ_TEST_TARGET}
PRIVATE "TINYUSDZ_USE_OPENSUBDIV")
endif(TINYUSDZ_WITH_OPENSUBDIV)
#
# unit tester
#
add_subdirectory(${PROJECT_SOURCE_DIR}/tests/unit)
#
# Compression tester
#
add_subdirectory(${PROJECT_SOURCE_DIR}/tests/decompress-int)
#
# USDA parser tester
#
if(TINYUSDZ_WITH_TOOL_USDA_PARSER AND TINYUSDZ_WITH_MODULE_USDA_READER)
add_test(
NAME usda-parser-unit-test
COMMAND python ${PROJECT_SOURCE_DIR}/tests/usda/unit-runner.py --app
"$<TARGET_FILE:usda_parser>" --basedir "${PROJECT_SOURCE_DIR}")
endif()
endif(TINYUSDZ_BUILD_TESTS)
# [VisualStudio]
if(WIN32)
# Set ${TINYUSDZ_TARGET_STATIC} as a startup project for VS IDE
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${TINYUSDZ_TARGET_STATIC})
# For easier debugging in VS IDE(cmake 3.8.0 or later required) Set working
# directory to ${TINYUSDZ_TARGET_STATIC} git repo root.
if(CMAKE_VERSION VERSION_GREATER 3.8.0)
set_target_properties(
${TINYUSDZ_TARGET_STATIC} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}")
endif()
endif()