mirror of
https://github.com/lighttransport/tinyusdz.git
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23 lines
1.1 KiB
XML
23 lines
1.1 KiB
XML
<?xml version="1.0"?>
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<materialx version="1.38" colorspace="lin_rec709">
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<UsdPreviewSurface name="SR_default" type="surfaceshader">
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<input name="diffuseColor" type="color3" value="0.18, 0.18, 0.18" />
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<input name="emissiveColor" type="color3" value="0, 0, 0" />
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<input name="useSpecularWorkflow" type="integer" value="0" />
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<input name="specularColor" type="color3" value="0, 0, 0" />
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<input name="metallic" type="float" value="0" />
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<input name="roughness" type="float" value="0.5" />
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<input name="clearcoat" type="float" value="0" />
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<input name="clearcoatRoughness" type="float" value="0.01" />
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<input name="opacity" type="float" value="1" />
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<input name="opacityThreshold" type="float" value="0" />
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<input name="ior" type="float" value="1.5" />
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<input name="normal" type="vector3" value="0, 0, 1" />
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<input name="displacement" type="float" value="0" />
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<input name="occlusion" type="float" value="1" />
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</UsdPreviewSurface>
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<surfacematerial name="USD_Default" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="SR_default" />
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</surfacematerial>
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</materialx>
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