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50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
#usda 1.0
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(
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defaultPrim = "mesh"
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metersPerUnit = 0.01
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timeCodesPerSecond = 24
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upAxis = "Y"
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)
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def Mesh "mesh"
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{
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rel material:binding = </mat>
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int[] faceVertexCounts = [4]
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int[] faceVertexIndices = [0, 1, 2, 3]
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texCoord2f[] primvars:st = [(0.0, 0.0), (1.0, 0.0), (0.0, 1.0), (1.0, 1.0)] (
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interpolation = "faceVarying"
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)
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}
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def Material "mat"
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{
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token inputs:varname = "st"
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token outputs:surface.connect = </mat/pbr.outputs:surface>
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def Shader "pbr"
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{
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uniform token info:id = "UsdPreviewSurface"
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color3f inputs:diffuseColor.connect = </mat/difftex.outputs:rgb>
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token outputs:surface
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}
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def Shader "difftex"
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{
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uniform token info:id = "UsdUVTexture"
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asset inputs:file = @@
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float2 inputs:st.connect = </mat/difftex/uvreader.outputs:result>
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float3 outputs:rgb
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def Shader "uvreader"
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{
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uniform token info:id = "UsdPrimvarReader_float2"
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token inputs:varname.connect = </mat.inputs:varname>
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float2 outputs:result
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}
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}
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}
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