#usda 1.0 ( defaultPrim = "root" doc = "Blender v5.0.0" metersPerUnit = 1 upAxis = "Z" ) def Xform "root" ( customData = { dictionary Blender = { bool generated = 1 } } ) { def Xform "Pentagon" { custom string userProperties:blender:object_name = "Pentagon" float3 xformOp:rotateXYZ = (0, -0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (-2.9930577278137207, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] def Mesh "Pentagon" ( active = true ) { float3[] extent = [(-0.809017, -0.95105654, 0), (1, 0.95105654, 0)] int[] faceVertexCounts = [5] int[] faceVertexIndices = [0, 1, 2, 3, 4] normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] ( interpolation = "faceVarying" ) point3f[] points = [(1, 0, 0), (0.309017, 0.95105654, 0), (-0.809017, 0.58778524, 0), (-0.809017, -0.58778524, 0), (0.309017, -0.95105654, 0)] uniform token subdivisionScheme = "none" custom string userProperties:blender:data_name = "Pentagon" } } def Xform "Hexagon" { custom string userProperties:blender:object_name = "Hexagon" float3 xformOp:rotateXYZ = (0, -0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0.006942272186279297, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] def Mesh "Hexagon" ( active = true ) { float3[] extent = [(-1, -0.8660254, 0), (1, 0.8660254, 0)] int[] faceVertexCounts = [6] int[] faceVertexIndices = [0, 1, 2, 3, 4, 5] normal3f[] normals = [(0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994)] ( interpolation = "faceVarying" ) point3f[] points = [(1, 0, 0), (0.5, 0.8660254, 0), (-0.5, 0.8660254, 0), (-1, 1.2246469e-16, 0), (-0.5, -0.8660254, 0), (0.5, -0.8660254, 0)] uniform token subdivisionScheme = "none" custom string userProperties:blender:data_name = "Hexagon" } } def Xform "Octagon" { custom string userProperties:blender:object_name = "Octagon" float3 xformOp:rotateXYZ = (0, -0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (3.0069422721862793, 0, 0) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"] def Mesh "Octagon" ( active = true ) { float3[] extent = [(-1, -1, 0), (1, 1, 0)] int[] faceVertexCounts = [8] int[] faceVertexIndices = [0, 1, 2, 3, 4, 5, 6, 7] normal3f[] normals = [(0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994), (0, 0, 0.99999994)] ( interpolation = "faceVarying" ) point3f[] points = [(1, 0, 0), (0.70710677, 0.70710677, 0), (6.123234e-17, 1, 0), (-0.70710677, 0.70710677, 0), (-1, 1.2246469e-16, 0), (-0.70710677, -0.70710677, 0), (-1.8369701e-16, -1, 0), (0.70710677, -0.70710677, 0)] uniform token subdivisionScheme = "none" custom string userProperties:blender:data_name = "Octagon" } } }