# Simple USD to glTF converter

Simple USD to glTF converter through Tydra RenderScene API.

This example is just for illustration purpose of Tydra API usecase.
Not all features are supported.

## Status

* [x] Mesh geometry 
  * [x] Points, Normals, Texcoords
  * [ ] Vertex weights
* [ ] Material
  * [ ] Texture
* [ ] Skinning
  * [ ] Skeleton
* [ ] BlendShapes(morph target in glTF)
* [ ] Animation
* [ ] Audio
* [ ] Sparse accessor

EoL.
