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Some tooling changed today-ish that is causing the 310 es shaders to fail to build with: ``` runner/_work/rive/rive/packages/runtime/tests/unit_tests/out/android_arm64_debug/include/generated/shaders/glsl.minified.glsl:450: 'token pasting (##)' : not supported with this profile: es ERROR: spirv/blit_texture_as_draw_filtered.main:6: 'stringify (#)' : not supported with this profile: es ERROR: spirv/blit_texture_as_draw_filtered.main:6: '#' : '#' is not followed by a macro parameter. ERROR: spirv/blit_texture_as_draw_filtered.main:6: '' : missing #endif ERROR: spirv/blit_texture_as_draw_filtered.main:6: '' : compilation terminated ERROR: 5 compilation errors. No code generated. ``` This is only a "310 es" issue, and so since most spir-v shaders are already 460, this moves the rest to be the same.
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41 B
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2 lines
41 B
Plaintext
f38d54d8e466ed5cb2ba1246bc79510ceaa5e6cf
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