mirror of
https://github.com/lighttransport/tinyusdz.git
synced 2026-01-18 01:11:17 +01:00
234 lines
6.9 KiB
CMake
234 lines
6.9 KiB
CMake
# Assume this project is a root project
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cmake_minimum_required(VERSION 3.5.1)
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set(BUILD_TARGET "usdz_view")
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project(${BUILD_TARGET} CXX)
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option(TINYUSDZ_USE_CCACHE "Use ccache for faster recompile." ON)
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option(TINYUSDZ_WITH_OPENSUBDIV "Build with OpenSubdiv(osdCPU. if required, set `osd_DIR` to specify the path to your own OpenSubdiv)" ON)
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# Use embedded version of OpenSubdiv code by default
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set(osd_DIR ${PROJECT_SOURCE_DIR}/../../src/osd)
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# imgui_sdl requires C++14
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# [ccache]
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if(TINYUSDZ_USE_CCACHE)
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if(MSVC)
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# No ccache support
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else()
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find_program(CCACHE_EXE ccache)
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if(CCACHE_EXE)
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message(STATUS "Use ccache : " ${CCACHE_EXE})
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# CMAKE_C_COMPILER_LAUNCHER = available from cmake 3.4+)
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if(CMAKE_C_COMPILER_LAUNCHER)
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set(CMAKE_C_COMPILER_LAUNCHER "${CMAKE_C_COMPILER_LAUNCHER}"
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"${CCACHE_EXE}")
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else()
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set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_EXE}")
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endif()
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if(CMAKE_CXX_COMPILER_LAUNCHER)
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set(CMAKE_CXX_COMPILER_LAUNCHER "${CMAKE_CXX_COMPILER_LAUNCHER}"
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"${CCACHE_EXE}")
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else()
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set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_EXE}")
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endif()
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endif(CCACHE_EXE)
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endif()
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endif()
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#find_package(OpenGL REQUIRED)
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# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
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function ( ADD_SDL2_LIB )
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# Disable OpenGL
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set(VIDEO_OPENGL OFF CACHE INTERNAL "" FORCE)
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set(VIDEO_OPENGLES OFF CACHE INTERNAL "" FORCE)
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set(VIDEO_WAYLAND OFF CACHE INTERNAL "" FORCE)
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# Enable static lib only
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set(SDL_SAHARED OFF CACHE INTERNAL "" FORCE)
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set(SDL_STATIC ON CACHE INTERNAL "" FORCE)
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add_subdirectory(../common/SDL2-2.0.12/ SDL2)
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endfunction ()
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ADD_SDL2_LIB()
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if(WIN32)
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# nothing.
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elseif(APPLE)
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find_library(COCOA Cocoa REQUIRED)
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else()
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find_package(X11 REQUIRED)
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endif()
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if (TINYUSDZ_WITH_OPENSUBDIV)
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# add dummy macros
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macro(_add_doxy_headers headers)
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endmacro()
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# https://stackoverflow.com/questions/41700463/push-pop-a-cmake-variable
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function ( ADD_OSD_LIB )
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set(NO_TUTORIALS ON CACHE INTERNAL "" FORCE)
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set(NO_EXAMPLES ON CACHE INTERNAL "" FORCE)
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set(NO_REGRESSION ON CACHE INTERNAL "" FORCE)
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set(NO_DOC ON CACHE INTERNAL "" FORCE)
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set(NO_OMP ON CACHE INTERNAL "" FORCE)
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set(NO_TBB ON CACHE INTERNAL "" FORCE)
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set(NO_CUDA ON CACHE INTERNAL "" FORCE)
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set(NO_OPENCL ON CACHE INTERNAL "" FORCE)
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set(NO_OPENGL ON CACHE INTERNAL "" FORCE)
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set(NO_TESTS ON CACHE INTERNAL "" FORCE)
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set(NO_GLTESTS ON CACHE INTERNAL "" FORCE)
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set(NO_GLFW ON CACHE INTERNAL "" FORCE)
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set(NO_PTEX ON CACHE INTERNAL "" FORCE)
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# Only build libosdCPU.a
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "" FORCE)
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# add_subdirectory(${osd_DIR})
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# CMakeLists of OSD package is problematic,
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# so provide our own one.
