Files
tinyusdz/sandbox/threejs/simple/main.js
2024-08-17 06:07:24 +09:00

61 lines
1.8 KiB
JavaScript

import * as THREE from 'three';
import initTinyUSDZ from './tinyusdz.js';
const USDZ_FILEPATH = './suzanne.usdc';
//const USDZ_FILEPATH = './cube.usdz';
//const USDZ_FILEPATH = './texture-cat-plane.usda';
//const USDZ_FILEPATH = './LemonMeringuePie.usdz';
//const USDZ_FILEPATH = './robot.usda';
//const USDZ_FILEPATH = './teapot.usdz';
//const USDZ_FILEPATH = './DamagedHelmet.usdz';
const usd_res = await fetch(USDZ_FILEPATH);
const usd_data = await usd_res.arrayBuffer();
const usd_binary = new Uint8Array(usd_data);
initTinyUSDZ().then(function(TinyUSDZLoader) {
const usd = new TinyUSDZLoader.TinyUSDZLoader(usd_binary);
console.log(usd.numMeshes());
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// First mesh only
const mesh = usd.getMesh(0);
console.log(mesh);
//const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.BufferAttribute( mesh.points, 3 ) );
// TODO: set normal from mesh
// Assume triangulated indices.
geometry.setIndex( new THREE.Uint32BufferAttribute(mesh.faceVertexIndices, 1) );
geometry.computeVertexNormals();
//const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const material = new THREE.MeshNormalMaterial();
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
});