Implementation status(v0.9.0)
- ✅ = Supported.
- ❕ = Partially supported or has limitation.
- 🚧 = Work in progress.
- empty cell = not yet supported.
NOTE: TinyUSDZ API is subject to change
NOTE: USDC(Binary) = Read only
Core features
- Robust USDA ASCII parsing(No segfault for corrupted input)
- ASCII export
- Robust USDC parsing(No segfault for corrupted input)
- Robust USDZ parsing(No segfault for corrupted input)
- Tydra: Vulkan/OpenGL friendly scene graph conversion
- Basic USD composition support.
- JS/WASM support
- Supports loading USDA/USDC/USDZ
- Supports basic composition.
- UsdPreviewSurface is converted to Three.js MeshPhysicalMaterial
Generic Prim types
| type |
Ascii |
USDC |
Comment |
| Model |
✅ |
✅ |
def with no prim type |
| Scope |
✅ |
✅ |
no-op prim |
Geometry(usdGeom)
| type |
Ascii |
USDC |
Comment |
| Xform |
✅ |
✅ |
|
| Mesh |
✅ |
✅ |
|
| GeomSubset |
✅ |
✅ |
Supports 'point' type |
| Points |
✅ |
✅ |
|
| Cube |
✅ |
✅ |
|
| Cylinder |
✅ |
✅ |
|
| Sphere |
✅ |
✅ |
|
| Capsule |
✅ |
✅ |
|
| Cone |
✅ |
✅ |
|
| BasisCurves |
✅ |
✅ |
for hair/fur |
| NurbsPatch |
|
|
|
| NurbsCurves |
✅ |
✅ |
|
| HermiteCurves |
|
|
|
| PointInstancer |
✅ |
✅ |
|
Camera(usdGeom)
| type |
Ascii |
USDC |
Comment |
| Camera |
✅ |
✅ |
|
Lights(usdLux)
| type |
Ascii |
USDC |
Comment |
| DistantLight |
✅ |
✅ |
|
| DiskLight |
✅ |
✅ |
|
| RectLight |
✅ |
✅ |
|
| SphereLight |
✅ |
✅ |
|
| CylinderLight |
✅ |
✅ |
|
| DomeLight |
✅ |
✅ |
|
| GeomtryLight |
|
|
|
| PortalLight |
|
|
|
| PluginLight |
|
|
Light shader |
- Light sets, light shaping, shadowAPI, LightFiler, etc are not supported yet.
Material, shader(usdShade, usdImaging plugin)
| type |
Ascii |
USDC |
Comment |
| UsdPreviewSurface |
✅ |
✅ |
|
| UsdUVTexture |
✅ |
✅ |
1. |
| UsdPrimvarReader |
✅ |
✅ |
|
- UDIM texture is not supported.
Skinning, BlendShapes(usdSkel)
| type |
Ascii |
USDC |
Comment |
| SkelRoot |
✅ |
✅ |
Parsing only |
| Skeleton |
✅ |
✅ |
Parsing only |
| SkelAnim |
✅ |
✅ |
Parsing only |
| BlendShape |
✅ |
✅ |
Supports inbetween blendshape attribute |
- Skeleton utility functions(e.g. build joint hiearchy from list of
token[]) are provided in Tydra.
Work in progress
TODO
EoL.