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list(APPEND OSD_FAR_SOURCES
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${osd_DIR}/opensubdiv/far/bilinearPatchBuilder.cpp
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${osd_DIR}/opensubdiv/far/catmarkPatchBuilder.cpp
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${osd_DIR}/opensubdiv/far/error.cpp
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${osd_DIR}/opensubdiv/far/loopPatchBuilder.cpp
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${osd_DIR}/opensubdiv/far/patchBasis.cpp
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${osd_DIR}/opensubdiv/far/patchBuilder.cpp
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${osd_DIR}/opensubdiv/far/patchDescriptor.cpp
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${osd_DIR}/opensubdiv/far/patchMap.cpp
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${osd_DIR}/opensubdiv/far/patchTable.cpp
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${osd_DIR}/opensubdiv/far/patchTableFactory.cpp
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${osd_DIR}/opensubdiv/far/ptexIndices.cpp
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${osd_DIR}/opensubdiv/far/stencilTable.cpp
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${osd_DIR}/opensubdiv/far/stencilTableFactory.cpp
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${osd_DIR}/opensubdiv/far/stencilBuilder.cpp
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${osd_DIR}/opensubdiv/far/topologyDescriptor.cpp
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${osd_DIR}/opensubdiv/far/topologyRefiner.cpp
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${osd_DIR}/opensubdiv/far/topologyRefinerFactory.cpp
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)
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# CPU only
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list(APPEND OSD_OSD_SOURCES
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${osd_DIR}/opensubdiv/osd/cpuEvaluator.cpp
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${osd_DIR}/opensubdiv/osd/cpuKernel.cpp
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${osd_DIR}/opensubdiv/osd/cpuPatchTable.cpp
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${osd_DIR}/opensubdiv/osd/cpuVertexBuffer.cpp
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)
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list(APPEND OSD_SDC_SOURCES
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${osd_DIR}/opensubdiv/sdc/typeTraits.cpp
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${osd_DIR}/opensubdiv/sdc/crease.cpp
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)
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list(APPEND OSD_VTR_SOURCES
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${osd_DIR}/opensubdiv/vtr/fvarLevel.cpp
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${osd_DIR}/opensubdiv/vtr/fvarRefinement.cpp
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${osd_DIR}/opensubdiv/vtr/level.cpp
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${osd_DIR}/opensubdiv/vtr/quadRefinement.cpp
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${osd_DIR}/opensubdiv/vtr/refinement.cpp
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${osd_DIR}/opensubdiv/vtr/sparseSelector.cpp
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${osd_DIR}/opensubdiv/vtr/triRefinement.cpp
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)
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add_library(osd_cpu ${OSD_FAR_SOURCES} ${OSD_OSD_SOURCES})
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target_include_directories(osd_cpu PRIVATE ${osd_DIR})
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endfunction ()
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ADD_OSD_LIB()
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list(APPEND EXT_LIBRARIES osd_cpu)
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list(APPEND SOUECES ${PROJECT_SOURCE_DIR}/src/subdiv.cc)
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endif (TINYUSDZ_WITH_OPENSUBDIV)
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list(APPEND SOURCES
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main.cc
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simple-render.cc
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#render.cc
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#render-config.cc
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# tinyusdz
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../../src/tinyusdz.cc
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../../src/integerCoding.cpp
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../../src/pxrLZ4/lz4.cpp
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../../src/lz4-compression.cc
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)
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set(GUI_SOURCES
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../common/trackball.cc
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../common/matrix.cc
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../common/imgui/imgui.cpp
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../common/imgui/imgui_draw.cpp
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../common/imgui/imgui_widgets.cpp
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../common/imgui_sdl/imgui_sdl.cpp
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)
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add_executable(${BUILD_TARGET} ${SOURCES} ${GUI_SOURCES})
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if (UNIX)
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target_include_directories(${BUILD_TARGET} PUBLIC ${X11_INCLUDE_DIR})
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endif()
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target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common")
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target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/imgui")
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# tinyusdz dir
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target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../../src/")
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#target_include_directories(${BUILD_TARGET} PRIVATE "${PROJECT_SOURCE_DIR}/../common/SDL2-2.0.12/include"
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target_link_libraries(
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${BUILD_TARGET}
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SDL2-static
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SDL2main
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${EXT_LIBRARIES}
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${CMAKE_DL_LIBS}
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)
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if(WIN32)
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# nothing.
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elseif(APPLE)
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target_link_libraries(
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${BUILD_TARGET}
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${COCOA}
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)
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else()
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target_link_libraries(
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${BUILD_TARGET}
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${X11_LIBRARIES}
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)
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endif()
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source_group("Source Files" FILES ${SOURCES})
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# [VisualStudio]
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if(WIN32)
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# Set ${LIDIA_BUILD_TARGET} as a startup project for VS IDE
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${BUILD_TARGET})
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# For easier debugging in VS IDE(cmake 3.8.0 or later required) Set working
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# directory to ${LIDIA_BUILD_TARGET} git repo root.
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if(CMAKE_VERSION VERSION_GREATER 3.8.0)
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set_target_properties(${BUILD_TARGET}
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PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY
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"${CMAKE_CURRENT_SOURCE_DIR}")
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endif()
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endif()
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