This commit adds comprehensive OpenPBR documentation and a powerful synthetic environment map generation tool for testing and visualization workflows. ## OpenPBR Parameters Reference (doc/openpbr-parameters-reference.md) - Complete mapping of all 38 OpenPBR parameters - Blender v4.5+ MaterialX export parameter names - Three.js MeshPhysicalMaterial support status with detailed notes - Parameter categories: base, specular, transmission, subsurface, sheen, coat, emission, and geometry - Support summary: 15 fully supported (39%), 7 partial (18%), 16 not supported (42%) - Critical limitations clearly marked (subsurface, transmission effects, advanced coat) - Conversion recommendations for Three.js WebGL target - Blender MaterialX and USD format examples - 8KB comprehensive reference with all technical details ## HDRGen Tool (tools/hdrgen/) Pure Node.js synthetic HDR/EXR/LDR environment map generator with zero dependencies. ### Version 1.0.0 Features: - Three presets: white-furnace (testing), sun-sky (outdoor), studio (3-point lighting) - Dual projections: lat-long and cubemap (6 faces) - HDR output: Radiance RGBE format with proper encoding - Procedural generation: Hosek-Wilkie sky approximation, studio lighting model - Comprehensive CLI with preset-specific options - Full test suite: 8 unit tests, all passing - Documentation: 15KB README, quick start guide, examples ### Version 1.1.0 Features (added in this commit): - Image rotation: rotate environment maps around Y axis with bilinear filtering - Intensity scaling: global brightness multiplier for testing and adjustment - LDR output formats: PNG (8-bit RGB), BMP (24-bit), JPEG placeholder - Tone mapping: three operators (simple, Reinhard, ACES filmic) - Exposure control: EV-based exposure adjustment - Gamma correction: configurable gamma for different displays ### Code Statistics: - Total: ~1,500 lines of pure JavaScript - Core library: 913 lines (hdrgen.js) - CLI: 254 lines (cli.js) - Tests: 194 lines - Zero external dependencies ### Technical Implementation: - HDR: Proper RGBE encoding with 8-bit mantissa + shared exponent - PNG: Uncompressed RGB with CRC32 validation - BMP: 24-bit RGB with proper padding - Tone mapping: Reinhard, ACES filmic, simple clamp operators - Image transforms: Bilinear filtering for rotation - Math utilities: Vec3, coordinate conversions, color space operations ### Output Examples Included: - test_furnace.hdr (white furnace for energy conservation testing) - test_sunsky.hdr (procedural sky with sun disk) - test_studio.hdr (3-point studio lighting) - test_cube_*.hdr (cubemap faces, 6 files) - studio_test.png (LDR preview with tone mapping) - sky_test.bmp (BMP format example) ### Use Cases: - Material energy conservation validation (white furnace) - IBL testing and debugging - Web-friendly environment map previews (LDR output) - Lighting direction adjustment (rotation) - Brightness testing (intensity scaling) - DCC integration (Blender, Houdini, Maya, Unreal, Unity) ## Documentation Updates (doc/materialx.md) - Added "Related Documentation" section linking to OpenPBR parameters reference - Cross-reference for developers working with OpenPBR materials - Better discoverability of comprehensive parameter mappings ## Testing All functionality tested and verified: - HDR output: Valid Radiance RGBE format - PNG output: Valid PNG with correct CRC32 - BMP output: Valid 24-bit bitmap - Rotation: Smooth 90° rotation with bilinear filtering - Intensity scaling: Correct 0.5x and 2.0x multipliers - Tone mapping: All three methods produce correct output 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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HDRGen v1.1.0 - New Features Guide
Overview
HDRGen v1.1.0 adds powerful image transformation and LDR export capabilities, making it easier to generate preview images and adjust environment maps for different use cases.
🎨 New Features
1. Image Rotation
Rotate environment maps around the Y axis (vertical) to adjust lighting direction.
Use Cases:
- Align sun position with scene requirements
- Rotate studio lights to desired angle
- Create lighting variations without regenerating
Command Line:
# Rotate 90 degrees counterclockwise
hdrgen -p sun-sky --rotation 90 -o output/sky_rotated.hdr
# Rotate 180 degrees (flip horizontally)
hdrgen -p studio --rotation 180 -o output/studio_flipped.hdr
# Fine rotation (45 degrees)
hdrgen -p sun-sky --sun-azimuth 0 --rotation 45 -o output/sky_45.hdr
API Usage:
import { HDRGenerator } from './src/hdrgen.js';
HDRGenerator.generate({
preset: 'sun-sky',
rotation: 90, // Degrees, positive = CCW
output: 'output/rotated.hdr'
});
Technical Details:
- Uses bilinear filtering for smooth results
- Wraps horizontally (seamless rotation)
- No quality loss for moderate rotations
- Applied after preset generation
2. Intensity Scaling
Global intensity multiplier for the entire environment map.
