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tinyusdz/tests/usda/shader-varname-connect-001.usda
Syoyo Fujita ca1c7c6465 [Tydra] Fix evaluation of attribute connection.
[Tydra] RenderData: Support vertex/varying normals attribute.
2023-01-27 21:49:31 +09:00

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#usda 1.0
(
defaultPrim = "mesh"
metersPerUnit = 0.01
timeCodesPerSecond = 24
upAxis = "Y"
)
def Mesh "mesh"
{
rel material:binding = </mat>
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
texCoord2f[] primvars:st = [(0.0, 0.0), (1.0, 0.0), (0.0, 1.0), (1.0, 1.0)] (
interpolation = "faceVarying"
)
}
def Material "mat"
{
token inputs:varname = "st"
token outputs:surface.connect = </mat/pbr.outputs:surface>
def Shader "pbr"
{
uniform token info:id = "UsdPreviewSurface"
color3f inputs:diffuseColor.connect = </mat/difftex.outputs:rgb>
token outputs:surface
}
def Shader "difftex"
{
uniform token info:id = "UsdUVTexture"
asset inputs:file = @@
float2 inputs:st.connect = </mat/difftex/uvreader.outputs:result>
float3 outputs:rgb
def Shader "uvreader"
{
uniform token info:id = "UsdPrimvarReader_float2"
token inputs:varname.connect = </mat.inputs:varname>
float2 outputs:result
}
}
}