Files
tinyusdz/web/js/main.js
Syoyo Fujita b4bf4e5c19 small updates.
2025-10-22 09:33:02 +09:00

432 lines
14 KiB
JavaScript

import * as THREE from 'three';
import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
import { GUI } from 'https://cdn.jsdelivr.net/npm/dat.gui@0.7.9/build/dat.gui.module.js';
import { TinyUSDZLoader } from 'tinyusdz/TinyUSDZLoader.js'
import { TinyUSDZLoaderUtils } from 'tinyusdz/TinyUSDZLoaderUtils.js'
const gui = new GUI();
let ui_state = {}
ui_state['rot_scale'] = 1.0;
ui_state['mtl'] = TinyUSDZLoaderUtils.createDefaultMaterial();
ui_state['envMapIntensity'] = 3.14; // pi is good for pisaHDR;
ui_state['ambient'] = 0.4;
let ambientLight = new THREE.AmbientLight(0x404040, ui_state['ambient']);
ui_state['camera_z'] = 4; // TODO: Compute best fit from scene's bbox.
ui_state['useWhiteEnvmap'] = true;
ui_state['shader_normal'] = false;
ui_state['diffuse_texture_enabled'] = true;
ui_state['normal_texture_enabled'] = true;
ui_state['ao_texture_enabled'] = true;
ui_state['alpha_texture_enabled'] = true;
// Default PBR mateiral params
ui_state['diffuse'] = new THREE.Color(49, 49, 49); // 0.18
ui_state['diffuseMap'] = null;
ui_state['normalMap'] = null;
ui_state['aoMap'] = null;
ui_state['alphaMap'] = null;
ui_state['emissive'] = new THREE.Color(0, 0, 0);
ui_state['roughness'] = 0.5;
ui_state['metalness'] = 0.0;
ui_state['clearcoat'] = 0.0;
ui_state['clearcoatRoughness'] = 0.0;
ui_state['ior'] = 1.5;
ui_state['specularIntensity'] = 1.0;
ui_state['opacity'] = 1.0;
ui_state['transparent'] = false;
// Create a parameters object
const params = {
envMapIntensity: ui_state['envMapIntensity'],
rotationSpeed: ui_state['rot_scale'],
camera_z: ui_state['camera_z'],
useWhiteEnvmap: ui_state['useWhiteEnvmap'],
shader_normal: ui_state['shader_normal'],
diffuse: ui_state['diffuse'],
emissive: ui_state['emissive'],
roughness: ui_state['roughness'],
metalness: ui_state['metalness'],
clearcoat: ui_state['clearcoat'],
clearcoatRoughness: ui_state['clearcoatRoughness'],
specularIntensity: ui_state['specularIntensity'],
opacity: ui_state['opacity'],
transparent: ui_state['transparent'],
ior: ui_state['ior'],
diffuse_texture_enabled: ui_state['diffuse_texture_enabled'],
normal_texture_enabled: ui_state['normal_texture_enabled'],
ao_texture_enabled: ui_state['ao_texture_enabled'],
alpha_texture_enabled: ui_state['alpha_texture_enabled'],
};
// Add controls
gui.add(params, 'envMapIntensity', 0, 20, 0.1).name('envMapIntensity').onChange((value) => {
ui_state['envMapIntensity'] = value;
});
gui.add(params, 'camera_z', 0, 20).name('Camera Z').onChange((value) => {
ui_state['camera_z'] = value;
});
gui.add(params, 'rotationSpeed', 0, 10).name('Rotation Speed').onChange((value) => {
ui_state['rot_scale'] = value;
});
gui.add(params, 'useWhiteEnvmap').name('Use White Envmap').onChange((value) => {
ui_state['useWhiteEnvmap'] = value;
updateEnvironment();
});
gui.addColor(params, 'diffuse').name('color').onChange((value) => {
ui_state['diffuse'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'diffuse_texture_enabled').name('Diffuse Texture').onChange((value) => {
ui_state['diffuse_texture_enabled'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'normal_texture_enabled').name('Normal Texture').onChange((value) => {
ui_state['normal_texture_enabled'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'ao_texture_enabled').name('AO Texture').onChange((value) => {
ui_state['ao_texture_enabled'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'alpha_texture_enabled').name('Alpha Texture').onChange((value) => {
ui_state['alpha_texture_enabled'] = value;
ui_state['material_changed'] = true;
});
gui.addColor(params, 'emissive').name('emissive').onChange((value) => {
ui_state['emissive'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'roughness', 0.0, 1.0, 0.01).name('roughness').onChange((value) => {
ui_state['roughness'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'metalness', 0.0, 1.0, 0.01).name('metalness').onChange((value) => {
ui_state['metalness'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'ior', 1.0, 2.4, 0.1).name('ior').onChange((value) => {
