Implement rel light:filters relationship support for all light types: - Add lightFilters field to BoundableLight and NonboundableLight base classes - Create AddLightFilterSpecs() function to export light filter relationships as separate relationship specs - Handle all light types: SphereLight, RectLight, DiskLight, CylinderLight, DistantLight, DomeLight, GeometryLight, PortalLight - Add comprehensive test for light filter roundtrip with RectLight - Light filters enable professional lighting setups with shadow filtering and light linking All 81 unit tests passing, including new light filter test. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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TinyUSDZ Crate Writer - Analysis Documents Index
Overview
This directory contains a comprehensive analysis of the TinyUSDZ USD Crate (USDC) writer codebase, identifying high-priority enhancement opportunities and a roadmap for continued development.
Analysis Date: November 19, 2025
Current Status: 74 tests passing
Overall Completeness: 65-70%
Documents
1. CRATE_WRITER_ANALYSIS.md (15 KB)
Primary comprehensive analysis document
Detailed technical analysis of the crate writer implementation covering:
- 10 major sections with in-depth coverage
- Shader types and support status
- Primitive types and their implementation status
- Relationship features and gaps
- Material/shader features analysis
- Light types and advanced features
- Animation and timesamples support
- 10 high-priority enhancement opportunities with effort estimates
- Recommended implementation sequence (immediate, short-term, medium-term)
- Test coverage recommendations
- File locations and change summary
Use this for: Deep technical understanding, implementation planning, design decisions
2. ENHANCEMENT_SUMMARY.txt (6 KB)
Quick reference guide
Executive summary covering:
- Quick status overview of all features
- Top 3 highest priority enhancements with details
- Secondary priorities with effort estimates
- Known limitations and low-priority issues
- Recommended implementation order by release
- File locations summary
- Recent improvements timeline
- Test coverage status
Use this for: Quick lookup, prioritization decisions, stakeholder communication
3. FEATURE_MATRIX.txt (7.2 KB)
Visual completeness matrix
Visual representation of feature coverage including:
- Progress bars for all major features
- Component-by-component breakdown
- Overall completion percentages
- Total feature count and statistics
- Implementation confidence levels by tier
- Easy vs. hard tasks classification
Use this for: Status overview, quick assessment, visual presentations
Key Findings Summary
Current Implementation Status
- Shader System: 65% complete (4/8 types fully supported)
- Light System: 75% complete (6/9 types fully supported)
- Geometry System: 100% complete (all major types)
- Composition System: 60% complete (5/8 arcs)
- Material/Shading: 70% complete (core features done)
- Animation: 80% complete (attribute timesamples working)
Top 3 High-Priority Enhancements
-
Light Filter Support (HIGH Impact, MEDIUM Effort: 2-3 days)
- Required for professional lighting setups
- Add rel light:filters relationship type
- Files: usdLux.hh
-
NodeGraph Full Implementation (HIGH Impact, MEDIUM-HIGH Effort: 3-4 days)
- Enable complex shader networks beyond simple chains
- Add properties container and connectivity validation
- Files: usdShade.hh, usdc-writer.cc
-
Composition Arc Enhancements - Specializes (MEDIUM-HIGH Impact, MEDIUM Effort: 2-3 days)
- Advanced scene organization patterns
- Add specializes arc processing
- Files: composition.hh, stage.hh
Complete Feature List Found
- 4 fully supported shader types (UsdPreviewSurface, UsdUVTexture, UsdTransform2d, UsdPrimvarReader_*)
- 6 fully supported light types (Sphere, Rect, Disk, Cylinder, Distant, Dome)
- All major geometry types (Mesh, Curves, Points, Camera, Subsets)
- 5 composition arcs (References, Payloads, Inherits, SubLayers, Over)
- Comprehensive material binding (direct and collection-based)
- Attribute and shader input timesamples
Missing/Incomplete Features
- NodeGraph - Empty struct, needs full implementation
- Light Filters - Not yet implemented
- Math shader nodes - UsdAdd, UsdMultiply, UsdMix, etc.
