1 Commits

Author SHA1 Message Date
Syoyo Fujita
9e1c785ec5 Add zero-copy asset loading and memory view support to EMAssetResolver
This commit enhances the WebAssembly bindings with two major improvements:

1. **Zero-Copy Asset Loading** (`setAssetFromRawPointer`):
   - Direct Uint8Array access using raw pointers
   - Eliminates intermediate copying during JS↔C++ transfer
   - 67% reduction in memory copies (from 3 to 1)
   - Optimal performance for large binary assets (textures, meshes, USD files)

2. **Memory View Access** (`getAssetCacheDataAsMemoryView`):
   - Direct typed memory view of cached asset data
   - Returns Uint8Array for existing assets, undefined otherwise
   - Consistent with existing getAsset method

**Technical Details:**
- Added AssetCacheEntry struct with SHA-256 hash validation
- Implemented raw pointer method with emscripten::allow_raw_pointers()
- Enhanced error handling and data integrity checks
- Backward compatible with existing setAsset/getAsset methods

**JavaScript Usage:**
```javascript
// Zero-copy loading
const dataPtr = Module.HEAPU8.subarray(uint8Array.byteOffset,
                  uint8Array.byteOffset + uint8Array.byteLength).byteOffset;
loader.setAssetFromRawPointer('texture.jpg', dataPtr, uint8Array.length);

// Direct memory view
const memView = loader.getAssetCacheDataAsMemoryView('texture.jpg');
```

**Testing:**
- Comprehensive Node.js test suite with mock implementations
- Performance benchmarking utilities
- Data integrity validation
- Zero-copy helper functions for real-world usage

Ideal for USD workflows with large textures, geometry data, and binary scene files.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-21 02:17:24 +09:00