#usda 1.0
(
    defaultPrim = "teapot"
    metersPerUnit = 0.01
    timeCodesPerSecond = 24
    upAxis = "Y"
)

def Material "pxrUsdPreviewSurface1SG"
{
    token inputs:varname = "st"
    token outputs:surface.connect = </teapot/Looks/pxrUsdPreviewSurface1SG/TeapotMaterial.outputs:surface>

    def Shader "TexCoordReader"
    {
         uniform token info:id = "UsdPrimvarReader_float2"
         token inputs:varname.connect = </pxrUsdPreviewSurface1SG.inputs:varname>
         float2 outputs:result
    }
}