ui_state['ior'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'clearcoat', 0.0, 1.0, 0.01).name('clearcoat').onChange((value) => {
ui_state['clearcoat'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'clearcoatRoughness', 0.0, 1.0).step(0.01).name('clearcoatRoughness').onChange((value) => {
ui_state['clearcoatRoughness'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'specularIntensity', 0.0, 1.0, 0.01).name('specular').onChange((value) => {
ui_state['specularIntensity'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'opacity', 0.0, 1.0, 0.01).name('opacity').onChange((value) => {
ui_state['opacity'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'transparent').name('Transparent').onChange((value) => {
ui_state['transparent'] = value;
ui_state['material_changed'] = true;
});
gui.add(params, 'shader_normal').name('NormalMaterial').onChange((value) => {
ui_state['shader_normal'] = value;
ui_state['material_changed'] = true;
});
async function loadScenes() {
const loader = new TinyUSDZLoader();
// it is recommended to call init() before loadAsync()
// (wait loading/compiling wasm module in the early stage))
//await loader.init({useZstdCompressedWasm: true});
await loader.init({useZstdCompressedWasm: false});
const suzanne_filename = "./assets/suzanne-pbr.usda";
const texcat_filename = "./assets/texture-cat-plane.usda";
const cookie_filename = "./assets/UsdCookie.usdz";
const textest_filename = "./assets/brown-rock.usdz";
const usd_filename = "./assets/suzanne-subd-lv6.usdc";
var threeScenes = []
const usd_scenes = await Promise.all([
//loader.loadAsync(texcat_filename),
//loader.loadAsync(cookie_filename),
//loader.loadAsync(suzanne_filename),
loader.loadAsync(usd_filename),
]);
const defaultMtl = ui_state['mtl'];
const options = {
overrideMaterial: false, // override USD material with defaultMtl(default 'false')
envMap: defaultMtl.envMap, // reuse envmap from defaultMtl
envMapIntensity: ui_state['envMapIntensity'], // default envmap intensity
}
var offset = -(usd_scenes.length-1) * 1.5;
for (const usd_scene of usd_scenes) {
const usdRootNode = usd_scene.getDefaultRootNode();
const threeNode = TinyUSDZLoaderUtils.buildThreeNode(usdRootNode, defaultMtl, usd_scene, options);
if (usd_scene.getURI().includes('UsdCookie')) {
// Add exra scaling
threeNode.scale.x *= 2.5;
threeNode.scale.y *= 2.5;
threeNode.scale.z *= 2.5;
}
threeNode.position.x += offset;
offset += 3.0;
threeScenes.push(threeNode);
}
return threeScenes;
}
const scene = new THREE.Scene();
function createWhiteEnvmap() {
// Create a simple white cube texture using HDRCubeTexture
const size = 64; // Small size for performance
const data = new Uint16Array(size * size * 4);
// Fill with white color (1.0, 1.0, 1.0) for HDR
for (let i = 0; i < data.length; i += 4) {
data[i] = THREE.DataUtils.toHalfFloat(1.0);
data[i+1] = THREE.DataUtils.toHalfFloat(1.0);
data[i+2] = THREE.DataUtils.toHalfFloat(1.0);
data[i+3] = THREE.DataUtils.toHalfFloat(1.0);
}
// Create individual DataTextures for each cube face using half-float
const faces = [];
for (let i = 0; i < 6; i++) {
const faceTexture = new THREE.DataTexture(data, size, size); //, THREE.RGBFormat, THREE.HalfFloatType);
faceTexture.needsUpdate = true;
faces.push(faceTexture);
}
// Create HDRCubeTexture
const cubeTexture = new THREE.CubeTexture();
cubeTexture.image = faces.map(face => createImageFromFloatData(data, size, size));
cubeTexture.format = THREE.RGBAFormat;
cubeTexture.type = THREE.HalfFloatType;
cubeTexture.needsUpdate = true;
return cubeTexture;
}
function createImageFromFloatData(data, width, height) {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext('2d');
const imageData = ctx.createImageData(width, height);
// Convert Float RGB to Uint8 RGBA
for (let i = 0, j = 0; i < data.length; i += 3, j += 4) {
imageData.data[j] = Math.min(255, data[i] * 255); // R
imageData.data[j + 1] = Math.min(255, data[i + 1] * 255); // G
imageData.data[j + 2] = Math.min(255, data[i + 2] * 255); // B
imageData.data[j + 3] = 255; // A
}
ctx.putImageData(imageData, 0, 0);
return canvas;
}