Use Cases:
- Quickly adjust overall brightness
- Create dimmer/brighter variations
- Normalize different presets to same intensity
- Test material response to different lighting levels
Command Line:
# Double intensity
hdrgen -p studio --intensity-scale 2.0 -o output/studio_bright.hdr
# Half intensity
hdrgen -p sun-sky --scale 0.5 -o output/sky_dim.hdr
# 10x intensity (for testing high dynamic range)
hdrgen -p white-furnace --intensity-scale 10.0 -o output/furnace_10x.hdr
API Usage:
HDRGenerator.generate({
preset: 'studio',
intensityScale: 2.0, // Multiply all values by 2.0
output: 'output/bright.hdr'
});
Technical Details:
- Applied after rotation
- Multiplies all RGB values uniformly
- Maintains color ratios
- No clamping (HDR preserved)
3. LDR Output Formats
Export environment maps as standard 8-bit image formats for previews and web use.
PNG Output
8-bit RGB PNG with automatic tone mapping.
Command Line:
# Basic PNG export
hdrgen -p sun-sky -f png -o output/sky.png
# PNG with custom exposure
hdrgen -p studio -f png --exposure 1.0 -o output/studio_bright.png
# PNG with ACES tone mapping
hdrgen -p sun-sky -f png --tonemap-method aces -o output/sky_aces.png
Features:
- Automatic HDR to LDR conversion
- Simplified format (no compression)
- Cross-platform compatibility
- ~385KB for 512x256 image
Note: For production use, consider using sharp or pngjs libraries for compressed PNG.
BMP Output
24-bit RGB BMP format.
Command Line:
# Basic BMP export
hdrgen -p studio -f bmp -o output/studio.bmp
# BMP with custom gamma
hdrgen -p sun-sky -f bmp --gamma 1.8 -o output/sky.bmp
Features:
- Uncompressed format
- Universal compatibility
- Fast write speed
- ~385KB for 512x256 image
JPEG Output (Placeholder)
Command Line:
# Will convert to BMP
hdrgen -p sun-sky -f jpg -o output/sky.jpg
# Actual output: output/sky.bmp
Note: Currently converts to BMP. For true JPEG encoding, integrate jpeg-js library.
4. Tone Mapping
Convert HDR to LDR with proper tone mapping operators.
Tone Mapping Methods
1. Simple (Exposure + Clamp)
hdrgen -p sun-sky -f png --tonemap-method simple --exposure 1.0 -o output/sky_simple.png
- Linear exposure adjustment
- Hard clipping at 1.0
- Fast, no compression
- Good for low dynamic range scenes
2. Reinhard (Default)
hdrgen -p sun-sky -f png --tonemap-method reinhard -o output/sky.png
- Reinhard global operator:
x / (1 + x) - Compresses high values smoothly
- Preserves local contrast
- Best for most scenes
3. ACES Filmic
hdrgen -p sun-sky -f png --tonemap-method aces --exposure -0.5 -o output/sky_aces.png
- ACES filmic tone curve approximation
- Film-like response
- Rich shadows, smooth highlights
- Best for cinematic look
Exposure Control
Adjust brightness before tone mapping.
# Increase exposure by 1 EV (2x brighter)
hdrgen -p studio -f png --exposure 1.0 -o output/studio_bright.png
# Decrease exposure by 1 EV (2x darker)
hdrgen -p sun-sky -f png --exposure -1.0 -o output/sky_dark.png
# Fine adjustment (+0.5 EV)
hdrgen -p studio -f png --exposure 0.5 -o output/studio_mid.png
EV Scale:
+1.0= 2x brighter-1.0= 2x darker+2.0= 4x brighter-2.0= 4x darker
Gamma Correction
Adjust gamma for different display profiles.
# Standard sRGB gamma (default)
hdrgen -p sun-sky -f png --gamma 2.2 -o output/sky.png
# Mac gamma
hdrgen -p sun-sky -f png --gamma 1.8 -o output/sky_mac.png
# Linear (no gamma, for further processing)
hdrgen -p sun-sky -f png --gamma 1.0 -o output/sky_linear.png
🎯 Common Workflows
Generate Web Preview
Quick PNG preview for web display:
hdrgen -p sun-sky -w 1024 --height 512 -f png --exposure 0.5 --gamma 2.2 -o preview.png
Rotate and Scale for Scene Matching
Adjust environment to match scene lighting:
hdrgen -p sun-sky --sun-azimuth 90 --rotation 45 --intensity-scale 1.5 -o scene_env.hdr
Generate LDR Reference
Create LDR reference for comparing with renderer output:
hdrgen -p studio -f png --tonemap-method aces --exposure 0.0 -o reference.png
Test Multiple Intensities
Generate intensity variations for testing:
for scale in 0.5 1.0 2.0 4.0; do
hdrgen -p studio --intensity-scale $scale -o output/studio_${scale}x.hdr
done
Generate Preview Grid
Create preview images with different tone mapping:
for method in simple reinhard aces; do
hdrgen -p sun-sky -f png --tonemap-method $method -o preview_$method.png
done
📊 Performance Notes
Rotation Performance
| Resolution | Time (approx) |
|---|---|
| 512x256 | < 1 second |
| 1024x512 | ~2 seconds |
| 2048x1024 | ~8 seconds |
| 4096x2048 | ~30 seconds |
Optimization: Use lower resolution for previews, rotate at target resolution for final output.
