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27 lines
1.1 KiB
Plaintext
27 lines
1.1 KiB
Plaintext
#usda 1.0
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(
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doc = "Blender v3.1.0"
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metersPerUnit = 1
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upAxis = "Z"
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)
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def Xform "Cube"
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{
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matrix4d xformOp:transform = ( (2, 0, 0, 0), (0, 3, 0, 0), (0, 0, 4, 0), (-1.1853550672531128, 0, 1.9550952911376953, 1) )
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uniform token[] xformOpOrder = ["xformOp:transform"]
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def Mesh "Cube"
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{
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matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (100, 200, 300, 1) )
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uniform token[] xformOpOrder = ["xformOp:transform"]
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int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
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int[] faceVertexIndices = [0, 4, 6, 2, 3, 2, 6, 7, 7, 6, 4, 5, 5, 1, 3, 7, 1, 0, 2, 3, 5, 4, 0, 1]
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normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)] (
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interpolation = "faceVarying"
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)
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point3f[] points = [(1, 1, 1), (1, 1, -1), (1, -1, 1), (1, -1, -1), (-1, 1, 1), (-1, 1, -1), (-1, -1, 1), (-1, -1, -1)]
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uniform token subdivisionScheme = "none"
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}
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}
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