let hdrEnvmap = null;
let whiteEnvmap = null;
function updateEnvironment() {
const envmap = ui_state['useWhiteEnvmap'] ? whiteEnvmap : hdrEnvmap;
scene.background = envmap;
scene.environment = envmap;
ui_state['mtl'].envMap = envmap;
// Update all materials in the scene
scene.traverse((object) => {
if (object.material && object.material.envMap !== undefined) {
object.material.envMap = envmap;
object.material.needsUpdate = true;
}
});
}
async function initScene() {
const envmap = await new HDRCubeTextureLoader()
.setPath( 'assets/textures/cube/pisaHDR/' )
.loadAsync( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ] )
console.log(envmap);
hdrEnvmap = envmap;
whiteEnvmap = createWhiteEnvmap();
// Set initial environment
updateEnvironment();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = ui_state['camera_z'];
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const rootNodes = await loadScenes();
for (const rootNode of rootNodes) {
scene.add(rootNode);
}
function animate() {
for (const rootNode of rootNodes) {
rootNode.rotation.y += 0.01 * ui_state['rot_scale'];
//rootNode.rotation.x += 0.02 * ui_state['rot_scale'];
}
camera.position.z = ui_state['camera_z'];
if (ui_state['material_changed']) {
ui_state['material_changed'] = false;
if (ui_state['shader_normal']) {
//mesh0.material = normalMat;
} else {
//mesh0.material = pbrMaterial;
}
scene.traverse((object) => {
if (object.material && object.material.envMap !== undefined) {
console.log("material changed", object.material);
object.material.needsUpdate = true;
object.material.color.r = ui_state['diffuse'].r / 255.0;
object.material.color.g = ui_state['diffuse'].g / 255.0;
object.material.color.b = ui_state['diffuse'].b / 255.0;
console.log("diffuse", ui_state['diffuse']);
console.log("mat_diffuse", object.material.color);
// Toggle diffuse texture on/off
if (ui_state['diffuse_texture_enabled'] && ui_state['diffuseMap']) {
// Keep original diffuse texture if it exists
object.material.map = ui_state['diffuseMap'];
} else {
console.log("Disabling diffuse texture");
// Disable diffuse texture
if (object.material.map) {
ui_state['diffuseMap'] = object.material.map; // Store original diffuse texture
}
object.material.map = null;
}
// Toggle normal texture on/off
if (ui_state['normal_texture_enabled'] && ui_state['normalMap']) {
// Keep original normal texture if it exists
object.material.normalMap = ui_state['normalMap'];
} else {
console.log("Disabling normal texture");
// Disable normal texture
if (object.material.normalMap) {
ui_state['normalMap'] = object.material.normalMap; // Store original normal texture
}
object.material.normalMap = null;
}
// Toggle AO texture on/off
if (ui_state['ao_texture_enabled'] && ui_state['aoMap']) {
// Keep original AO texture if it exists
object.material.aoMap = ui_state['aoMap'];
} else {
console.log("Disabling AO texture");
// Disable AO texture
if (object.material.aoMap) {
ui_state['aoMap'] = object.material.aoMap; // Store original AO texture
}
object.material.aoMap = null;
}
// Toggle alpha texture on/off
if (ui_state['alpha_texture_enabled'] && ui_state['alphaMap'] ) {
// Keep original alpha texture if it exists
object.material.alphaMap = ui_state['alphaMap'];
} else {
// Disable alpha texture
if (object.material.alphaMap) {
ui_state['alphaMap'] = object.material.alphaMap; // Store original alpha texture
}
object.material.alphaMap = null;
}
object.material.emissive.r = ui_state['emissive'].r / 255.0;
object.material.emissive.g = ui_state['emissive'].g / 255.0;
object.material.emissive.b = ui_state['emissive'].b / 255.0;
object.material.roughness = ui_state['roughness'];
object.material.metalness = ui_state['metalness'];
object.material.ior = ui_state['ior'];
object.material.clearcoat = ui_state['clearcoat'];
object.material.clearcoatRoughness = ui_state['clearcoatRoughness'];
object.material.specularIntensity = ui_state['specularIntensity'];
object.material.opacity = ui_state['opacity'];
object.material.transparent = ui_state['transparent'] || (ui_state['opacity'] < 1.0);
}
});
}
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
}
initScene();