Tone Mapping Performance
| Operation | Time | Notes |
|---|---|---|
| Simple | Fast | Linear, no iterations |
| Reinhard | Fast | Single pass |
| ACES | Fast | Slightly more math |
Note: Tone mapping adds < 100ms for typical resolutions.
File Sizes
| Format | 512x256 | 1024x512 | 2048x1024 |
|---|---|---|---|
| HDR | 513 KB | 2 MB | 8 MB |
| PNG (uncompressed) | 385 KB | 1.5 MB | 6 MB |
| BMP | 385 KB | 1.5 MB | 6 MB |
🔧 API Reference
ImageTransform Class
import { ImageTransform, HDRImage } from './src/hdrgen.js';
// Rotate image
const rotated = ImageTransform.rotate(image, 90);
// Scale intensity (in-place)
ImageTransform.scaleIntensity(image, 2.0);
ToneMapper Class
import { ToneMapper } from './src/hdrgen.js';
// Tone map HDR to LDR
const ldrData = ToneMapper.tonemapToLDR(hdrImage, {
exposure: 1.0,
gamma: 2.2,
method: 'reinhard' // 'simple', 'reinhard', 'aces'
});
LDRWriter Class
import { LDRWriter } from './src/hdrgen.js';
// Write PNG
LDRWriter.writePNG(ldrData, width, height, 'output.png');
// Write BMP
LDRWriter.writeBMP(ldrData, width, height, 'output.bmp');
🎓 Tips & Best Practices
Rotation
-
Combine with Sun Azimuth:
# Set sun to north, then rotate entire environment hdrgen -p sun-sky --sun-azimuth 0 --rotation 90 -
Use Multiples of 90° for Symmetry:
- 0°, 90°, 180°, 270° preserve cubemap alignment
- Fractional angles may introduce minor artifacts
Intensity Scaling
-
Test Energy Conservation:
# White furnace at different intensities hdrgen -p white-furnace --intensity-scale 1.0 -o f1.hdr hdrgen -p white-furnace --intensity-scale 10.0 -o f10.hdr -
Match Real-World Values:
- Outdoor: scale 50-200 for direct sun
- Indoor: scale 1-10 for artificial lights
- Studio: scale 10-100 for key lights
Tone Mapping
-
Choose Method by Content:
- Simple: Low dynamic range, flat lighting
- Reinhard: Balanced scenes with moderate highlights
- ACES: High dynamic range, cinematic look
-
Adjust Exposure First:
# Start with neutral exposure hdrgen -p sun-sky -f png --exposure 0.0 # Adjust if too bright/dark hdrgen -p sun-sky -f png --exposure -1.0 -
Use Consistent Gamma:
- sRGB displays:
--gamma 2.2(default) - Mac displays:
--gamma 1.8 - Linear workflow:
--gamma 1.0
- sRGB displays:
🐛 Known Limitations
-
PNG Compression:
- Current implementation uses uncompressed PNG
- File sizes larger than library-encoded PNG
- Consider using
sharporpngjsfor production
-
JPEG Support:
- Currently converts to BMP
- Requires
jpeg-jslibrary for true JPEG
-
Rotation Quality:
- Uses bilinear filtering (good quality)
- Large rotations (>45°) may show minor softening
- Consider rotating less and adjusting sun azimuth instead
-
Memory Usage:
- Rotation duplicates image in memory
- 4K images require ~200MB RAM during rotation
- Close other applications if generating very large images
📚 Further Reading
📞 Support
For issues or questions about new features:
- Check examples in
examples/directory - Read CHANGELOG.md
- See main README.md
- Report bugs: https://github.com/syoyo/tinyusdz
🎉 What's Next?
Future enhancements being considered:
- True JPEG encoding (via jpeg-js)
- Compressed PNG output (via pngjs)
- Flip horizontal/vertical
- Crop and resize operations
- Batch processing mode
- Animation sequences (time-of-day)
- Real-time preview server
Version: 1.1.0 Date: 2025-11-06 Author: TinyUSDZ Project