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Update README.md
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README.md
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README.md
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[](https://github.com/sponsors/lighttransport)
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[Wasm demo!](https://lighttransport.github.io/tinyusdz/index.html) (requires 10MB file download)
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<!-- [Wasm demo!](https://lighttransport.github.io/tinyusdz/index.html) -->
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<img src="https://github.com/syoyo/tinyusdz/assets/18676/2419ddf6-4410-4bcc-b9c1-466bf29d3b20" width="400px">
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(from https://github.com/syoyo/Vulkan-glTF-USDZ-PBR)
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## High priority
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* Improve WASM/Three.js binding https://github.com/lighttransport/tinyusdz/issues/234
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* Prepare Release v0.8
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* Prepare Release v0.9.0
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* [x] Core part should be ready for the release.
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* [ ] Write a demo and example viewer(work in progress)
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* [examples/openglviewer](examples/openglviewer) OpenGL viewer
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* [examples/sdlviewer](examples/sdlviewer) Software raytracing viewer
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* For Vulkan and Android Vulkan example, please refer https://github.com/syoyo/Vulkan-glTF-USDZ-PBR for a while
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* For OpenGL + MaterialX example, please refer ASF MaterialXViewer fork to load USD model through TinyUSDZ https://github.com/lighttransport/materialx
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* [ ] Write a web demo
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## Mid-term todo
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* Support PLY and point primitive for Gaussian Splatting https://github.com/lighttransport/tinyusdz/issues/190
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* USD import/export feature using TinyUSDZ for robotics/sim2real/digitalTwin/genAI tools https://github.com/lighttransport/tinyusdz/issues/226
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* Write/improve examples and demos
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* For Vulkan and Android Vulkan example, please refer https://github.com/syoyo/Vulkan-glTF-USDZ-PBR for a while
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* For OpenGL + MaterialX example, please refer ASF MaterialXViewer fork to load USD model through TinyUSDZ https://github.com/lighttransport/materialx
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* Support PLY and point primitive for Gaussian Splatting https://github.com/lighttransport/tinyusdz/issues/190
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* Performace optimization https://github.com/syoyo/tinyusdz/issues/164
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* MaterialX https://github.com/syoyo/tinyusdz/issues/86
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* Write our own MaterialX parser
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