- Specializes - Not yet implemented
- UsdRamp, UsdColorSpace - Not found in codebase
- 3 light types - GeometryLight, PortalLight, PluginLight (partial/empty)
File Locations Reference
| Feature Category | Primary File | Line Range | Completeness |
|---|---|---|---|
| Shaders | src/usdShade.hh |
44-348 | 65% |
| Lights | src/usdLux.hh |
30-244 | 75% |
| Geometry | src/usdGeom.hh |
34-1100+ | 100% |
| Composition | src/composition.hh |
30-150 | 60% |
| USDC Writer | src/usdc-writer.cc/hh |
varies | Growing |
| Crate Writer | src/crate-writer.cc/hh |
varies | Experimental |
Recommended Reading Order
For Quick Assessment (10 minutes)
- This index (ANALYSIS_INDEX.md)
- ENHANCEMENT_SUMMARY.txt - "TOP 3 HIGHEST PRIORITY ENHANCEMENTS" section
- FEATURE_MATRIX.txt - Overall completion overview
For Implementation Planning (30-45 minutes)
- ENHANCEMENT_SUMMARY.txt - Full document
- CRATE_WRITER_ANALYSIS.md - Section 7 (High-Priority Opportunities)
- CRATE_WRITER_ANALYSIS.md - Section 8 (Recommended Next Steps)
- FEATURE_MATRIX.txt - Implementation Confidence Levels section
For Deep Technical Review (2+ hours)
- CRATE_WRITER_ANALYSIS.md - Complete document
- Review relevant source files at locations listed in each document
- FEATURE_MATRIX.txt - For visual reference
Test Coverage Status
Current: 74 tests passing
Recommended additions: 16 new tests (Tests 75-90)
Suggested new tests:
- Tests 75-76: Light filters and GeometryLight properties
- Tests 77-78: NodeGraph organization and composition
- Test 79: Specialize arc composition
- Tests 80-87: Additional shader nodes (UsdAdd, Multiply, Mix, etc.)
- Tests 88-90: Other enhancements (PortalLight, variant integration, etc.)
Implementation Roadmap
Release N (Immediate: 1-2 weeks)
- Light Filter Relationships
- GeometryLight Full Properties
Release N+1 (Short-term: 2-4 weeks)
- NodeGraph Full Implementation
- Specialize Composition Arc
- Initial Additional Shader Nodes
Release N+2 (Medium-term: 4-8 weeks)
- Additional Shader Nodes (completion)
- Variant Composition Integration
- SDR Metadata Support
How to Use These Documents
For Developers
- Start with ENHANCEMENT_SUMMARY.txt for quick context
- Read relevant sections in CRATE_WRITER_ANALYSIS.md
- Use file locations to navigate source code
- Check FEATURE_MATRIX.txt for visual progress tracking
For Project Managers
- Review ENHANCEMENT_SUMMARY.txt - Top 3 priorities
- Check FEATURE_MATRIX.txt - Overall completion percentage
- Reference effort estimates in CRATE_WRITER_ANALYSIS.md Section 8
- Use test coverage recommendations for milestone planning
For Architects
- Read CRATE_WRITER_ANALYSIS.md completely
- Focus on Section 7 (High-Priority Opportunities)
- Review file locations in Section 10
- Consider implementation dependencies
Key Statistics
| Metric | Value |
|---|---|
| Total Features Analyzed | 35 |
| Fully Implemented | 22 (63%) |
| Partially Implemented | 5 (14%) |
| Not Implemented | 8 (23%) |
| Current Tests | 74 |
| Recommended Tests | 90 |
| Overall Completion | 65-70% |
Document Maintenance
These documents were generated through comprehensive code analysis of:
- 5 primary schema files (usdShade.hh, usdLux.hh, usdGeom.hh, composition.hh, prim-types.hh)
- 2 writer implementation files (usdc-writer.cc, crate-writer.cc)
- 50 recent git commits
- TODO/FIXME annotations in source code
Last Updated: November 19, 2025
Repository: crate-writer-2025 branch
Base Commit: 3af0af81 (Implement comprehensive validation system enhancements)
Quick Navigation
Start Here:
- New to project? → ENHANCEMENT_SUMMARY.txt
- Need visual overview? → FEATURE_MATRIX.txt
- Implementing features? → CRATE_WRITER_ANALYSIS.md Sections 7-8
Find Information About:
- Specific shader type? → CRATE_WRITER_ANALYSIS.md Section 1
- Light types? → CRATE_WRITER_ANALYSIS.md Section 5
- Geometry support? → CRATE_WRITER_ANALYSIS.md Section 2
- Composition arcs? → CRATE_WRITER_ANALYSIS.md Section 3
- Material features? → CRATE_WRITER_ANALYSIS.md Section 4
- Animation support? → CRATE_WRITER_ANALYSIS.md Section 6
Planning:
- Next priorities? → ENHANCEMENT_SUMMARY.txt section "TOP 3 HIGHEST PRIORITY"
- Implementation order? → ENHANCEMENT_SUMMARY.txt section "RECOMMENDED IMPLEMENTATION ORDER"
- Testing? → CRATE_WRITER_ANALYSIS.md Section 9
Additional Resources
For more information about USD and TinyUSDZ:
- Official USD Documentation: https://graphics.pixar.com/usd/
- TinyUSDZ Repository: https://github.com/lighttransport/tinyusdz
- USD Crate Format: https://graphics.pixar.com/usd/release/spec_crate.html
Questions or Updates? Refer to the detailed analysis documents for specific features or implementation approaches.